# Configuration file general { abyssalcraft { # Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death B:"Disable Plague Potion Clouds"=false B:"Optimized Item Transport"=true } "actually additions" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Sets what level of Particles Setting is required to disable the Item Particles generated by Item Lasers transferring items # The config setting here is complex due to how Vanilla Minecraft handles the Particles setting # -1 or lower will not register the mixin # 0 disables the creation of these particles entirely # 1 disables the creation of these particles when the Particle setting is on Minimal only # 2 disables the creation of these particles when the Particle setting is on Decreased or Minimal # 3 or higher will never disable these particles I:"Item Laser Particles Graphics"=-1 # Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack B:"Laser Upgrade Voiding"=true } "arcane archives" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "advent of ascension" { # Improves AoA player ticking by only sending inventory changes when necessary B:"Improved Player Tick"=true B:"Inventory-less GUI Compatibility"=true } "biomes o' plenty" { # Fixes rapid inflection of regeneration effects in hot spring water B:"Hot Spring Water"=false } "blood magic" { # Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent B:"Bound Tool Harvest Tweak"=true # Fixes various duplication exploits B:"Duplication Fixes"=true # Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank B:"Fluid Routing Fix"=true # Fixes memory leak when unloading worlds/switching dimensions B:"Memory Leak Fix"=true # Optimizes the Hellfire/Soul Forge to reduce tick time B:"Optimized Hellfire Forge"=true # Fixes ritual resetting on chunk/world unload B:"Ritual Fix"=true B:"World Unload Memory Leak Fix"=true } botania { # Fixes various duplication exploits B:"Duplication Fixes"=true # Enables the Botania Garden of Glass skybox for custom dimensions # Abides by Botania's 'enableFancySkybox' config option # Example: 43 I:"Fancy Skybox" < 43 > } chisel { # Fixes various duplication exploits B:"Duplication Fixes"=true } "chocolate quest repoured" { # Restores the golden feather behavior from the original Better Dungeons mod B:"Legacy Golden Feather"=true } "cofh core" { # Applies the Multishot enchantment to most bows instead of vanilla and CoFH only B:"Multishot Enchantment For Any Bow"=true # Sets the damage multiplier of the Vorpal enchantment D:"Vorpal Enchantment Damage"=10.0 } "elementary staffs" { # Reintroduces the 1.5 electric staff behavior along with some subtle particles B:"Electric Staff Port"=true # Lets the health staff also heal other players (and potentially more living entities) B:"Health Staff Player Healing"=true } "elenai dodge 2" { # Chance per dodge to extinguish the player when burning D:"Extinguishing Dodges"=0.0 # Fixes server-sided crashes when the Feathers Helper API is utilized B:"Feathers Helper API Fix"=true # Sets the amount of consumed half-feathers per interval when the player is sprinting I:"Sprinting Feather Consumption"=0 # Sets the rate feathers are consumed in ticks when the player is sprinting I:"Sprinting Feather Interval"=20 # Sets the amount of half-feathers required to start sprinting I:"Sprinting Feather Requirement"=6 } "epic siege mod" { # Disables leftover debug logging inside the digger AI of the beta builds B:"Disable Digger AI Debug"=true } "the erebus" { # Fixes Cabbage not dropping the correct items in some situations B:"Fix Cabbage Drop"=true # Fixes the Quake Hammer using the incorrect config option to control its size B:"Fix Quake Hammer Texture"=true # Prevents HWYLA/TOP crashes with preserved blocks B:"Preserved Blocks Fix"=true } "extra utilities 2" { # When near some inventories, the Radar feature (find in nearby inventories) will entirely break # this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched B:"Catch Radar Exception"=true # Fixes the Creative Mill Generator not respecting the Creative Block Breaking config B:"Creative Mill Harvestability"=true # Downgrades the message when creating a potion recipe from info to a debug B:"Downgrade Potion Recipes Log Level"=true # Fixes various duplication exploits B:"Duplication Fixes"=true # Fixes Mob Attack and Health Statistics being repeatedly doubled B:"Fix Deep Dark Stats"=true # Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list B:"Mutable Machine Block Drops"=true } forestry { # Adds custom emerald to germling trades to the arborist villager # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max # level Level when this trade becomes available (how much trading needs to be done) # emeralds_min Lower random limit for emeralds # emeralds_max Upper random limit for emeralds # germlings_min Lower random limit for germlings # germlings_max Upper random limit for germlings # type Type of germling, can be either pollen or sapling # complexity_min Lower limit of allele complexity # complexity_max Upper limit of allele complexity # # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: # 5;10;40;1;1;sapling;6;10 S:"Arborist Villager Trades" < > B:"Disable Bee Damage Armor Bypass"=true B:"Duplication Fixes"=true # Allows Forestry farms to pick up ExtraTrees fruit B:"Extra Trees: Gather Windfall"=true B:"Particle Fixes"=true B:"Replanting Cocoa Beans"=true } "industrialcraft 2" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "industrial foregoing" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum B:"Machines Max Range Off-By-One Fix"=true } "infernal mobs" { # Gets the actual display names of entities for improved naming B:"Better Entity Names"=true # Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal B:"Sticky Pedestal Compatibility"=true # Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment B:"Sticky Recall Compatibility"=true } "iron backpacks" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "item stages" { # Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues B:"Ingredient Matching"=true } mekanism { # Fixes various duplication exploits B:"Duplication Fixes"=true # Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid # Has no effect when playing with Mekanism CEu B:"Fluid Tank Extraction"=true } "mob stages" { # Fixes mob replacement ignoring entity spawning rules B:"Spawning Rules Fixes"=true } "nether chest" { # Fixes various duplication exploits B:"Duplication Fixes"=true } netherrocks { # Prevents crashing with mods implementing right click crop harvesting B:"Right Click Harvesting Fix"=true } nuclearcraft { # Changes the data table of the radiation environment handler to improve tick time # CONCURRENT_HASHMAP: NuclearCraft default # CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance # CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance # Valid values: # CONCURRENT_HASHMAP # CONCURRENT_LINKED_HASHMAP # CONCURRENT_LINKED_QUEUE S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE } projectred { # Fixes various duplication exploits B:"Duplication Fixes"=true } quark { # Fixes various duplication exploits B:"Duplication Fixes"=true # When using the Link Items feature, if playing on a server, items that are not localized serverside will display the lang code in chat. This causes it to be translated. B:"Fix Untranslated Link Items"=true } roost { # Improves load time by registering ContentTweaker chickens early for Roost to detect them # Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must: # 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker' # 2) Use the Material Part Bracket Handler to reference the item B:"ContentTweaker: Early Register CT Chickens"=true S:"Custom Chickens" < amber_chicken amethyst_chicken arlemite_chicken baronyte_chicken blazium_chicken bloodgem_chicken bloodstone_chicken blue_gemstone_chicken brightsteel_chicken candyte_chicken chalcedony_chicken chaos_chicken charged_runium_chicken chestbone_fragment_chicken cold_iron_chicken crystallite_chicken elecanium_chicken emberstone_chicken fluctuatite_chicken footbone_fragment_chicken gemenyte_chicken glitch_chicken green_gemstone_chicken infinity_chicken jade_chicken jewelyte_chicken legbone_fragment_chicken limonite_chicken lunastone_chicken lyon_chicken mithrillium_chicken mystite_chicken netherite_chicken ogerite_chicken ornamyte_chicken osmium_chicken palladium_chicken polonium_chicken pure_chicken purple_gemstone_chicken realmite_chicken red_gemstone_chicken rhenium_chicken rosite_chicken runium_chicken rupee_chicken sapphire_chicken