# Configuration file ########################################################################################################## # data model mob names #--------------------------------------------------------------------------------------------------------# # Register entities that count towards leveling up the model # Format is modname:entity_name ########################################################################################################## "data model mob names" { # Blaze S:blaze < minecraft:blaze > # Creeper S:creeper < minecraft:creeper > # Dragon S:dragon < minecraft:ender_dragon > # Enderman S:enderman < minecraft:enderman deepmoblearning:trial_enderman > # Ghast S:ghast < minecraft:ghast > # Guardian S:guardian < minecraft:elder_guardian minecraft:guardian > # Shulker S:shulker < minecraft:shulker > # Creeper S:skeleton < minecraft:stray minecraft:skeleton twilightforest:skeleton_druid > # Slime S:slime < minecraft:slime minecraft:magma_cube deepmoblearning:trial_slime > # Spider S:spider < minecraft:spider minecraft:cave_spider twilightforest:hedge_spider twilightforest:king_spider deepmoblearning:trial_spider deepmoblearning:trial_cave_spider > # Thermal Elemental S:thermalelemental < thermalfoundation:blizz thermalfoundation:blitz thermalfoundation:basalz > # Tinker construct slime S:tinkerslime < tconstruct:blueslime > # Twilight Darkwood creatures S:twilightdarkwood < twilightforest:redcap twilightforest:blockchain_goblin twilightforest:kobold twilightforest:goblin_knight_lower twilightforest:goblin_knight_upper twilightforest:helmet_crab twilightforest:knight_phantom twilightforest:tower_ghast twilightforest:tower_broodling twilightforest:tower_golem twilightforest:tower_termite twilightforest:mini_ghast twilightforest:ur_ghast > # Twilight Forest(Biome, not the whole mod) S:twilightforest < twilightforest:naga twilightforest:lich_minion twilightforest:lich twilightforest:death_tome twilightforest:swarm_spider > # Twilight Glacier creatures S:twilightglacier < twilightforest:yeti_alpha twilightforest:yeti twilightforest:winter_wolf twilightforest:penguin twilightforest:snow_guardian twilightforest:stable_ice_core twilightforest:unstable_ice_core twilightforest:snow_queen > # Twilight Swamp creatures S:twilightswamp < twilightforest:minotaur twilightforest:minoshroom twilightforest:maze_slime twilightforest:fire_beetle twilightforest:pinch_beetle twilightforest:slime_beetle twilightforest:hydra > # Witch S:witch < minecraft:witch > # Wither S:wither < minecraft:wither > # Wither Skeleton S:witherskeleton < minecraft:wither_skeleton > # Zombie S:zombie < minecraft:husk minecraft:zombie minecraft:zombie_villager minecraft:zombie_pigman > } ########################################################################################################## # data model simulation costs #--------------------------------------------------------------------------------------------------------# # Simulation costs for all the data models (in RF/t) # Cost should not exceed a full machine buffer (Max 6666 RF/t) # Values over the max will be set to the max ########################################################################################################## "data model simulation costs" { I:blaze=1500 I:creeper=80 I:dragon=6000 I:enderman=2000 I:ghast=2000 I:guardian=1500 I:shulker=256 I:skeleton=80 I:slime=300 I:spider=80 I:thermalelemental=500 I:tinkerslime=500 I:twilightdarkwood=500 I:twilightforest=500 I:twilightglacier=500 I:twilightswamp=500 I:witch=400 I:wither=5000 I:witherskeleton=3000 I:zombie=80 } general { # Horizontal spacing from the selected corner, values can be both positive and negative I:guiOverlayHorizontalSpacing=0 # Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright] S:guiOverlaySide=topleft # Vertical spacing from the selected corner, values can be both positive and negative I:guiOverlayVerticalSpacing=0 # Set to false to disable the creative flight portion of the Glitch armorset. B:isGlitchArmorCreativeFlightEnabled=false # Enable the Crafting of sooted redstone on Vanilla blocks of coal B:isSootedRedstoneCraftingEnabled=true # RF/t cost for the Loot Fabricator, roof is 18k RF/t I:rfCostLootFabricator=3072 } ########################################################################################################## # matter experience #--------------------------------------------------------------------------------------------------------# # Experience values for the different "realm" matters, maxValue: 999 ########################################################################################################## "matter experience" { I:extraterrestrial=1 I:hellish=1 I:overworldian=1 I:twilight=1 } ########################################################################################################## # model experience tweaks #--------------------------------------------------------------------------------------------------------# # DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated" # Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling # For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations # Data formula: killmultiplier * requiredKills # Max multiplier: 100 # Max kills to next tier: 500 ########################################################################################################## "model experience tweaks" { # How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline) I:killMultiplierTier0=1 # How much data you get per kill on the Basic tier I:killMultiplierTier1=4 # How much data you get per kill on the Advanced tier I:killMultiplierTier2=10 # How much data you get per kill on the Superior tier