# Configuration file charge { B:printDebug=false } ########################################################################################################## # enchantments #--------------------------------------------------------------------------------------------------------# # Enchantments can be disabled here. # ########################################################################################################## enchantments { # Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]] S:enchantments < wrecking implosion destruction smack > } ########################################################################################################## # fluids #--------------------------------------------------------------------------------------------------------# # You can control whether Railcraft defines specific Fluids here. # However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior. ########################################################################################################## fluids { B:creosote=true B:steam=true } general { # # change to 'play.sounds=false' to prevent all mod sounds from playing # B:play.sounds=true } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # You can add or remove various recipes here ########################################################################################################## recipes { minecraft { furnace { # # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace # B:creosote=false } } railcraft { track { # # change to 'removeVanillaRecipes=true' to remove the vanilla minecraft track recipes # B:removeVanillaRecipes=false B:useAltRecipes=false # # change to 'vanillaStyleRecipes=true' to use track recipes more similar to vanilla minecraft # B:vanillaStyleRecipes=false } alloy { B:enableAltBrass=false B:enableAltBronze=false B:enableAltInvar=false # # change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled # B:enableAltSteel=false B:enableHarderBrass=false B:enableHarderBronze=false } rockcrusher { # # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed) # B:ores=true } misc { # set the output of the coal coke and stick recipe for torches, setting to 0 will disable' # min=0, default=8, max=32 [range: 0 ~ 32, default: 8] I:coal_coke.torches=8 # set the output of the creosote and wool recipe for torches, setting to 0 will disable' # min=0, default=6, max=16 [range: 0 ~ 16, default: 6] I:creosote.torches=6 # # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder # B:gunpowder=true } cart { # # change to 'bronze=false' to disable the bronze recipe for minecarts # B:bronze=true # # change to 'steel=false' to disable the steel recipe for minecarts # B:steel=true # # change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe # B:vanilla.furnace=true } blastfurnace { # # change to 'bucket=false' to disable the bucket to steel recipe # B:bucket=true } } ic2 { macerator { # # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder # B:blaze=true # # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal # B:bones=true # # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust # B:charcoal=true # # change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone # B:cobble=true # # change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian # B:crushed.obsidian=true # # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt # B:dirt=true B:ender=true # # change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting # B:obsidian=true # # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts # B:ores=true # # change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust # B:slag=true } } forestry { misc { # # change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing # B:brass.casing=true # # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer # B:fertilizer=true } carpenter { # # change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe # B:block_creosote=true # # change to 'ties=false' to disable the Carpenter Tie recipe # B:ties=true # # change to 'torches=false' to disable the Carpenter Creosote Torch recipe # B:torches=true } } } ########################################################################################################## # tweaks #--------------------------------------------------------------------------------------------------------# # Here you can change the behavior of various things ########################################################################################################## tweaks { blocks { cart_dispenser { # set the minimum number of seconds between cart dispensing [range: 0 ~ 2147483647, default: 0] I:delay=0 } metal_tank { # # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks # B:allow.stacking=true # Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry [range: 1 ~ 1600, default: 16] I:capacity.per.block=16 # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 [range: 3 ~ 9, default: 9] I:maxsize=9 } water_tank { # The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky [range: 0 ~ 1000, default: 4] I:environmental.generation=4 } signals { B:printDebug=false I:update.interval=4 } charge { D:lossMultiplier=1.0 } boiler { D:biofuelMultiplier=1.0 D:fuelMultiplier=1.0 } } steam { D:fuelPerSteamMultiplier=1.0 } itemsbottle { # # change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true # B:handleBottles=true water { # # adjust to make the water bottles contain only 333 milli-bucket water, default=false # B:nerfWaterBottle=false } } tracks { speed { S:entities.excluded < > D:max.speed=0.800000011920929 } launch { I:force.max=30 } } routing { # # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only # B:ops.only=false } carts { general { # # change to 'true' to restore vanilla behavior # B:breakOnDrop=false # # change to 'false' to allow monster fired projectiles to damage carts # B:cartsInvulnerableFromMonsters=true # # change to 'true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false' # B:collideWithItems=false # change the value to your desired minecart stack size [range: 1 ~ 64, default: 3] I:maxStackSize=3 B:printLinkingDebug=false # # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior # B:register.collision.handler=true # # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior # in vanilla minecarts are ghost like can be walked through # but making carts solid also makes them hard to push by hand # this setting is ignored if aren't using the Railcraft Collision Handler # B:solid.carts=true } basic { B:adjustDrag=true } chest { # # change to 'true' to allow fluid containers in Chest and Cargo Carts # B:allowFluidContainers=false # These items cannot be placed in Chest or Cargo carts. # Entry Format: :[#[-]] || # Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]] S:cargoBlacklist < minecraft:.*_shulker_box minecraft:.*_bucket forge:bucketfilled ic2:.*bat((pack)|(tery)) ic2:.*_crystal ic2:jetpack_electric ic2:energy_pack ic2:lappack ic2:te#68-75 > } bore { # # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them # B:destroyBlocks=false # # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers # B:mineAllBlocks=true # # add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore # ignored if 'tweaks.carts.bore.mineAllBlocks=true' # metadata sensitive entries can be defined in the form ':[#]' # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 } # S:mineableBlocks={} # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 [range: 0.1 ~ 50.0, default: 1.0] D:miningSpeed=1.0 } locomotive { B:damageMobs=true I:horsepower=15 steam { D:efficiencyMultiplier=3.0 } } tank { # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false' [range: 4 ~ 512, default: 32] I:capacity=32 # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048 # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' [range: 4 ~ 2048, default: 32] I:fillrate=32 # # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate # B:useCustomValues=false } hopper { # # change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown # B:transferCooldown=true } } } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # You can control which Ores/Features generate in the world here. # If wish to disable world gen entirely it is recommended # that you disable the World Module in 'modules.cfg' instead. # Before disabling Railcraft metal ore gen, you should be aware # that is does not spawn like vanilla ore. It forms localized clouds # in distinct regions rather than a uniform spread. # It also consists of two types of ore, standard and poor. # Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud. # These are referred to as Railcraft Ore Mines. # The configs for these mines are now found in '/config/railcraft/ore' # You can even add your own generators with blocks from other mods. ########################################################################################################## worldgen { # # Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files. # B:generateDefaultConfigs=false generate { # spawns beneath the sea in spheres B:abyssal.geodes=false # spawns on lava sea floor in Nether B:firestone=true # spawns on the surface in plains B:jaded.stone=false # spawns on the surface in forests B:quarried.stone=true # spawns beneath surface of deserts, regenerates via bedrock layer block B:saltpeter=true # Spawns a copy of mines in the sky for easy configuration testing B:skyGen=false # spawns near lava layer in mountains B:sulfur=true # villager careers and professions B:village.villager=true # village building B:village.workshop=true } tweak { # chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable [range: 0 ~ 100, default: 100] I:vanillaOreGenChance=100 } } worldspikes { S:craftableWorldspikes < standard personal passive > B:delete.worldspikes=false B:interact.with.pipes=true B:print.debug=false B:print.locations=false fuel { S:passive < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > S:personal < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > S:standard < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > } }