# Configuration file general { "avatar of corruption" { # The amount of health the Avatar of Corruption spawns with. # Min: 50 # Max: 2000 I:"Avatar Health"=300 # The maximum regeneration amplifier that can be gained by the Avatar of Corruption. This amplifier # is calculated using the local flux every 2 seconds. # Min: 1 # Max: 30 I:"Max Regeneration Amplifier"=10 # The time, in ticks, between each aura pollution that occurs while the Avatar of Corruption is # alive. Each pollution action increases the local flux by 1. Setting this value to 0 will disable # aura pollution. # Min: 0 # Max: 600 I:"Pollution Timer"=5 # The amount of time, in ticks, between each Taint Seed spawn while the Avatar of Corruption is # alive. Setting this value to 0 will disable this taint seed spawning. # Min: 0 # Max: 3000 I:"Taint Seed Timer"=200 } "catalyst stones" { "alchemist stone" { # The number of uses before the catalyst stone is consumed I:"Catalyst Stone Uses"=64 # The chance any default recipe using this catalyst stone will produce flux. The actual chance is # 1 / x, where x is this value. Setting this value to 0 will disable all flux generation. # Min: 0 # Max: 10000 I:"Default Flux Chance"=50 # Allows the Catalyst Stone to be enchanted with Unbreaking and Mending B:"Enable Stone Enchants"=true # Allows the Catalyst Stones to be repaired B:"Enable Stone Repairing"=false } "alienist stone" { # The number of uses before the catalyst stone is consumed I:"Catalyst Stone Uses"=64 # The chance any default recipe using this catalyst stone will produce flux. The actual chance is # 1 / x, where x is this value. Setting this value to 0 will disable all flux generation. # Min: 0 # Max: 10000 I:"Default Flux Chance"=10 # Allows the Catalyst Stone to be enchanted with Unbreaking and Mending B:"Enable Stone Enchants"=true # Allows the Catalyst Stones to be repaired B:"Enable Stone Repairing"=false } "transmuter stone" { # The number of uses before the catalyst stone is consumed I:"Catalyst Stone Uses"=64 # The chance any default recipe using this catalyst stone will produce flux. The actual chance is # 1 / x, where x is this value. Setting this value to 0 will disable all flux generation. # Min: 0 # Max: 10000 I:"Default Flux Chance"=33 # Allows the Catalyst Stone to be enchanted with Unbreaking and Mending B:"Enable Stone Enchants"=true # Allows the Catalyst Stones to be repaired B:"Enable Stone Repairing"=false } } "cleansing charm" { # The amount of 'Sticky' warp removed from the player per full operation. # Min: 1 # Max: 100 I:"Flux Removed"=3 # The time, in ticks, it takes the Cleansing Charm to complete a full operation. # Min: 1 # Max: 72000 I:"Removal Time"=24000 } "dimensional ripper" { # The amount of Vitium Essentia required to grow the targeted rift. # Min: 1 # Max: 250 I:"Fuel Required"=50 } "everburning urn" { # The amount of lava generated per fill operation. Fill operations occur twice per second. # Min: 1 # Max: 1000 I:"Fill Per Operation"=20 # The amount of Vis drained from the aura each time a lava fill operation occurs. Fill operations occur twice per second. # Min: 0.0 # Max: 100.0 D:"Vis Per Operation"=0.1 } "crucible crushing" { # The Desiderium cost of each avaric deconstruction crucible recipe. This amount is in addition to the perditio cost set in Entropic Deconstruction Cost. # Min: 1 # Max: 100 I:"Avaric Deconstruction Cost"=10 # The Perditio cost of each entropic deconstruction crucible recipe. (Example: Blaze Rod -> Blaze Powder x6) # Min: 1 # Max: 100 I:"Entropic Deconstruction Cost"=20 # The Ordo cost of each ordered deconstruction crucible recipe. (Example: Wool -> String x4) # Min: 1 # Max: 100 I:"Ordered Deconstruction Cost"=20 } "flying carpet" { # The energy gained per point of Vis consumed. Each point of energy translates to 1 second of flight. # Min: 1 # Max: 10000 I:"Energy Per Vis"=30 # Magic Carpet maximum speed # Min: 0.0 # Max: 20.0 D:"Max Speed"=5.0 # The maximum Vis that can be stored in the Flying Carpet # Min: 1 # Max: 10000 I:"Vis Capacity"=240 } "meaty orb" { # The duration, in ticks, the Meaty Orb will remain on per activation. The orb spawns 1 item every 5 ticks. # Min: 5 # Max: 6000 I:"Activation Duration"=300 # The amount of Aqua, Victus, and Alienis essentia that is needed to activate the Meaty Orb # Min: 1 # Max: 10000 I:"Activation Essentia"=250 } "night vision goggles" { # Night Vision Goggles only apply their effect when the player is in or looking at darkness. B:"Adaptive Night Vision"=true # The energy gained per point of Vis consumed. Each point of energy translates to 1 second of Night Vision. # Min: 1 # Max: 10000 I:"Energy Per Vis"=40 # The maximum Vis that can be stored in the Night Vision Goggles # Min: 1 # Max: 10000 I:"Vis Capacity"=100 } "ore diviner" { # Different ore types that are related to this material. Searching for 'Iron' would be related to 'oreIron', 'oreNetherIron', or 'oreEndIron'. S:"Additional Ore Types" < ore oreNether oreEnd > # Associated ore dictionary types that can be used to ping ores of the same type. An item with an # ore dictionary entry of 'ingotIron' matches to ores of 'oreIron'. S:"Ore Associations" < dust gem ingot > # The horizontal range the Ore Diviner can detect ores. # Min: 1 # Max: 100 I:"Ore Diviner Range"=20 # The number of ores pinged by the Ore Diviner at once. # Min: 1 # Max: 20 I:"Pinged Ores"=6 # The duration, in seconds, the Ore Diviner will ping nearby ores per search operation. # Min: 1 # Max: 10000 I:"Search Duration"=180 # The amount of Vis drained from the aura each time a new search is started. Setting this value to 0 will disable this cost. # Min: 0 # Max: 1000 I:"Vis Drain"=5 } "portal network" { # The amount of Vis that is drained from the aura when generating a linked portal. # Min: 0.0 # Max: 1000.0 D:"Portal Activation Cost"=20.0 } "primal destroyer" { # The amount of damage done to players once the hunger meter fills. # Min: 1.0 # Max: 100.0 D:"Hungering Damage"=12.0 # The amount of void damage dealt by the sword on attack. Void damage bypasses all defenses # including armor, enchantments and potions. # Min: 0.0 # Max: 100.0 D:"Void Damage"=6.0 } "primordial siphon" { # The amount of drained rift power required to form a Primordial Grain. # Min: 1 # Max: 10000 I:"Required Rift Power"=2000 } "sharing tome" { # Destroys the sharing tome after a player uses it to gain knowledge B:"Consume Tome"=false # One of the only Thaumcraft Sharing Tomes that comes with a on/off switch B:"Enable Sharing Tome"=true # The amount of experience, in levels, required for a player to gain knowledge from the tome # Min: 0 # Max: 100 I:"Experience Required"=10 # Observations will also be shared when using the Sharing Tome B:"Share Observations"=true } "vis capacitor" { # The amount of Vis, as a percentage of base chunk aura, required for the Vis Capacitor to begin # discharging its contents in an attempt to replenish the local environment. # Min: 0.0 # Max: 1.0 D:"Discharge Threshold"=0.75 # The amount of Vis, as a percentage of base chunk aura, required to allow the Vis Capacitor to charge. # If the chunk aura is above this threshold, it will begin storing vis within the capacitor. # Min: 0.0 # Max: 1.0 D:"Recharge Threshold"=0.9 # The maximum amount of Vis