# Configuration file "amber lord" { # Amber Lord strength [1-1000] D:"amber lord attack"=5.0 # Maximum Amber Lord health [1-1000] D:"amber lord health"=70.0 # Set the spawn rate of Amber Lord [0-10000] I:"amber lord spawn rate"=10 # Should Amber Lords spawn underground B:"amber lord underground spawn"=false } "amber scarab" { # Amber Scarab strength [1-1000] D:"amber scarab attack"=15.5 # Maximum Amber Scarab health [1-1000] D:"amber scarab health"=150.0 # Summoned Amber Scarab lifespan [1-10000] I:"amber scarab lifespan"=400 } avaton { # Avaton strength [1-1000] D:"avaton attack"=5.0 # Maximum Avaton health [1-1000] D:"avaton health"=30.0 # Set the spawn rate of Avaton [0-100] I:"avaton spawn rate"=0 # Set the cooldown of summoning Weta [0-100] I:"avaton summon cooldown"=8 # Set the max number of Weta summoned [0-100] I:"avaton summon max"=16 # Set the number of Weta summoned per cast [0-100] I:"avaton summon number"=2 } banshee { # Banshee strength [1-1000] D:"banshee attack"=7.0 # Maximum Banshee health [1-1000] D:"banshee health"=34.0 I:"banshee height limit"=16 # Set the effect radius of Banshee scream [1-1000] D:"banshee scream radius"=3.0 # Set the spawn rate of Banshee [0-100] I:"banshee spawn rate"=0 } cactoid { # Cactoid strength [1-1000] D:"cactoid attack"=4.0 # Maximum Cactoid health [1-1000] D:"cactoid health"=20.0 # Set the spawn rate of Cactoid [0-10000] I:"cactoid spawn rate"=10 } cactyrant { # Cactyrant strength [1-1000] D:"cactyrant attack"=8.0 # Maximum Cactyrant health [1-1000] D:"cactyrant health"=60.0 # Set the spawn rate of Cactyrant in the Nether dimension [0-10000] I:"cactyrant nether dimension spawn rate"=3 # Set the spawn rate of Cactyrant [0-10000] I:"cactyrant spawn rate"=8 # Set the cooldown of thorn barrage [0-100] I:"cactyrant summon cooldown"=3 } enigmoth { # Enigmoth strength [1-1000] D:"enigmoth attack"=8.0 # Maximum Enigmoth health [1-1000] D:"enigmoth health"=60.0 # Set the height limit to X blocks above the ground for Enigmoths, 0 = Infinite [0-100] I:"enigmoth height limit"=16 # Should Enigmoths spawn at the middle end island where the dragon is located [false/true] B:"enigmoth middle end island spawn"=false # Set the amount of scales spread from each attack when mounted [1-100] I:"enigmoth mount scale amount"=5 # Set the amount of scales spread from each attack [1-100] I:"enigmoth scale amount"=10 # The amount of seconds before the potion cloud effects from scales despawn [1-1000] I:"enigmoth scale potion cloud time"=8 # Set the spawn rate of Enigmoth [0-10000] I:"enigmoth spawn rate"=0 # Set the cooldown of spreading scales [0-100] I:"enigmoth spell cooldown"=0 # Set the cooldown of spreading scales when mounted [0-100] I:"mounted enigmoth spell cooldown"=6 } "enigmoth caterpillar" { # Enigmoth Caterpillar strength [1-1000] D:"enigmoth caterpillar attack"=2.0 # Maximum Enigmoth Caterpillar health [1-1000] D:"enigmoth caterpillar health"=12.0 # Should Enigmoth Caterpillars spawn at the middle end island where the dragon is located [false/true] B:"enigmoth caterpillar middle end island spawn"=false # You can pick up Enigmoth Caterpillars by right clicking them with an empty main hand while sneaking [false/true] B:"enigmoth caterpillar pickup"=false # Set the spawn rate of Enigmoth Caterpillar [0-10000] I:"enigmoth caterpillar spawn rate"=0 # Set the cooldown of vanishing [0-100] I:"enigmoth caterpillar spell cooldown"=6 } foglet { # Foglet strength [1-1000] D:"foglet attack"=2.0 B:"foglet