# Configuration file common { # If true, disables cave block glowing in the darkness. This can be set, if you are playing with shaders, so these blocks become very bright. B:disableOverworldCaveBlockLuminance=false } dimension { I:"Boiling Point ID"=22 I:"Boiling Point biome ID"=62 B:"Boiling Point blocks spawn smoke (More lag)"=true I:"Cloudia ID"=26 I:"Cloudia biome ID"=66 I:"Corba ID"=24 I:"Corba biome ID"=64 I:"Depths ID"=21 I:"Depths biome ID"=61 I:"Euca ID"=20 I:"Euca Silver biome ID"=60 I:"Euca biome ID"=40 I:"Frozen Lands ID"=23 I:"Frozen Lands biome ID"=63 B:"Keep loading Boiling Point"=false B:"Keep loading Cloudia"=false B:"Keep loading Corba"=false B:"Keep loading Depths"=false B:"Keep loading Euca"=false B:"Keep loading Frozen Lands"=false B:"Keep loading Senterian Labirynth"=false B:"Keep loading Terrania"=false B:"Keep loading Wastelands"=false B:"Keep loading the Withanian Lands"=false I:"Rarity for 'special' dimension biomes (The higher, the rarer)"=16 I:"Senterian Labirynth ID"=29 I:"Senterian Labirynth biome ID"=69 I:"Terrania ID"=27 I:"Terrania biome ID"=67 I:"Wastelands ID"=25 I:"Wastelands biome ID"=65 I:"Withanian Lands ID"=30 } entity { B:"Show the health bar above the entitys head?"=true I:"The distance the player can see the mobs health"=10 } generation { I:"Blacksmith House spawn rate (The higher, the rarer)"=40 I:"Cave vine spawn rate (The lower, the rarer)"=55 I:"Dungeon tower spawn rate (The higher, the rarer)"=10 B:"Generate cave vines?"=true B:"Generate glowshrooms?"=true B:"Generate ruins?"=true I:"Glowshroom spawn rate (The lower, the rarer)"=64 I:"Mage House spawn rate (The higher, the rarer)"=40 I:"Rockit dungeon spawn rate (The higher, the rarer)"=64 I:"Ruins spawn rate (The higher, the rarer)"=256 I:"Ultimate dungeon tower spawn rate (The higher, the rarer)"=20 } gui { B:"Enable custom title screen?"=true B:"Show Mana Bar?"=true } items { B:"Swords spawn particles"=true } "loot pouches" { B:"All living mobs can rarely drop loot pouches"=true I:"Chance for living mobs to drop common loot pouches"=100 I:"Chance for living mobs to drop diamond loot pouches"=200 I:"Chance for living mobs to drop gold loot pouches"=150 } "maximum health" { I:"Max health achievable with Sentry hearts:"=70 I:"Max health achievable with normal battle hearts:"=60 } nether { # The horizontal Nether biome size [range: 1 ~ 4096, default: 512] I:BiomeSizeXZ=512 # The vertical Nether biome size [range: 1 ~ 4096, default: 32] I:BiomeSizeY=32 # Enable second pass for smooth Nether terrain? [default: false] B:SecondPass=false # Enable Nether biomes? [default: true] B:biome_earthen=true # Enable Nether biomes? [default: true] B:biome_empty_nether=true # Enable Nether biomes? [default: true] B:biome_forest=true # Enable Nether biomes? [default: true] B:biome_forest_edge=true # Enable Nether biomes? [default: true] B:biome_heat_sands=true } "ore generation" { I:"Ashual Ore Trys Per Chunk"=10 I:"Ashual Ore Vein Max Amount"=7 I:"Blazium Ore Trys Per Chunk"=10 I:"Blazium Ore Vein Max Amount"=7 I:"Celestium Ore Trys Per Chunk"=30 I:"Celestium Ore Vein Max Amount"=10 I:"Des Ore Trys Per Chunk"=25 I:"Des Ore Vein Max Amount"=8 I:"Flairium Ore Trys Per Chunk"=25 I:"Flairium Ore Vein Max Amount"=8 I:"Gorbite Ore Trys Per Chunk"=10 I:"Gorbite Ore Vein Max Amount"=6 I:"Iridium Ore Trys Per Chunk"=2 I:"Iridium Ore Vein Max Amount"=4 I:"Iridium Spawn Height"=16 I:"Korite Ore Trys Per Chunk"=30 I:"Korite Ore Vein Max Amount"=10 I:"Lunite Ore Trys Per Chunk"=30 I:"Lunite Ore Vein Max Amount"=40 I:"Lunium Ore Trys Per Chunk"=2 I:"Lunium Ore Vein Max Amount"=3 I:"Lunium Spawn Height"=22 I:"Mekyum Ore Trys Per Chunk"=30 I:"Mekyum Ore Vein Max Amount"=10 I:"Orbadite Ore Trys Per Chunk"=10 I:"Orbadite Ore Vein Max Amount"=6 I:"Sapphire Ore Trys Per Chunk"=2 I:"Sapphire Ore Vein Max Amount"=3 I:"Sapphire Spawn Height"=26 I:"Shadium Ore Trys Per Chunk"=2 I:"Shadium Ore Vein Max Amount"=3 I:"Shadium Spawn Height"=13 I:"Storon Ore Trys Per Chunk"=30 I:"Storon Ore Vein Max Amount"=6 }