skullbone_fragment_chicken unidentified_chicken varsium_chicken vityte_chicken white_gemstone_chicken yellow_gemstone_chicken hassium_chicken ghoulish_chicken ghastly_chicken rubidium_chicken caesium_chicken strontium_chicken energy_chicken heraldry_chicken fesh_abomination_chicken > } "simple difficulty" { # Sets the multiplier above sea level for altitude modifier calculations D:"Altitude Modifier: Above Sea Level Multiplier"=1.0 # Sets the multiplier below sea level for altitude modifier calculations D:"Altitude Modifier: Below Sea Level Multiplier"=1.0 # Sets the sea level for altitude modifier calculations I:"Altitude Modifier: Sea Level"=64 # Fixes the interaction of iron canteens with rain collectors B:"Iron Canteen Interaction Fix"=true } "simply jetpacks" { # Fixes a client-side memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "spice of life" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "storage drawers" { # Prevents voiding of items when near capacity limits B:"Item Voiding Fix"=false # Approximate range in blocks at which drawers render contained items # 0 for default unlimited range I:"Render Range"=25 } "tardis mod" { # Fixes a client-side memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "tech reborn" { # Optimizes the Rolling Machine to reduce tick time B:"Optimized Rolling Machine"=true } thaumcraft { B:"Duplication Fixes"=true B:"Flower Bounding Box"=true B:"Stable Thaumometer"=true } "thaumcraft: entities" { B:"Firebat Particles"=true B:"Spiderlike Eldritch Crabs"=true B:"Wisp Particles"=true } "thaumcraft: foci" { "focus effects" { B:"[01] Break: Cast Sound Revamp"=true B:"[02] Break: Impact Sound"=true B:"[03] Earth: Cast Sound Revamp"=true B:"[04] Earth: Impact Sound"=true B:"[05] Fire: Impact Sound"=true B:"[06] Flux: Impact Sound"=true B:"[07] Frost: Cast Sound Revamp"=true B:"[08] Frost: Impact Sound"=true B:"[09] Heal: Cast Sound Revamp"=true B:"[10] Heal: Impact Sound"=true B:"[11] Rift: Cast Sound Revamp"=true B:"[12] Rift: Impact Sound"=true B:"[13] Exchange: Cast Sound Revamp"=true B:"[14] Exchange: Impact Sound"=true } "focus mediums" { B:"[1] Bolt: Cast Sound"=true B:"[2] Cloud: Cast Sound"=true B:"[3] Mine: Sound Overhaul"=true B:"[4] Spellbat: Cast Sound"=true } } "thaumic wonders" { B:"Duplication Fixes"=true B:"Memory Leak Fix"=false } "the farlanders" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "thermal expansion" { # Fixes various duplication exploits B:"Duplication Fixes"=true # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function B:"Insolator Custom Monoculture"=true } "tinkers' construct" { B:"Ceramics: Gaseous Fluids"=false # Fixes various duplication exploits B:"Duplication Fixes"=true # Excludes gaseous fluids from being transferable via faucets B:"Gaseous Fluids"=false # Hides tool/bow materials in the 'Materials and You' book # Syntax: material # Enabling debug logging prints all materials on game launch S:"Material Blacklist" < > # Determines the maximum number of possible items to display before not rendering any to prevent substantial lag # 0 to disable rendering items in the smeltery entirely # -1 for the default, which is always rendering items I:"Maximum Items to Render in Smeltery"=-1 # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand B:"Offhand Shuriken"=true # Caches all ore dictionary smelting recipes to speed up game loading B:"Ore Dictionary Cache"=true # Fixes server world being leaked to various particles B:"Particle Fixes"=true # Despawns unbreakable projectiles faster to improve framerates B:"Projectile Despawning"=true B:"Tool Customization"=true "tool customization" { S:"Attack Damage Decay Rate"=0.9 D:"Cleaver Attack Damage Cutoff"=75.0 D:"General Attack Damage Cutoff"=15.0 D:"Longsword Attack Damage Cutoff"=65.0 D:"PlusTiC: Katana Attack Damage Cutoff"=22.0 D:"Rapier Attack Damage Cutoff"=55.0 # Enables usage of tweaks in below category to customize Tinkers' tools stats B:"[1] Tool Customization"=true # Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here # Default value: 15.0 D:"[2] General Attack Damage Cutoff"=15.0 # Sets the attack damage cutoff at which diminishing returns start for the cleaver # Default value: 25.0 D:"[3] Cleaver Attack Damage Cutoff"=25.0 # Sets the attack damage cutoff at