~ Saved With Hammer Lib 2.0.6.19 +C:Base={ # Enable this part of ExpandedEquivalence (Default: true) +B:Enabled=true } +C:EMC={ # Base cost for Corrosive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807]) +L:CorrosiveWillCrystal=0 # Base cost for Demon Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807]) +L:DemonWillCrystal=0 # Base cost for Destructive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807]) +L:DestructiveWillCrystal=0 # Base cost for Steadfast Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807]) +L:SteadfastWillCrystal=0 # Base cost for Vengeful Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807]) +L:VengefulWillCrystal=0 # Base cost for Weak Blood Shard. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807]) +L:WeakBloodShard=0 } +C:Misc={ # Determines cost of one LP (Life Point). (Default: 4, Range: [0;2147483647]) +I:BloodCost=4 # Determines cost of one soul. (Default: 100, Range: [0;2147483647]) +I:SoulCost=100 }