# Configuration file ########################################################################################################## # dynamicsfixes #--------------------------------------------------------------------------------------------------------# # Fixes for Integrated Dynamics ########################################################################################################## dynamicsfixes { # Should we replace Omni-Directional Connector 'channel copy' crafting with a less janky version? B:fixODCCrafting=true } ########################################################################################################## # dynamicstweaks #--------------------------------------------------------------------------------------------------------# # Tweaks to Integrated Dynamics ########################################################################################################## dynamicstweaks { # Should we remove the first ingredient from Carpenter and Thermionic Fabricator when applicable? Clientside only. B:autoCompactForestryRecipes=true # How should we compact the recipes? Large means the recipe has more than 9 filled input slots and/or more than 3 filled output slots. Lossy means the recipe will be compacted even when it has more than 9 distinct inputs and/or more than 3 distinct outputs. Blacklisted recipes will never be compacted. Clientside only. # Valid values: # NEVER_COMPACT # COMPACT_ONLY_LARGE # COMPACT_ALWAYS # COMPACT_ALWAYS_LOSSY S:jeiCompactingMode=COMPACT_ALWAYS # These recipe categories should never be compacted when JEI recipes are pulled into the Logic Programmer. These are using fully-qualified class names. S:recipeCompactingBlacklist < mezz.jei.plugins.vanilla.crafting.CraftingRecipeCategory forestry.factory.recipes.jei.carpenter.CarpenterRecipeCategory forestry.factory.recipes.jei.fabricator.FabricatorRecipeCategory > } ########################################################################################################## # terminalsfixes #--------------------------------------------------------------------------------------------------------# # Fixes for Integrated Terminals ########################################################################################################## terminalsfixes { # Should we allow shift-clicking a recipe, even if not all ingredients were found? Clientside only. B:allowPartialJeiPull=false # Should we optimize shift-clicking out of the crafting grid? Clientside only, requires that the mod is installed on the server. B:optimizeShiftClickCrafting=true # Should we allow shift-clicking recipes from the player's inventory? Required on both sides. B:shiftClickFromPlayerInventory=true } ########################################################################################################## # terminalstweaks #--------------------------------------------------------------------------------------------------------# # Tweaks to Integrated Terminals ########################################################################################################## terminalstweaks { # Should the Shift behavior on the Clear button be inverted? Default: shift-click to send into the network, click to send into the inventory. Clientside only. B:invertClearButton=true # How many items should shift-clicking move out of the crafting grid? Only works if shift-click crafting is optimized. Clientside only. # Valid values: # ONE_ITEM # STACK_ROUNDED_DOWN # STACK_ROUNDED_UP S:shiftClickCraftingBehavior=STACK_ROUNDED_DOWN # Should shift+clicking items out of the Terminal extract one stack at a time instead of the full inventory? Clientside only. Requires that the mod is installed on the server. B:shiftClickOneStack=true } ########################################################################################################## # tunnelsfixes #--------------------------------------------------------------------------------------------------------# # Fixes for Integrated Tunnels ########################################################################################################## tunnelsfixes { # Should we fix World Block Importer being able to break indestructible blocks? B:fixBedrockBreaker=true }