I:killMultiplierTier3=18 # Number of kills to reach the Basic tier. I:killsToTier1=20 # Number of kills to reach the Advanced tier. I:killsToTier2=40 # Number of kills to reach the Superior tier. I:killsToTier3=60 # Number of kills to reach the Self Aware tier. I:killsToTier4=100 } ########################################################################################################## # pristine matter chance #--------------------------------------------------------------------------------------------------------# # The chance to output pristine matter from the various tiers # Starts at basic since faulty models can't be used in the simulation chamber ########################################################################################################## "pristine matter chance" { I:tier1=5 I:tier2=10 I:tier3=20 I:tier4=30 } ########################################################################################################## # pristine output items #--------------------------------------------------------------------------------------------------------# # Entries for Loot fabricator outputs from the different pristine items. # Input format "minecraft:coal,64,0" # Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter. # Optionally supports NBT tags, example: # deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}} ########################################################################################################## "pristine output items" { # Blaze S:blaze < minecraft:blaze_rod,22,0 thermalfoundation:material,32,771 xreliquary:mob_ingredient,1,7 > # Creeper S:creeper < minecraft:gunpowder,64,0 minecraft:skull,6,4 aoa3:copper_coin,1,0 > # Dragon S:dragon < minecraft:dragon_breath,32,0 mysticalagradditions:stuff,1,2 draconicevolution:draconium_dust,8,0 bhc:orange_heart,2,0 minecraft:elytra,1,0 > # Enderman S:enderman < minecraft:ender_pearl,6,0 minecraft:end_crystal,1,0 enderio:block_enderman_skull,2,0 xreliquary:mob_ingredient,1,11 > # Ghast S:ghast < minecraft:ghast_tear,8,0 xreliquary:mob_ingredient,1,3 > # Guardian S:guardian < minecraft:prismarine_shard,32,0 minecraft:prismarine_crystals,32,0 minecraft:fish,64,0 bhc:red_heart,8,0 xreliquary:mob_ingredient,1,16 > # Shulker S:shulker < minecraft:shulker_shell,18,0 minecraft:diamond,2,0 > # Skeleton S:skeleton < minecraft:bone,64,0 minecraft:arrow,64,0 minecraft:skull,6,0 xreliquary:mob_ingredient,1,0 > # Slime S:slime < minecraft:slime_ball,32,0 xreliquary:mob_ingredient,1,4 > # Spider S:spider < minecraft:spider_eye,16,0 minecraft:string,64,0 minecraft:web,8,0 xreliquary:mob_ingredient,1,2 > # Thermal Elemental S:thermalelemental < thermalfoundation:material,16,772 thermalfoundation:material,16,770 minecraft:snowball,16,0 thermalfoundation:material,8,2050 thermalfoundation:material,8,2052 thermalfoundation:material,8,2048 > # Tinker construct slime S:tinkerslime < tconstruct:edible,18,1 tconstruct:edible,18,2 tconstruct:edible,18,4 tconstruct:slime_sapling,4,0 tconstruct:slime_sapling,4,1 tconstruct:slime_sapling,4,2 > # Twilight Darkwood creatures S:twilightdarkwood < twilightforest:armor_shard_cluster,1,0 twilightforest:carminite,1,0 minecraft:diamond_ore,3,0 minecraft:emerald_ore,2,0 minecraft:fish,32,0 bhc:green_heart,1,0 > # Twilight Forest(Biome, not the whole mod) S:twilightforest < twilightforest:naga_scale,1,0 twilightforest:charm_of_life_1,1,0 twilightforest:charm_of_keeping_1,1,0 minecraft:paper,64,0 minecraft:book,32,0 > # Twilight Glacier creatures S:twilightglacier < xreliquary:mob_ingredient,1,10 twilightforest:arctic_fur,1,0 twilightforest:alpha_fur,1,0 minecraft:packed_ice,16,0 minecraft:feather,32,0 twilightforest:charm_of_life_2,1,0 twilightforest:charm_of_keeping_2,1,0 bhc:blue_heart,1,0 > # Twilight Swamp creatures S:twilightswamp < twilightforest:steeleaf_ingot,1,0 twilightforest:ironwood_raw,15,0 twilightforest:fiery_ingot,1,0 twilightforest:hydra_chop,1,0 minecraft:gold_ingot,5,0 minecraft:red_mushroom,32,0 minecraft:slime_ball,16,0 > # Witch S:witch < minecraft:redstone,8,0 minecraft:glowstone_dust,8,0 minecraft:sugar,64,0 xreliquary:mob_ingredient,2,5 > # Wither S:wither < mysticalagradditions:stuff,1,0 aoa3:nether_tokens,1,0 aoa3:small_skill_crystal,1,0 aoa3:wither_rune,1,0 > # Wither Skeleton S:witherskeleton < minecraft:skull,1,1 minecraft:coal,64,0 xreliquary:mob_ingredient,1,1 > # Zombie S:zombie < minecraft:rotten_flesh,64,0 minecraft:skull,1,2 minecraft:iron_ingot,16,0 minecraft:carrot,32,0 minecraft:potato,32,0 xreliquary:mob_ingredient,1,6 > } ########################################################################################################## # trial max tier rewards #--------------------------------------------------------------------------------------------------------# # Rewards for the Max tier of trials. # CAUTION: Max 3 items per list, anything after that will be trimmed. # Input format "minecraft:coal,64,0" # Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter. # Optionally supports NBT tags, example: # deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}} ########################################################################################################## "trial max tier rewards" { # Enderman Trial Reward S:enderman < deepmoblearning:glitch_heart,5,0 > # Skeleton Trial Reward S:skeleton < deepmoblearning:glitch_heart,3,0 > # Slime Trial Reward S:slime < deepmoblearning:glitch_heart,3,0 > # Spider Trial Reward S:spider < deepmoblearning:glitch_heart,4,0 > # Witch Trial Reward S:witch < deepmoblearning:glitch_heart,6,0 > # Slime Trial Reward S:witherskeleton < deepmoblearning:glitch_heart,5,0 > # Zombie Trial Reward S:zombie < deepmoblearning:glitch_heart,3,0 > }