# Configuration file general { debug { # Enable this to register extra biomes for debugging/testing. B:Biomes=false # The amount of biomes to register. I:"Biomes - Amount"=300 # Enable this to register extra blocks for debugging/testing. B:Blocks=false # The amount of blocks to register. I:"Blocks - Amount"=5000 # Enable this to register extra enchantments for debugging/testing. B:Enchantments=false # The amount of enchantments to register. I:"Enchantments - Amount"=32767 # Enable this to register extra items for debugging/testing. B:Items=false # The amount of items to register. I:"Items - Amount"=40000 # Enable this to register extra potions for debugging/testing. B:Potions=false # The amount of potions to register. I:"Potions - Amount"=300 } transformers { # Some mods may generate chunks outside of the expected class and need REID to inject its biome initialization. # The issue generally manifests as random patches of plains biomes in chunks. # Specify classes here by their fully qualified class name. S:"Patch Targets: Chunk biome initialization" < pregenerator.impl.processor.generator.ChunkHelper > } }