# Configuration file general { # Allow script to access other scripts loaded by previous loaders. The config is only effective when fastScriptLoading is enabled. Default: false B:crossLoaderAccess=false # Allow insertion of zs execution during mod loading stage # Format: scriptLoaderName;modid;stageMarker;before|after # Valid stage marker: C (Construction) H (Preinit) I (Init) J (Postinit) A (Available) # Example: custom;mekanism;J;before -> runs `#loader custom` scripts before mekanism runs its code on post-initialization stage # Note: # 1. On construction stage and preinit stage before crafttweaker, only native methods are available # 2. Many recipe modifications are staged. For example, scripts are loaded on init, but recipe modifications for crafting table and furnace are staged on postinit # It means recipe modifications MAY NOT be executed after their loading stage # ZenUtils will re-execute crafttweaker recipe modifications after all custom script load entrypoint on POSTINIT, but other crafttweaker addons not S:customScriptEntrypoint < lateAddTC;modtweaker;A;after > # Disable mixin script reload warning. Default: false B:disableMixinScriptReloadWarning=false # Enable mixinzs. Default: false B:enableMixin=true # Enable RandomTickEvent. It patches hotspot random tick code, which may produce performance loss. Do not enable it if you don't need it. Default: false B:enableRandomTickEvent=false # Enable fast script loading. Note: If enabled, ONLY PREPROCESSORS AT SCRIPT HEADER ARE EFFECTIVE. (except mixin scripts) Default: false B:fastScriptLoading=false }