# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General Options ########################################################################################################## general { I:bloodPerApple=50 B:canKillBuffedMobs=false B:muteDragon=false B:muteWither=false } ########################################################################################################## # iframes #--------------------------------------------------------------------------------------------------------# # Hurt Cooldown (iframes) ########################################################################################################## iframes { # If true, bosses will have no iframes. B:affectBosses=false # If true, players will have no iframes. B:affectPlayers=false # How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source. # An empty list on [Blacklist] mode will remove the cooldown for all damage types. # Valid values: # DISABLED # WHITELIST # BLACKLIST S:mode=BLACKLIST # List to be used when evaluating whitelist/blacklist functionality. S:sources < inFire inWall cactus lightningBolt lava outOfWorld > } ########################################################################################################## # rituals #--------------------------------------------------------------------------------------------------------# # Rituals ########################################################################################################## rituals { # Added debug logging for culling ritual. B:CullingDebug=false # Will the ritual of Culling Destroy Primed TNT true/false B:CullingKillsTnT=true # Eldritch Will cost per update. Should be non zero positive number. I:eldritchWillCost=60 # Eldritch Will update speed. Should be non zero positive number. I:eldritchWillSpeed=30 # Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number I:fluxDrainMax=10 # How much should each point of flux be multiplied by when converting to demon will 0 for no will generation. I:fluxToWillConversionMultiplier=1 B:killWither=true # Upkeep cost for ritual of peace. I:peaceCost=1000 # Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area. I:willRadius=1 I:witherCost=25000 } ########################################################################################################## # sigils #--------------------------------------------------------------------------------------------------------# # Sigils ########################################################################################################## sigils { I:antimatterConsumption=25 I:antimatterRange=8 I:builderRange=64 S:leechBlacklist < ic2:te minecraft:grass > # Determines if the transposition sigil is allowed to move unbreakable blocks. # 0: Never move unbreakable blocks. # 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block. # 2: Always allow moving unbreakable blocks. I:transpositionMovesUnbreakables=1 }