# Configuration file auto-assembly { # Set the Item's meta, e.g. 0 [range: 0 ~ 32767, default: 0] I:itemMeta=0 # Set the Item auto-assembly. [default: minecraft:stick] S:itemName=contenttweaker:multiblock_sticc # Set the auto-assembly need all blocks must be in the inventory. [default: true] B:needAllBlocks=false # Set whether to skip blocks containing NBTs. [default: false] B:skipBlockContainNBT=false # Set how many ticks to assemble the block once. [range: 1 ~ 1000, default: 5] I:tickBlock=3 } client { # (Experimental) Customizing the model with a multi-threaded rendering controller helps improve rendering performance, but puts more strain on the CPU and memory, and performs poorly on low-configuration devices. [default: false] B:async-controller-model-render=false B:enable-structure-preview-display-list=false } display { energy { # Available options: 'FE', 'RF', 'IC2_EU', 'GT_EU' - Default: FE - Set this to one of those 4 types to have GUI, recipe preview and energy be displayed in that type of energy in ALL ModularMachinery things. [default: FE] S:Display_Energy_Type=RF # Set to true, if the standard 'energy' FE (or RF) should be displayed in the tooltip of the energy hatch along with its transmission rates. [default: true] B:FE_RF_Tooltip=true # Set to true, if GT's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if GregTech (community edition) is installed. [default: true] B:GT_EU_Tooltip=true # Set to true, if IC2's energy EU should be displayed in the tooltip of the energy hatch. Will only have effect if IC2 is installed. [default: true] B:IC2_EU_Tooltip=true } theoneprobe { # Similar to RECIPE_PROGRESSBAR_ALTERNATE_FILLED_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF4500] S:FAILURE_PROGRESSBAR_ALTERNATE_FILLED_COLOR=CCFF4500 # Similar to RECIPE_PROGRESSBAR_BACKGROUND_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF6347] S:FAILURE_PROGRESSBAR_BORDER_COLOR=CCFF6347 # Similar to RECIPE_PROGRESSBAR_FILLED_COLOR, but only displayed if it fails in the middle of a mechanical run. [default: CCFF6347] S:FAILURE_PROGRESSBAR_FILLED_COLOR=CCFF6347 # Machine progressbar filled color if TheOneProbe mod is installed. [default: CC4EEE94] S:RECIPE_PROGRESSBAR_ALTERNATE_FILLED_COLOR=CC4EEE94 # Machine progressbar filled color if TheOneProbe mod is installed. [default: FF000000] S:RECIPE_PROGRESSBAR_BACKGROUND_COLOR=FF000000 # Machine progressbar filled color if TheOneProbe mod is installed. [default: CC43CD80] S:RECIPE_PROGRESSBAR_BORDER_COLOR=CC43CD80 # Machine progressbar filled color if TheOneProbe mod is installed. [default: CC54FF9F] S:RECIPE_PROGRESSBAR_FILLED_COLOR=CC54FF9F # Show parallel controller info if TheOneProbe mod is installed. [default: true] B:SHOW_PARALLEL_CONTROLLER_INFO=true # Show recipe progressbar decimal points if TheOneProbe mod is installed. [default: true] B:SHOW_RECIPE_PROGRESSBAR_DECIMAL_POINTS=true } } energyhatch { # When enabled, the search interval grows gradually when EnergyHatch fails to find the energy core. [default: true] B:delayed-energy-core-search=true # When enabled, the energy chamber will use GT's explosive mechanism, which is only valid when GT is installed [default: true] B:enable-GT-Explodes=true # When enabled, EnergyHatch can be used as an energy tower for the Draconic Evolution energy core and can automatically output energy at a rate that depends on the maximum rate in the configuration. Available only when Draconic Evolution is installed. [default: true] B:enable-de-integration=false # The minimum energy core search interval. (TimeUnit: Tick) [range: 1 ~ 1200, default: 100] I:energy-core-search-delay=100 # How many energy cores within a radius does EnergyHatch look for? [range: 1 ~ 64, default: 16] I:energy-core-search-range=16 # The maximum energy core search interval. (TimeUnit: Tick) [range: 2 ~ 1200, default: 300] I:max-energy-core-search-delay=300 size { # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 32768] S:BIG=327680 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 131072] S:HUGE=1310720 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 524288] S:LUDICROUS=52242880 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 8192] S:NORMAL=81920 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 16384] S:REINFORCED=163840 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 4096] S:SMALL=40960 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 2048] S:TINY=20480 # Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 2097152] S:ULTIMATE=2147483647 } limit { # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 32768] S:BIG=81920 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 131072] S:HUGE=327680 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 524288] S:LUDICROUS=13107200 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 8192] S:NORMAL=10240 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 16384] S:REINFORCED=20480 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 4096] S:SMALL=5120 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 2048] S:TINY=1280 # Defines the transfer limit for RF/FE things. IC2's transfer limit is defined by the voltage tier. [range: 1 ~ 9223372036854775806, default: 2097152] S:ULTIMATE=2147483647 } tier { # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 4] I:BIG=4 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 5] I:HUGE=5 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 6] I:LUDICROUS=6 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 2] I:NORMAL=2 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 3] I:REINFORCED=3 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 2] I:SMALL=2 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 1] I:TINY=1 # Defines the IC2 output-voltage tier. Only affects the power the output hatches will output power as. 0 = 'ULV' = 8 EU/t, 1 = 'LV' = 32 EU/t, 2 = 'MV' = 128 EU/t, ... [range: 0 ~ 12, default: 6] I:ULTIMATE=6 } gtvoltage { I:BIG=4 I:HUGE=5 I:LUDICROUS=6 I:NORMAL=2 I:REINFORCED=3 I:SMALL=2 I:TINY=1 I:ULTIMATE=6 } gtamperage { I:BIG=2 I:HUGE=2 I:LUDICROUS=2 I:NORMAL=2 I:REINFORCED=2 I:SMALL=2 I:TINY=2 I:ULTIMATE=2 } } factory-system { # Sets the maximum number of threads in the factory system by default. [range: 1 ~ 100, default: 10] I:default-factory-max-thread=10 # If enabled, the mod will register the factory system controller for all machines by default. [default: false] B:enable-factory-controller-bydefault=false } fluidhatch { tiny { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 100] I:size=100 } small { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 400] I:size=1000 } normal { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 1000] I:size=5000 } reinforced { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 2000] I:size=10000 } big { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 4500] I:size=50000 } huge { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 8000] I:size=100000 } ludicrous { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 16000] I:size=1000000 } vacuum { # Defines the tank size for the size-type of fluid hatch. [range: 1 ~ 2147483647, default: 32000] I:size=10000000 } } general { # When enabled, the customData will be cleared when multiblock structure check failed. [default: false] B:clean-custom-data-on-structure-check-failed=false # Define what action is used when a recipe failed to run. [actions: reset, still, decrease] [default: still] S:default-failure-actions=still # When enabled, the structure check interval in the idle state is incrementally increased to ease the performance footprint. [default: true] B:delayed-structure-check=true # Disable the ModularController is deprecated tooltip. [default: false] B:disable-moc-deprecated-tip=false # If enabled, and the RecipeModifier modifies the recipe duration, certain requirements (e.g., energy) will change over time. [default: false] B:enable-duration-multiplier=false # When enabled, allows you to use the flux network to transfer larger amounts of energy than 2147483647. [default: true] B:enable-fluxnetworks-integration=true # When enabled, the controller sends the full NBT to the client at the start and completion of the recipe, which can be helpful for machinery where the client needs to perform special operations. [default: false] B:enable-full-data-sync=false # When enabled, players using the controller will have their owner checked and non-owners will be denied access. [default: false] B:enable-security-system=false # Defines the _default_ color for machine casings as items or blocks. (Hex color without alpha) Has to be defined both server and clientside! [default: FFFFFF] S:general-casing-color=FF4900 # When delayed-structure-check is enabled, what is the maximum check interval? (TimeUnit: Tick) [range: 2 ~ 1200, default: 100] I:max-structure-check-delay=100 # When enabled, the mod registers a controller block under the name modularcontroller to prevent incompatibility with older saves. [default: false] B:modular-controller-compatible-mode=false # When enabled, Modules no longer register a separate controller for each machine, and the modular-controller-compatible-mode option is turned off. [default: false] B:only-one-machine-controller=false B:selective-update-tileentity=true # The multiblock structure checks the structural integrity at how often? (TimeUnit: Tick) [range: 1 ~ 1200, default: 30] I:structure-check-delay=30 } mods { botania { # The maximum amount of mana this mana provider can hold. [range: 0 ~ 2147483647, default: 100000] I:"Mana Capacity"=100000 } } parallel-controller { # Whether the machine parallel recipe processing is enabled by default. [default: true] B:machine-parallelize-enabled-bydefault=true # The default max number of parallelism for a machine. [range: 1 ~ 2147483647, default: 2048] I:max-machine-parallelism=2048 # Whether parallel recipe processing is enabled by default. [default: true] B:recipe-parallelize-enabled-bydefault=true normal { # Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 4] I:max-parallelism=4 } reinforced { # Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 16] I:max-parallelism=16 } elite { # Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 64] I:max-parallelism=64 } super { # Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 256] I:max-parallelism=256 } ultimate { # Defines the max parallelism for the parallel controller. [range: 1 ~ 2147483647, default: 512] I:max-parallelism=512 } } upgrade-bus { normal { # Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 3] I:max-upgrade_slot=3 } reinforced { # Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 6] I:max-upgrade_slot=6 } elite { # Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 9] I:max-upgrade_slot=9 } super { # Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 12] I:max-upgrade_slot=12 } ultimate { # Defines the max upgrade slot for the upgrade bus. [range: 1 ~ 18, default: 18] I:max-upgrade_slot=18 } }