which diminishing returns start for the longsword # Default value: 18.0 D:"[4] Longsword Attack Damage Cutoff"=18.0 # Sets the attack damage cutoff at which diminishing returns start for the rapier # Default value: 13.0 D:"[5] Rapier Attack Damage Cutoff"=13.0 # Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana # Default value: 22.0 D:"[6] PlusTiC: Katana Attack Damage Cutoff"=22.0 # Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff # Default value: 0.9 # Range: 0.0 - 1.0 # Note: A rate of 1.0 means there is no damage decay # Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate) S:"[7] Attack Damage Decay Rate"=0.9 } } "tiny progressions" { # Fixes various duplication exploits B:"Duplication Fixes"=true } "cb multipart/forge multipart cbe" { # Fixes a memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "compact machines" { # Improves server performance by properly controlling spawn checks (effectiveness depends on CM's config) # Disable both 'allowHostileSpawns' and 'allowPeacefulSpawns' in the CM config for best performance # Does nothing if both config values are true B:"Allowed Spawns Improvement"=true # Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed B:"Invisible Wall Render Fix"=true # Fixes client-side memory leak associated with miniaturization recipes B:"Memory Leak Fix"=true } "effortless building" { # Fixes Effortless Building ignoring Metadata when checking for items in inventory B:"Block Transmutation Fix"=true } mrtjpcore { # Fixes a memory leak associated with EntityPlayer B:"Memory Leak Fix"=true } "astral sorcery" { # Make it so max size fluid veins never run out B:"Allow Unlimited Fluid Veins"=true # Fixes a bug where particle effects would continue to render after changing dimensions B:"Clear Particle Effects"=true # Downgrades the message when completing a recipe without an initializing player from a warning to a debug B:"Downgrade Missing Player Log Level"=true # Fixes a bug where merging Crystal Tool Properties could result in a division by zero B:"Fix Division By Zero Crystal Tool"=true # Fixes a bug where the fluid veins for Neromantic Prime could overflow, resulting in empty veins (just water) B:"Fix Neromantic Prime Fluid Overflow"=true # Amount of fluid extracted per Neromantic Prime operation (in mB per 20-30 ticks) I:"Neromantic Prime Extraction Quantity"=300 # Extends the fluid vein configuration to allow specifying in which dimensions a fluid can generate # This should be done as a list of comma-separated dimension IDs at the 5th field. Leave blank to allow all dimensions. # Example: 'lava;100000;200000;50;0,-1,7' allows lava veins to spawn in the Overworld (0) and Nether (-1) # Example: 'essence;50000;150000;30' allows essence veins to spawn in all dimensions B:"Neromantic Prime Fluid Vein Dimensions"=true # Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic B:"Sooty Marble Rendering Fix"=true } "modular routers" { # Fixes particles being added from the wrong thread which corrupted the particle manager B:"Particle Thread Fix"=true } railcraft { # Disables the beta message warning on world join B:"No Beta Warning"=true } "rftools dimensions" { # Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting B:"Fully Unregister Dimensions"=true } "codechicken lib" { # Fixes network ByteBuf leaks from PacketCustom B:"Packet Leak Fix"=true } "ender storage" { # Fixes storage frequencies being tracked multiple times B:"Fix Frequency Tracking"=true } openblocks { # Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc) # instead of on post-mitigation damage. B:"Last Stand Trigger Fix"=true } opencomputers { B:"Packet Leak Fix"=true } "requious frakto" { # Fixes server world being leaked to various particles B:"Particle Fixes"=true } steamworld { # Fixes a Stack Overflow crash when entering the Sky of Old Dimension B:"Sky of Old Dimension Fix"=true } bibliocraft { # Fixes client-side memory leak by disabling version check B:"Disable Version Check"=true } collective { # Fixes memory leak when unloading worlds/switching dimensions B:"Memory Leak Fix"=true } emojicord { B:"Emoji Context"=true } "ender io" { # Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow B:"Fix Chorus Farming StackOverflow"=true # Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly