# Configuration file general { world { ########################################################################################################## # aura #--------------------------------------------------------------------------------------------------------# # Aura generation options ########################################################################################################## aura { # The list of biomes that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior. # Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest S:biomeList < > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:biomeListIsAllowList=false # Whether controlling Aura generation is enabled. B:controlAura=false # The list of dimensions that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior. # Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all. S:dimList < > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:dimListIsAllowList=false } ########################################################################################################## # crystals #--------------------------------------------------------------------------------------------------------# # Thaumcraft crystal generation options ########################################################################################################## crystals { # The list of biomes that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior. # Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest S:biomeList < > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:biomeListIsAllowList=false # Whether controlling Vis Crystal generation is enabled. B:controlCrystals=false # The list of dimensions that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior. # Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all. S:dimList < 812 801 20 > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:dimListIsAllowList=false } ########################################################################################################## # vegetation #--------------------------------------------------------------------------------------------------------# # Thaumcraft vegetation generation options ########################################################################################################## vegetation { # The list of biomes that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set BiomeListIsAllowList to true to invert behavior. # Enter the biomes as namespaced IDs, i.e. thaumcraft:magical_forest S:biomeList < > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:biomeListIsAllowList=false # Whether controlling Thaumcraft vegetation generation is enabled. B:controlVegetation=false # The list of dimensions that will or will not have this feature enabled. # Defaults to specifying the biomes to block, set DimListIsAllowList to true to invert behavior. # Use the registered dimension type name - if unsure, use "/forge dimensions list" ingame to see them all. S:dimList < > # Determines if the list of objects specifies things that are allowed to have this feature, # instead of listing those that cannot. B:dimListIsAllowList=false } } item { # Enables/disables the Primordial Pearl damage value fix. # This fix will prevent vanilla and other mods from repairing Primordial Pearls, # but may cause compatibility issues with existing Thaumcraft addons. B:primordialPearlDamageFix=false } }