the Vis Capacitor can store. I:"Vis Storage Capacity"=200 } "void beacon" { # Disables the ambient sound that plays while the Void Beacon is active. B:"Disable Ambient Sound"=false # The amount of Aurum essentia required to generate Vis injected into the aura. # Min: 0 # Max: 10000 I:"Essentia Cost"=20 # The radius, in chunks, the Tier 1 Void Beacon will regenerate vis. A value of 0 will only generate # in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon. # Min: 0 # Max: 10 I:"Range - Tier 1"=1 # The radius, in chunks, the Tier 2 Void Beacon will regenerate vis. A value of 0 will only generate # in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon. # Min: 0 # Max: 10 I:"Range - Tier 2"=1 # The radius, in chunks, the Tier 3 Void Beacon will regenerate vis. A value of 0 will only generate # in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon. # Min: 0 # Max: 10 I:"Range - Tier 3"=1 # The radius, in chunks, the Tier 4 Void Beacon will regenerate vis. A value of 0 will only generate # in the Void Beacon chunk. A value of 2 will generate in a 5x5 chunk area centered on the Void Beacon. # Min: 0 # Max: 10 I:"Range - Tier 4"=1 # The amount of rift power required to generated Vis injected into the aura. # Min: 1 # Max: 1000 I:"Required Rift Power"=50 # The amount of vis generated by a Tier 1 Void Beacon every 10 seconds. # Min: 0.0 # Max: 100.0 D:"Vis Generated - Tier 1"=1.0 # The amount of vis generated by a Tier 2 Void Beacon every 10 seconds. This amount will only generated in the Void Beacon chunk. # Min: 0.0 # Max: 100.0 D:"Vis Generated - Tier 2"=2.0 # The amount of vis generated by a Tier 3 Void Beacon every 10 seconds. This amount will generate # in all chunks in a 3x3 chunk area centered on the Void Beacon. # Min: 0.0 # Max: 100.0 D:"Vis Generated - Tier 3"=4.0 # The amount of vis generated by a Tier 4 Void Beacon every 10 seconds. This amount will generated # in all chunks in a 5x5 chunk area centered on the Void Beacon. # Min: 0.0 # Max: 100.0 D:"Vis Generated - Tier 4"=8.0 } "void walker boots" { B:"Enable Void Walker Boots"=true # The amount of energy gained per point of vis drained # Min: 1 # Max: 10000 I:"Energy Per Vis"=60 # Momentum horizontal momentum increase when jumping # Min: 0.0 # Max: 10.0 D:"Jump Factor"=0.03 # Jump height increase while wearing empowered boots # Min: 0.0 # Max: 10.0 D:"Jump Height Boost"=0.27 # Movement speed increase while on dry land # Min: 0.0 # Max: 10.0 D:"Land Speed Boost"=0.06 # The step height increase when wearing empowered boots D:"Step Height Increase"=0.67 # The maximum vis capacity of the boots # Min: 1 # Max: 10000 I:"Vis Capacity"=240 # Movement speed increase while in water or swimming # Min: 0.0 # Max: 10.0 D:"Water Speed Boost"=0.03 } "initiate's ring of cleansing" { # Enables the Initiate's Ring of Cleansing B:"Enable Initiate's Ring of Cleansing"=true # Potions the Initiate's Ring of Cleansing can remove. Potions can be restricted to only be removed # once the ring reaches a certain warp level. # Format: potion=warplevel # potion - the potion registry name # warplevel - the required warp level to remove this effect (must be between 0 and 5) # Note: It is advised to not have the ring remove mining fatigue as this can easily be exploited to rapidly # gain ring levels. S:"Removal Values" < minecraft:hunger=0 minecraft:poison=0 minecraft:wither=0 minecraft:blindness=1 minecraft:levitation=1 thaumcraft:unnaturalhunger=1 thaumcraft:visexhaust=2 thaumcraft:infectiousvisexhaust=2 thaumcraft:thaumarhia=2 thaumcraft:blurredvision=3 thaumcraft:sunscorned=3 thaumcraft:deathgaze=4 thaumcraft:fluxtaint=4 > } }