B:"Fix Soul Binder JEI Appearance"=true # Fixes client-side memory leak by replacing obelisk renderer with a simpler one B:"Replace Obelisk Renderer"=true # Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again B:"Save Filter Cycle Buttons Properly"=true } "in control!" { # Fixes onJoin spawn rules repeatedly modifying mob attack/health/speed B:"Spawn Rule Stats Fix"=true } "iron chests" { # Fixes client-side memory leak by replacing the crystal chest/shulker box renderer with a simpler one # Note: Stack sizes are not rendered, similar to modern versions of this mod B:"Replace Crystal Chest/Shulker Renderer"=true } "random things" { # Fixes a bug where crafting the output of an Anvil recipe would modify the recipe, preventing crafts until restart B:"Anvil Crafting Fix"=true # Fix a bug where teleporting to the Spectre dimension on servers can leave the player stalled out in the void # Only applies to servers B:"Fix Spectre Dimension Teleport Stall"=false # Fixes a duplication exploit connected to the Advanced Item Collector B:"Item Collector Dupe"=true } woot { # Remove any leftover entities spawned on simulated mob's death B:"Cleanup Simulated Kills"=true } "better with mods" { # Fixes BWM beacons reading null tags from vanilla beacons B:"Beacon NBT Loading Fix"=true } evilcraft { # Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit B:"Vengeance Spirit Random Performance"=true # Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick B:"Vengeance Spirit Regex Cache"=true } "modular magic" { # Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it B:"Fix Null Ingredient"=true } mmmmmmmmmmmm { # Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor. # This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed" B:"Copy Armor Stacks to Dummy"=true } agricraft { # Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops B:"Ender IO Integration Fix"=true } backpacks { # Prevents unintended offhand right-click behavior when opening backpacks B:"No Offhand Interaction"=true } bewitchment { # Fixes Witches' Oven consuming container fuel items B:"Witches' Oven Fix"=true } "cooking for blockheads" { # Fixes CFB Oven consuming container fuel items B:"Oven Fix"=true } corpse { # Fixes opening up GUIs on a non-client thread B:"Opening GUIs Off-thread Fix"=true } "electroblob's wizardry" { # Fixes crash when wearing armors from Construct's Armory B:"Construct's Armory Armor Fix"=true } "fps reducer" { # Makes the HUD display the actual FPS of the game, instead of the FPS of the HUD itself B:"Correct FPS Display"=true } "moar tinkers" { # Enables Energy Eater/Repair to pull from baubles B:"Baubles Compatibility"=true } "gaia dimension" { # Safely access a nullable array when checking recipes in the Restructurer B:"Fix Restructurer Crash"=true } "cofh world" { # Prevents CoFH World features from generating in superflat world types B:"Prevent Superflat Generation"=false } minejurassic { B:"Prevent Fossil Generation"=false } "proper pumpkins mod" { # Fixes a bug where converting a pumpkin from a non-horizontal face would crash B:"Facing Crash Fix"=true } "jurassic reborn" { # Generates the geneticist house in villages B:"Geneticist Villager House Generation"=true } "divine rpg" { # Changes the creature type for DivineRPG Water Mobs to be WATER_CREATURE, fixing issues with hostile mob spawn caps and infinite water mob spawning B:"Change Water Mob Creature Type"=false # Aquamarine nominally has durability, but does not set the max stack size to 1. # As the tweak "Fix Consuming Incorrect Hand" fixes the bug preventing durability from being used, fixing the stack size is also needed. B:"Fix Aquamarine Stack Size"=true # Fix various DivineRPG items consuming the item in the main hand regardless of the hand actually used B:"Fix Consuming Incorrect Hand"=true } "immersive engineering" { # Fires the PlayerDestroyItemEvent when an Immersive Engineering tool breaks, fixing a number of cross-compatibility issues B:"Tool Break Fire Event"=true # Fixes the tool breaking setting the main hand to empty regardless of what hand the tool is in B:"Tool Break Hand Replacement"=true } "item favorites" { # Fixes issues with favorite items not being saved/loaded correctly on Unix-based systems B:"Path correction"=true } }