call reinforcement"=true # Maximum Foglet health [1-1000] D:"foglet health"=16.0 # Set the spawn rate of Foglet [0-10000] I:"foglet spawn rate"=20 } forsaken { # Forsaken strength [1-1000] D:"forsaken attack"=4.0 # Maximum Forsaken health [1-1000] D:"forsaken health"=30.0 # Set the spawn rate of Forsaken [0-10000] I:"forsaken spawn rate"=10 } frigid { # Frigid strength [1-1000] D:"frigid attack"=3.0 # Maximum Frigid health [1-1000] D:"frigid health"=20.0 # Set the spawn rate of Frigid [0-10000] I:"frigid spawn rate"=20 } general { # Allows the Potion of Fission to be used on any mob regardless of the list [false/true] B:"Global Potion of Fission"=false # Customize the list of mobs that the Potion of Fission can work on (ignore this if the global setting is enabled). Ex. "minecraft:zombie" or "mod_lavacow:undertaker" [default: [minecraft:chicken], [minecraft:cow], [minecraft:donkey], [minecraft:horse], [minecraft:llama], [minecraft:mooshroom], [minecraft:mule], [minecraft:ocelot], [minecraft:parrot], [minecraft:pig], [minecraft:polar_bear], [minecraft:rabbit], [minecraft:sheep], [minecraft:wolf], [mod_lavacow:lavacow], [mod_lavacow:mimic], [mod_lavacow:raven], [mod_lavacow:salamander], [mod_lavacow:scarecrow]] S:"Potion of Fission List" < minecraft:chicken minecraft:cow minecraft:donkey minecraft:horse minecraft:llama minecraft:mooshroom minecraft:mule minecraft:ocelot minecraft:parrot minecraft:pig minecraft:polar_bear minecraft:rabbit minecraft:sheep minecraft:wolf mod_lavacow:lavacow mod_lavacow:mimic mod_lavacow:raven mod_lavacow:salamander mod_lavacow:scarecrow > # Allow Molten Hammer active effect to hit players [false/true] B:"allow molten hammer pvp"=false # BlackBanlist for items that the Golden Heart is unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ] S:"banlisted items from golden heart" < > # Set the bonus damage of Bone Sword to X% [0-100] I:"bone sword bonus damage"=5 # Set the bonus damage cap of Bone Sword [0-10000] I:"bone sword bonus damage cap"=5000 # Allow the Bone Sword to deal extra damage to bosses. [false/true] B:"bone sword boss damage"=true I:"bonesword bonus damage"=5 I:"bonesword bonus damage cap"=5000 I:"boneworm drop heart"=10 # All bowl food items from the mod will stack up to 64. [false/true] B:"bowls stack"=true # Cemetery are only allowed to spawn in these dimensions' IDs I:"cemetery spawn allow dimensions" < 0 > # Spawn rate of Cemetery (higher number = less frequent) [1-10000] I:"cemetery spawn rate"=500 # Cemetery spawns Unburied occasionally. [0-100] I:"cemetery spawns unburied"=40 # Arthropods are not affected by Charming Pheromone if their health is above the set amount [1-10000] D:"charming pheromone health limit"=40.0 # The amount of seconds before cocoons hatch into an enigmoth or a vespa I:"cocoon lifespan"=8 # Should new armor materials be added to Construct's Armory when installed? (requires Tinkers' Construct) [false/true] B:"construct's armory integration"=true # Spawn rate of Desert Tomb (higher number = less frequent) [0-10000] I:"desert tomb spawn rate"=750 # Should the Dreamcatcher be enchantable with enchanted books? [false/true] B:"dreamcatcher book enchantability"=false # Set the durability of Dreamcatcher, 0 = Infinite [0-10000] I:"dreamcatcher durability"=120 # The durability lost each time the Dreamcatcher is triggered, 0 = Infinite [0-10000] I:"dreamcatcher durability drop"=30 I:"dreamcatcher duribility"=80 I:"drop heart"=10 # Set the drop rate of Poisonous