# Configuration file blocks { # Chance to get Aluminium dust from Sodalite Ore [Default=0.5] D:aluminiumDropChance=0.5 # Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2] I:cinnabarMaxQuantity=2 # Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1] I:cinnabarMinQuatity=1 # Chance to get Peridot from Sapphire Ore [Default=0.125] D:peridotDropChance=0.125 # Maximum quantity of Pyrite dust per Pyrite ore [Default=2] I:pyriteMaxQuantity=2 # Minimum quantity of Pyrite dust per Pyrite ore [Default=1] I:pyriteMinQuatity=1 # Chance to get Red Garnet from Ruby Ore [Default=0.125] D:redGarnetDropChance=0.125 # Chance to get Redstone from Cinnabar Ore [Default=0.25] D:redstoneDropChance=0.25 # Maximum quantity of Ruby gems per Ruby ore [Default=2] I:rubyMaxQuantity=2 # Minimum quantity of Ruby gems per Ruby ore [Default=1] I:rubyMinQuatity=1 # Maximum quantity of Sapphire gems per Sapphire ore [Default=2] I:sapphireMaxQuantity=2 # Minimum quantity of Sapphire gems per Sapphire ore [Default=1] I:sapphireMinQuantity=1 # Maximum quantity of Sodalite dust per Sodalite ore [Default=2] I:sodaliteMaxQuantity=2 # Minimum quantity of Sodalite dust per Sodalite ore [Default=1] I:sodaliteMinQuatity=1 # Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2] I:sphaleriteMaxQuantity=2 # Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1] I:sphaleriteMinQuatity=1 # Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125] D:yellowGarnetDropChance=0.125 } cable { # When true cables will provide EU support instead of FE [Default=true] B:EU_cables_when_IC2_power_enabled=true # Set to true to allow cable to do damge to enties that come in contact with it [default: true] B:copper_do_damage=true # Cable transfer rate [range: 0 ~ 2147483647, default: 128] I:copper_transfer_rate=128 # Set to true to allow cable to do damge to enties that come in contact with it [default: false] B:glassfiber_do_damage=false # Cable transfer rate [range: 0 ~ 2147483647, default: 8192] I:glassfiber_transfer_rate=8192 # Set to true to allow cable to do damge to enties that come in contact with it [default: true] B:gold_do_damage=true # Cable transfer rate [range: 0 ~ 2147483647, default: 512] I:gold_transfer_rate=512 # Set to true to allow cable to do damge to enties that come in contact with it [default: true] B:hv_do_damage=true # Cable transfer rate [range: 0 ~ 2147483647, default: 2048] I:hv_transfer_rate=2048 # Set to true to allow cable to do damge to enties that come in contact with it [default: false] B:insulatedcopper_do_damage=false # Cable transfer rate [range: 0 ~ 2147483647, default: 128] I:insulatedcopper_transfer_rate=128 # Set to true to allow cable to do damge to enties that come in contact with it [default: false] B:insulatedgold_do_damage=false # Cable transfer rate [range: 0 ~ 2147483647, default: 512] I:insulatedgold_transfer_rate=512 # Set to true to allow cable to do damge to enties that come in contact with it [default: false] B:insulatedhv_do_damage=false # Cable transfer rate [range: 0 ~ 2147483647, default: 2048] I:insulatedhv_transfer_rate=2048 # Set to true to allow cable to do damge to enties that come in contact with it [default: false] B:superconductor_do_damage=false # Cable transfer rate [range: 0 ~ 2147483647, default: 536870911] I:superconductor_transfer_rate=536870911 # Set to true to allow cable to do damge to enties that come in contact with it [default: true] B:tin_do_damage=true # Cable transfer rate [range: 0 ~ 2147483647, default: 32] I:tin_transfer_rate=32 # When true an uninsulated cable will cause damage to entities [Default=true] B:uninsulatedElectrocutionDamage=true # When true an uninsulated cable will create a spark when an entity touches it [Default=true] B:uninsulatedElectrocutionParticles=true # When true an uninsulated cable will create a spark sound when an entity touches it [Default=true] B:uninsulatedElectrocutionSound=true } general { # Dispensers will open scrapboxes [Default=true] B:DispenserScrapbox=true # Input from dots side, output from other sides, like in IC2. [Default=false] B:IC2TransformersStyle=false # Enable Gem armor and tools [Default=true] B:enableGemTools=true # Allow refunding items used to craft the manual [Default=true] B:manualRefund=true } misc { # Set to true to render the end ores with a stone background [Default=false] B:endOreStone=false } nuke { # Should the nuke explode, set to false to prevent block damage [Default=true] B:enabled=true # Nuke fuse time (ticks) [Default=400] I:fusetime=400 # Nuke explision radius [Default=40] I:radius=40 }