# Configuration file aesu { # AESU Max Energy (Value in EU) [Default=100000000] I:AesuMaxEnergy=100000000 # AESU Max Input (Value in EU) [Default=16192] I:AesuMaxInput=16192 # AESU Max Output (Value in EU) [Default=16192] I:AesuMaxOutput=16192 } alloy_smelter { # Alloy Smelter Max Energy (Value in EU) [Default=10000] I:AlloySmelterMaxEnergy=10000 # Alloy Smelter Max Input (Value in EU) [Default=32] I:AlloySmelterMaxInput=32 } assembling_machine { # Assembling Machine Max Energy (Value in EU) [Default=10000] I:AssemblingMachineMaxEnergy=10000 # Assembling Machine Max Input (Value in EU) [Default=32] I:AssemblingMachineMaxInput=32 } autocrafter { # AutoCrafting Table Max Input (Value in EU) [Default=32] I:AutoCrafterInput=32 # AutoCrafting Table Max Energy (Value in EU) [Default=10000] I:AutoCrafterMaxEnergy=10000 } centrifuge { # Centrifuge Max Energy (Value in EU) [Default=10000] I:CentrifugeMaxEnergy=10000 # Centrifuge Max Input (Value in EU) [Default=32] I:CentrifugeMaxInput=32 } charge_bench { # Charge Bench Max Energy (Value in EU) [Default=100000000] I:ChargeBenchMaxEnergy=100000000 # Charge Bench Max Input (Value in EU) [Default=512] I:ChargeBenchMaxInput=512 # Charge Bench Max Output (Value in EU) [Default=512] I:ChargeBenchMaxOutput=512 } chemical_reactor { # Chemical Reactor Max Energy (Value in EU) [Default=10000] I:ChemicalReactorMaxEnergy=10000 # Chemical Reactor Max Input (Value in EU) [Default=128] I:ChemicalReactorMaxInput=128 } chunk_loader { # Chunk Loader Max Energy (Value in EU) [Default=10000] I:ChunkLoaderMaxEnergy=10000 # Chunk Loader Max Input (Value in EU) [Default=32] I:ChunkLoaderMaxInput=32 } compressor { # Compressor Max Input (Value in EU) [Default=32] I:CompressorInput=32 # Compressor Max Energy (Value in EU) [Default=10000] I:CompressorMaxEnergy=10000 } digital_chest { # Maximum amount of items a Digital Chest can store [Default=32768] I:DigitalChestMaxStorage=32768 } distillation_tower { # Distillation Tower Max Energy (Value in EU) [Default=10000] I:DistillationTowerMaxEnergy=10000 # Distillation Tower Max Input (Value in EU) [Default=128] I:DistillationTowerMaxInput=128 } electric_furnace { # Electric Furnace Max Input (Value in EU) [Default=32] I:ElectricFurnaceInput=32 # Electric Furnace Max Energy (Value in EU) [Default=1000] I:ElectricFurnaceMaxEnergy=1000 } extractor { # Extractor Max Input (Value in EU) [Default=32] I:ExtractorInput=32 # Extractor Max Energy (Value in EU) [Default=10000] I:ExtractorMaxEnergy=10000 } fluidreplicator { # Fluid Replicator Max Energy (Value in EU) [Default=400000] I:FluidReplicatorMaxEnergy=400000 # Fluid Replicator Max Input (Value in EU) [Default=256] I:FluidReplicatorMaxInput=256 } fusion_reactor { # Fusion Reactor Max Coil size (Radius) [Default=50] I:FusionReactorMaxCoilSize=50 # Fusion Reactor Max Energy (Value in EU) [Default=100000000] I:FusionReactorMaxEnergy=100000000 # Fusion Reactor Max Input (Value in EU) [Default=8192] I:FusionReactorMaxInput=2000000 # Fusion Reactor Max Output (Value in EU) [Default=1000000] I:FusionReactorMaxOutput=10000000 } grinder { # Grinder Max Input (Value in EU) [Default=32] I:GrinderInput=32 # Grinder Max Energy (Value in EU) [Default=10000] I:GrinderMaxEnergy=10000 } idsu { # IDSU Max Energy (Value in EU) [Default=100000000] I:IdsuMaxEnergy=100000000 # IDSU Max Input (Value in EU) [Default=8192] I:IdsuMaxInput=8192 # IDSU Max Output (Value in EU) [Default=8192] I:IdsuMaxOutput=8192 } implosion_compressor { # Implosion Compressor Max Energy (Value in EU) [Default=64000] I:ImplosionCompressorMaxEnergy=64000 # Implosion Compressor Max Input (Value in EU) [Default=64] I:ImplosionCompressorMaxInput=64 } industrial_electrolyzer { # Industrial Electrolyzer Max Energy (Value in EU) [Default=10000] I:IndustrialElectrolyzerMaxEnergy=10000 # Industrial Electrolyzer Max Input (Value in EU) [Default=128] I:IndustrialElectrolyzerMaxInput=128 } industrial_furnace { # Industrial Blast Furnace Max Energy (Value in EU) [Default=40000] I:IndustrialFurnaceMaxEnergy=40000 # Industrial Blast Furnace Max Input (Value in EU) [Default=128] I:IndustrialFurnaceMaxInput=1024 } industrial_grinder { # Industrial Grinder Max Energy (Value in EU) [Default=10000] I:IndustrialGrinderMaxEnergy=10000 # Industrial Grinder Max Input (Value in EU) [Default=128] I:IndustrialGrinderMaxInput=128 } industrial_sawmill { # Industrial Sawmill Max Energy (Value in EU) [Default=10000] I:IndustrialSawmillMaxEnergy=10000 # Industrial Sawmill Max Input (Value in EU) [Default=128] I:IndustrialSawmillMaxInput=128 } lesu { # LESU Extra I/O Multiplier [Default=8] I:LesuExtraIO=8 # LESU Max Energy Per Block (Value in EU) [Default=1000000] I:LesuMaxEnergyPerBlock=1000000 # LESU Base Output (Value in EU) [Default=16] I:LesuMaxOutput=16 } matter_fabricator { # Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU [Default=5] I:MatterFabricatorEnergyPerAmp=5 # Matter Fabricator Fabrication Rate, amount of amplifier units per UUM [Default=6000] I:MatterFabricatorFabricationRate=6000 # Matter Fabricator Max Energy (Value in EU) [Default=10000000] I:MatterFabricatorMaxEnergy=10000000 # Matter Fabricator Max Input (Value in EU) [Default=8192] I:MatterFabricatorMaxInput=8192 } plate_bending_machine { # Plate Bending Machine Max Input (Value in EU) [Default=32] I:PlateBendingMachineInput=32 # Plate Bending Machine Max Energy (Value in EU) [Default=10000] I:PlateBendingMachineMaxEnergy=10000 } player_detector { # Player Detector Energy Consumption per second (Value in EU) [Default=10] I:PlayerDetectorEUPerSecond=10 # Player Detector Max Energy (Value in EU) [Default=10000] I:PlayerDetectorMaxEnergy=10000 # Player Detector Max Input (Value in EU) [Default=32] I:PlayerDetectorMaxInput=32 } pump { # Pump cost for one block of fluid (Value in EU) [Default=20] I:PumpEUCost=20 # Pump max input (Value in EU) [Default=32] I:PumpInput=32 # Pump max energy (Value in EU) [Default=1000] I:PumpMaxEnergy=1000 } quantum_chest { # Maximum amount of items a Quantum Chest can store [Default=2147483647] I:QuantumChestMaxStorage=2147483647 } quantum_tank { # Maximum amount of millibuckets a Quantum Tank can store [Default=2147483647] I:QuantumTankMaxStorage=2147483647 } recycler { # Recycler Max Input (Value in EU) [Default=32] I:RecyclerInput=32 # Recycler Max Energy (Value in EU) [Default=1000] I:RecyclerMaxEnergy=1000 # When enabled and when ic2 is installed the recycler will make ic2 scrap [Default=false] B:produceIC2Scrap=false } rolling_machine { # Rolling Machine Energy Per Tick (Value in EU) [Default=5] I:RollingMachineEnergyPerTick=5 # Rolling Machine Run Time [Default=250] I:RollingMachineEnergyRunTime=250 # Rolling Machine Max Energy (Value in EU) [Default=10000] I:RollingMachineMaxEnergy=10000 # Rolling Machine Max Input (Value in EU) [Default=32] I:RollingMachineMaxInput=32 } scrapboxinator { # Scrapboxinator Max Energy (Value in EU) [Default=1000] I:ScrapboxinatorMaxEnergy=1000 # Scrapboxinator Max Input (Value in EU) [Default=32] I:ScrapboxinatorMaxInput=32 } solid_canning_machine { # Solid Canning Machine Max Energy (Value in EU) [Default=10000] I:SolidCanningMachineMaxEnergy=10000 # Solid Canning Machine Max Input (Value in EU) [Default=32] I:SolidCanningMachineMaxInput=32 } vacuumfreezer { # Vacuum Freezer requires big multiblock [Default=false] B:VacuumFreezerBigMultiblock=false # Vacuum Freezer Max Input (Value in EU) [Default=64] I:VacuumFreezerInput=64 # Vacuum Freezer Max Energy (Value in EU) [Default=64000] I:VacuumFreezerMaxEnergy=64000 } wire_mill { # Wire Mill Max Input (Value in EU) [Default=32] I:WireMillInput=32 # Wire Mill Max Energy (Value in EU) [Default=10000] I:WireMillMaxEnergy=10000 }