Spore [0-100] I:"drop poisonous spore"=2 # Should certain items apply enchantments on the anvil (e.g. Poisonous Spore applies the Poisonous II enchant on swords). [false/true] B:"enable anvil enchantment"=true # Should new brewing recipes be added (existing properties will be preserved). [false/true] B:"enable brewing recipe"=true # Should new enchantments be added (existing properties will be preserved). [false/true] B:"enable enchantment"=true # Should soulforged armor/tools be created when combining a soulforged heart with any molten armor piece/tool on the anvil (e.g. Molten Warhammer + Soulforged Heart = Soulforged Warhammer). [false/true] B:"enable soulforged anvil recipes"=true # Set the drop rate of Intestine [0-100] I:"entity drop intestine"=4 B:"fission potion works on entities from other mods"=false I:"flying height limit"=16 # Generate Cemetery in the Overworld. [false/true] B:"generate cemetery"=true # Generate Desert Tomb in the Overworld. [false/true] B:"generate desert tomb"=true # Should the Golden Heart be enchantable with enchanted books? [false/true] B:"golden heart book enchantability"=false # Set the durability of Golden Heart, 0 = Infinite [0-10000] I:"golden heart durability"=250 # Set the chance for Golden Heart to drop 1 durability per tick, 0 = Infinite [0-100] I:"golden heart durability drop"=100 I:"golden heart duribility"=250 # Enables the Regeneration effect of the Golden Heart. [false/true] B:"golden heart grants regeneration"=true # Amount of seconds of Regeneration applied by the Golden Heart, 0 = Infinite [0-10000] I:"golden heart regeneration amount"=8 # Amount of durability repaired per second by the Golden Heart. [0-10000] I:"golden heart repair amount"=1 # Allow the Golden Heart to repair worn equipment. [false/true] B:"golden heart repairs equipment"=true # Set the bonus damage of Halo Necklace to X% [0-10000] I:"halo necklace bonus damage"=10 # Chance for the Illager Nose to drop from certain mobs (all Illagers and Witches) [0-1] D:"illager nose drop chance"=0.02 # Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [mod_lavacow:chitin,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]] S:"loot table for intestine" < minecraft:slime_ball,0.4 minecraft:dye,0.4,15 mod_lavacow:sharptooth,0.1 minecraft:beetroot_seeds,0.1 minecraft:wheat_seeds,0.1 minecraft:melon_seeds,0.1 minecraft:pumpkin_seeds,0.1 minecraft:clay_ball,0.1 mod_lavacow:chitin,0.1 minecraft:gold_nugget,0.05 minecraft:iron_nugget,0.05 minecraft:diamond,0.01 aoa3:runium_chunk,0.1 aoa3:holly_top_seeds,0.1 contenttweaker:golem_core,0.1 minecraft:nether_star,0.01 contenttweaker:champion_token,0.1 draconicevolution:draconium_dust,0.1 contenttweaker:call_of_the_full_moon,0.03 contenttweaker:call_of_the_bloodhunt,0.03 contenttweaker:mark_of_the_soul_scurry,0.03 contenttweaker:signal_beacon,0.03 contenttweaker:call_of_the_death_games,0.03 contenttweaker:creepy_explosive,0.03 contenttweaker:embiggener,0.03 contenttweaker:call_of_enigma,0.03 contenttweaker:witchery_summons,0.03 contenttweaker:recursive_paper_illager,0.03 contenttweaker:recursive_paper_dunerider,0.03 contenttweaker:recursive_paper_abyssal,0.03 contenttweaker:recursive_paper_buggy,0.03 contenttweaker:recursive_paper_faithfulundead,0.03 enderio:item_capacitor_grainy,0.03 > # Customize drop rates of the items which ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:beetroot_seeds,0.15], [minecraft:wheat_seeds,0.15,2], [minecraft:melon_seeds,0.15], [minecraft:pumpkin_seeds,0.15], [minecraft:gold_nugget,0.1,2], [minecraft:iron_nugget,0.1,2]] S:"loot table for ravens" < minecraft:beetroot_seeds,0.15 minecraft:wheat_seeds,0.15,2 minecraft:melon_seeds,0.15 minecraft:pumpkin_seeds,0.15 minecraft:gold_nugget,0.1,2 minecraft:iron_nugget,0.1,2 > # Customize drop rates of the items which seagulls can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:fish@0,0.15], [minecraft:fish@2,0.15]] S:"loot table for seagulls" < minecraft:fish@0,0.15 minecraft:fish@2,0.15 > # Customize drop rates of the items which spectral ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:gold_nugget,0.15,3], [minecraft:iron_nugget,0.15,3]] S:"loot table for spectral ravens" < minecraft:gold_nugget,0.15,3 minecraft:iron_nugget,0.15,3 > # Ability cooldown of Midnight Mourne [1-10000] I:"midnight mourne cooldown"=60 # All mobs are only allowed to spawn in these dimensions' IDs I:"mob spawn allow dimensions" < 0 -1 1 > # Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:zombiepiranha], [mod_lavacow:piranha], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant], [mod_lavacow:sea_hag], [mod_lavacow:wraith], [mod_lavacow:ghost_swarmer], [mod_lavacow:amber_lord], [mod_lavacow:amber_scarab], [mod_lavacow:enigmoth_larva]] S:"mobs that intestine should not drop from" < minecraft:blaze minecraft:slime minecraft:skeleton > # Set the fire damage reduction of Molten Heart/Soulforged Heart to X% [0-10000] I:"molten heart damage reduction"=20 # Should certain mobs (Unburied and Foglet) spawn in monster spawners [false/true] B:"monster spawner mobs"=true # Ability cooldown of "Pestilence" [1-10000] I:"pestilence cooldown"=60 # Should Piranha and Swarmer attack innocent animals [false/true] B:"piranha attacks animals"=true B:"quark compatibility"=true # Should new features be added when Quark is also installed? [false/true] B:"quark integration"=true # Ability cooldown of Scarab Scepter [1-10000] I:"scarab scepter cooldown"=60 # Sets the amount of extra health healed with a Soulforged Heart equipped to X% [0-10000] I:"soulforged heart healing boost"=25 # Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [minecraft:zombie,40,1,2], [minecraft:skeleton,40,1,2], [minecraft:spider,40,1,2], [minecraft:silverfish,40,1,2], [minecraft:bat,40,4,8], [mod_lavacow:foglet,40,1,2], [mod_lavacow:slothoman,40,1,2], [mod_lavacow:unburied,40,1,2], [mod_lavacow:ptera,40,1,2], [mod_lavacow:lilsludge,40,1,2], [mod_lavacow:amber_scarab,40,1,2], [mod_lavacow:ghost_swarmer,40,1,2], [mod_lavacow:pingu,40,1,2], [mod_lavacow:weta,40,1,2], [minecraft:enderman,20,1,1], [minecraft:cave_spider,20,1,1], [minecraft:witch,20,1,1], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:amberlord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1], [mod_lavacow:wraith,20,1,1], [mod_lavacow:sea_hag,20,1,1], [mod_lavacow:graverobberghost,20,1,1]] S:"spawn list for dreamcatcher" < mod_lavacow:foglet,40,1,2 mod_lavacow:undeadswine,20,1,1 mod_lavacow:ithaqua,20,1,1 mod_lavacow:sludgelord,20,1,1 mod_lavacow:vespa,20,1,1 mod_lavacow:scarecrow,20,1,1 mod_lavacow:boneworm,20,1,1 mod_lavacow:pingu,40,4,8 mod_lavacow:undertaker,20,1,1 mod_lavacow:banshee,20,1,1 mod_lavacow:avaton,20,1,1 > # Entities summoned by other mobs vanish when their summoner dies or despawns. [false/true] B:"suicidal minion"=true # Mobs in this mod will not burn under daylight. [false/true] B:"sunscreen mode"=false B:"tinkers compatibility"=true # Should new tool materials be added to Tinkers' Construct when installed? [false/true] B:"tinkers' construct integration"=true # Should zombies (Unburied and variants) scare villagers [false/true] B:"zombies scare villagers"=true } "ghost of grave robber" { # Ghost of Grave Robber strength [1-1000] D:"grave robber ghost attack"=6.0 # Maximum Ghost of Grave Robber health [1-1000] D:"grave robber ghost health"=34.0 # Summoned Vex lifespan [1-10000] I:"grave robber ghost minion lifespan"=60 # Set the spawn rate of Ghost of Grave Robber [0-100] I:"grave robber ghost spawn rate"=2 # Set the cooldown of summoning Ghost Swarmers [0-100] I:"grave robber ghost summon cooldown"=20 # Set the max number of Ghost Swarmers summoned [0-100] I:"grave robber ghost summon max"=8 # Set the number of Ghost Swarmers summoned per cast [0-100] I:"grave robber ghost summon number"=2 } "ghost ray" { # Set the spawn rate of Ghost Ray in the End dimension [0-100] I:"ghost ray end dimension spawn rate"=4 # Should End Ghost Rays have alternate texture variants when spawning? [false/true] B:"ghost ray end variants"=true # Should Ghost Rays inflict an effect (weakness/void dust) on hit [false/true] B:"ghost ray ghostly touch"=true # Maximum Ghost Ray health [1-1000] D:"ghost ray health"=20.0 # Set the height limit to X blocks above the ground for Ghost Rays, 0 = Infinite [0-100] I:"ghost ray height limit"=48 # Should Ghost Rays spawn at the middle end island where the dragon is located [false/true] B:"ghost ray middle end island spawn"=false # Set the spawn rate of Ghost Ray [0-100] I:"ghost ray spawn rate"=0 } "ghost swarmer" { # Ghost Swarmer strength [1-1000] D:"ghost swarmer attack"=3.5 # Maximum Ghost Swarmer health [1-1000] D:"ghost swarmer health"=12.0 # Summoned Ghost Swarmer lifespan [1-10000] I:"ghost swarmer lifespan"=60 # Set the spawn rate of Ghost Swarmer [0-100] I:"ghost swarmer spawn rate"=10 # Should Ghots Swarmers spawn underground B:"ghost swarmer underground spawn"=false } glowshroom { B:"glowshroom generation"=true I:"glowshroom spawn rate"=20 I:"glowshroom spread rate"=100 } "grave robber" { # Grave Robber strength [1-1000] D:"grave robber attack"=6.0 # The chance for a Ghost of Grave Robber to appear after a Grave Robber dies [0-100] D:"grave robber ghost chance"=0.5 # Maximum Grave Robber health [1-1000] D:"grave robber health"=34.0 # Set the spawn rate of Grave Robber [0-100] I:"grave robber spawn rate"=15 # Should Grave Robbers spawn underground B:"grave robber underground spawn"=false } imp { # Imp strength [1-1000] D:"imp attack"=4.0 # Maximum Imp health [1-1000] D:"imp health"=25.0 # Set the spawn rate of Imp [0-10000] I:"imp spawn rate"=3 } isnachi { # Isnachi strength [1-1000] D:"isnachi attack"=3.0 # Maximum Isnachi health [1-1000] D:"isnachi health"=20.0 # Set the spawn rate of Isnachi [0-10000] I:"isnachi spawn rate"=20 } ithaqua { # Ithaqua strength [1-1000] D:"ithaqua attack"=8.0 # Ithaqua attack volume [0-5] D:"ithaqua attack volume"=4.0 # Should Ithaqua attack innocent animals [false/true] B:"ithaqua attacks animals"=true # Maximum Ithaqua health [1-1000] D:"ithaqua health"=60.0 # Should Ithaqua keep distance from the player during daytime [false/true] B:"ithaqua keeps distance"=true # Set the spawn rate of Ithaqua [0-10000] I:"ithaqua spawn rate"=15 # Should Ithaquas spawn underground B:"ithaqua underground spawn"=false } "lil' sludge" { # Lil' Sludge strength [1-1000] D:"lil'sludge attack"=15.5 # Maximum Lil' Sludge health [1-1000] D:"lil'sludge health"=150.0 # Summoned Lil' Sludge lifespan [1-10000] I:"lil'sludge lifespan"=400 } mimicrab { # Mimicrab strength [1-1000] D:"mimicrab attack"=8.0 # Maximum Mimicrab health [1-1000] D:"mimicrab health"=30.0 # Set the spawn rate of Mimicrab [0-10000] I:"mimicrab spawn rate"=0 # Set the spawn rate of Mimicrab near player death [0-1] I:"mimicrab spawn rate near player death"=0 } moogma { # Chance for Moogmas to spawn with the classic texture (setting it to 1.0 will always cause it to spawn) [0-1] D:"moogma classic texture chance"=1.0 # Maximum Moogma health [1-1000] D:"moogma health"=10.0 # Should lava buckets be obtainable from Moogma [false/true] B:"moogma lava source"=true # Set the spawn rate of Moogma [0-10000] I:"moogma spawn rate"=0 } mummy { # Mummy strength [1-1000] D:"mummy attack"=4.0 # Maximum Mummy health [1-1000] D:"mummy health"=24.0 # Set the spawn rate of Mummy [0-10000] I:"mummy spawn rate"=100 } mycosis { # Mycosis strength [1-1000] D:"mycosis attack"=3.0 # Maximum Mycosis health [1-1000] D:"mycosis health"=20.0 # Set the spawn rate of Mycosis [0-10000] I:"mycosis spawn rate"=40 } osvermis { # Osvermis strength [1-1000] D:"boneworm attack"=8.0 # Maximum Osvermis health [1-1000] D:"boneworm health"=200.0 # Set the spawn rate of Osvermis [0-100] I:"boneworm spawn rate"=20 } "osvermis spiritus" { # Osvermis Spiritus strength [1-1000] D:"soulworm attack"=6.0 # Maximum Osvermis Spiritus health [1-1000] D:"soulworm health"=50.0 # Set the spawn rate of Osvermis Spiritus [0-100] I:"soulworm spawn rate"=3 } parasite { # Allow Parasite to spawn from listed mob. Ex. "minecraft:zombie" or "mod_lavacow:zombiefrozen" [default: [minecraft:zombie], [minecraft:husk], [mod_lavacow:zombiefrozen], [mod_lavacow:zombiemushroom], [mod_lavacow:unburied], [mod_lavacow:mummy]] S:"Available hosts for parasite" < minecraft:zombie minecraft:husk mod_lavacow:zombiefrozen mod_lavacow:zombiemushroom mod_lavacow:unburied mod_lavacow:mummy > S:"available host for parasite" < minecraft:zombie minecraft:husk mod_lavacow:zombiefrozen mod_lavacow:zombiemushroom mod_lavacow:unburied mod_lavacow:mummy > # Parasite strength [1-1000] D:"parasite attack"=1.0 # Parasite will attack their target by attaching on them [false/true] B:"parasite attacks by attaching onto target"=true # Should Parasite attack ALL livings [false/true] B:"parasite attacks everything"=false # Rate of spawning Parasite when destroying sand blocks in the desert [0-100] I:"parasite from sand blocks"=2 # Maximum Parasite health [1-1000] D:"parasite health"=6.0 # Should Parasites have a chance to pop out from dying mobs in the host list or mobs under the Infested effect [false/true] B:"parasite hosts"=true # The amount of seconds before Parasites naturally die or form into cocoons I:"parasite lifespan"=16 # You can pick up Parasites by right clicking them with an empty main hand while sneaking [false/true] B:"parasite pickup"=true # Set the spawn rate of Parasite [0-100] I:"parasite spawn rate"=10 } penghoul { # Penghoul strength [1-1000] D:"penghoul attack"=3.0 # Should Penghoul drop extra shattered ice while their ice armor is broken [false/true] B:"penghoul extra ice"=false # Maximum Penghoul health [1-1000] D:"penghoul health"=10.0 # Set the spawn rate of Penghoul [0-100] I:"penghoul spawn rate"=20 } piranha { # Piranha strength [1-1000] D:"piranha attack"=1.0 # Maximum Piranha health [1-1000] D:"piranha health"=3.0 # Set the spawn rate of Piranha [0-100] I:"piranha spawn rate"=80 } ptera { # Customize the passenger list for the Ptera. Do note that some mobs especially smaller ones might cause the Ptera to behave strangely! Ex. "mod_lavacow:foglet,40" or "minecraft:spider,20" [default: [mod_lavacow:slothoman,40], [mod_lavacow:mummy,40], [minecraft:husk,40], [minecraft:creeper,20], [minecraft:vindication_illager,10], [minecraft:evoker,1]] S:"passenger list for ptera" < mod_lavacow:slothoman,40 mod_lavacow:mummy,40 minecraft:husk,40 minecraft:creeper,20 minecraft:vindication_illager,10 minecraft:evoker,1 > # Ptera strength [1-1000] D:"ptera attack"=3.0 # Chance of Ptera to carry a passenger when spawned [0-1] D:"ptera carries passenger chance"=0.1 # Maximum Ptera health [1-1000] D:"ptera health"=10.0 # Set the height limit to X blocks above the ground for Pteras, 0 = Infinite [0-100] I:"ptera height limit"=16 # Set the spawn rate of Ptera [0-10000] I:"ptera spawn rate"=0 } raven { # Maximum Raven health [1-1000] D:"raven health"=6.0 # Should tamed Raven perch on owner's head [false/true] B:"raven perching"=true # Should perching Raven slow down owner's falling speed [false/true] B:"raven slow down falling"=true # Set the spawn rate of Raven [0-10000] I:"raven spawn rate"=0 } revenant { # Revenant strength [1-1000] D:"revenant attack"=5.0 # Maximum Revenant health [1-1000] D:"revenant health"=25.0 # Set the effect radius of Revenant scream [1-1000] D:"revenant scream radius"=8.0 # Set the spawn rate of Revenant [0-10000] I:"revenant spawn rate"=0 } salamander { D:"salamander attack"=8.0 D:"salamander health"=300.0 I:"salamander spawn rate"=30 } scarecrow { # Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100] I:"plague doctor scarecrow spawn rate"=30 # Scarecrow strength [1-1000] D:"scarecrow attack"=8.0 # Maximum Scarecrow health [1-1000] D:"scarecrow health"=90.0 # Should Scarecrows play sounds from old versions of Fish's Undead Rising [false/true] B:"scarecrow old sounds"=false # Set the spawn rate of Scarecrow [0-100] I:"scarecrow spawn rate"=15 # Should Scarecrows spawn underground B:"scarecrow underground spawn"=false } "sea hag" { # Sea Hag strength [1-1000] D:"sea hag attack"=5.0 # Maximum Sea Hag health [1-1000] D:"sea hag health"=30.0 # Set the spawn rate of Sea Hag [0-100] I:"sea hag spawn rate"=20 # Set the cooldown of summoning Ghost Swarmers [0-100] I:"sea hag summon cooldown"=12 # Set the max number of Ghost Swarmers summoned [0-100] I:"sea hag summon max"=8 # Set the number of Ghost Swarmers summoned per cast [0-100] I:"sea hag summon number"=4 } shroom { # Set the spawn rate of Bloodtooth [0-100] I:"bloodtooth spawn rate"=20 # Set the spawn rate of Cordyceps [0-100] I:"cordyceps spawn rate"=20 # Set the spawn rate of Glowshroom [0-100] I:"glowshroom spawn rate"=20 # Set the spread rate of Glowshroom [0-100] I:"glowshroom spread rate"=100 # Set the spawn rate of Veil Shroom [0-100] I:"veilshroom spawn rate"=20 } "skeleton king" { # Skeleton King strength [1-1000] D:"skeleton king attack"=40.0 # Maximum Skeleton King health [1-1000] D:"skeleton king health"=15000.0 # Skeleton King strength [1-1000] D:"skeleton king kings wrath attack"=60.0 # Should Skeleton King drop its loot inside a chest [false/true] B:"skeleton king loot in chest"=false # Summoned Forsaken lifespan [1-10000] I:"skeleton king minion lifespan"=120 # Set the cooldown of fired projectiles [0-100] I:"skeleton king projectile cooldown"=60 # Set the cooldown of Sand Tomb [0-100] I:"skeleton king sand tomb cooldown"=10 # Set the cooldown of Sand Wraith [0-100] I:"skeleton king sand wraith cooldown"=16 # Should Skeleton King be summoned with the crown [false/true] B:"skeleton king summon"=true # Set the cooldown of summoning Unburied [0-100] I:"skeleton king summon cooldown"=16 # Set the max number of Forsaken summoned [0-100] I:"skeleton king summon max"=24 # Set the number of Forsaken summoned per cast [0-100] I:"skeleton king summon number"=6 } "sludge lord" { # Sludge Lord strength [1-1000] D:"sludge lord attack"=10.0 # Maximum Sludge Lord health [1-1000] D:"sludge lord health"=400.0 # Set the spawn rate of Sludge Lord [0-10000] I:"sludge lord spawn rate"=15 # Set the cooldown of summoning Lil' Sludges [0-100] I:"sludge lord summon cooldown"=17 # Set the max number of Lil' Sludges summoned [0-100] I:"sludge lord summon max"=8 # Set the number of Lil' Sludges summoned per cast [0-100] I:"sludge lord summon number"=3 # Should Sludge Lords spawn underground B:"sludge lord underground spawn"=false } swarmer { # Swarmer strength [1-1000] D:"swarmer attack"=1.0 # Maximum Swarmer health [1-1000] D:"swarmer health"=8.0 # Set the spawn rate of Swarmer [0-100] I:"swarmer spawn rate"=40 } unburied { # Unburied strength [1-1000] D:"unburied attack"=3.0 # Maximum Unburied health [1-1000] D:"unburied health"=20.0 # Summoned Unburied (and variants) lifespan [1-10000] I:"unburied lifespan"=20 # Set the spawn rate of Unburied [0-10000] I:"unburied spawn rate"=20 } "undead swine" { # Should Undead Swines spawn underground B:"undead swine underground spawn"=false # Undead Swine strength [1-1000] D:"undeadswine attack"=4.0 # Maximum Undead Swine health [1-1000] D:"undeadswine health"=50.0 # Set the spawn rate of Undead swine [0-10000] I:"undeadswine spawn rate"=15 } undertaker { # Undertaker strength [1-1000] D:"undertaker attack"=6.0 # Maximum Undertaker health [1-1000] D:"undertaker health"=40.0 # Set the spawn rate of Undertaker [0-100] I:"undertaker spawn rate"=8 # Set the cooldown of summoning Unburied [0-100] I:"undertaker summon cooldown"=15 # Set the max number of Unburied summoned [0-100] I:"undertaker summon max"=4 # Set the number of Unburied summoned per cast [0-100] I:"undertaker summon number"=4 } vespa { # Vespa strength [1-1000] D:"vespa attack"=5.0 # Set the chance of Vespa transformed from a Parasite [0-100] I:"vespa evolve rate"=20 # Maximum Vespa health [1-1000] D:"vespa health"=20.0 # Set the height limit to X blocks above the ground for Vespas, 0 = Infinite [0-100] I:"vespa height limit"=16 # Set the chance for naturally spawned Vespa to become a hornet variant (setting it to 1.0 will always cause it to spawn) [0-1] D:"vespa hornet variant chance"=0.1 # Set the spawn rate of Vespa [0-100] I:"vespa spawn rate"=20 # Should Vespas spread parasites by sometimes inflicting Infested when hitting a target [false/true] B:"vespa spread parasites"=true } warmander { # Warmander strength [1-1000] D:"warmander attack"=4.0 # Should tamed Warmander defend its owner [false/true] B:"warmander defender"=false # Maximum Warmander health [1-1000] D:"warmander health"=60.0 # Set the spawn rate of Warmander [0-10000] I:"warmander spawn rate"=30 } weta { # Weta strength [1-1000] D:"weta attack"=1.0 # Chance for diseased Weta to drop diseased wheat when breaking crops [0-1] D:"weta diseased wheat drop rate"=0.15 # Maximum Weta health [1-1000] D:"weta health"=12.0 # Summoned Weta lifespan [1-10000] I:"weta lifespan"=60 # Set the spawn rate of Weta [0-100] I:"weta spawn rate"=30 }