# Configuration file ########################################################################################################## # alignment #--------------------------------------------------------------------------------------------------------# # Options related to player's alignment ########################################################################################################## alignment { I:chanceKillRaider=30 I:chanceTabletOfCupidity=50 # Points for zombie villager exorcism # Min: 0 # Max: 50 I:pointsExorcismZombieVillager=2 # Points for freeing a soul in a receptacle # Min: 0 # Max: 50 I:pointsFreeSoulReceptacle=3 # Points for killing a raider # Min: 0 # Max: 20 I:pointsKillRaider=1 # Points for killing a villager # Min: -50 # Max: 0 I:pointsKillVillager=-2 # Points for plundering a player's grave # Min: -50 # Max: 0 I:pointsPlunderPlayerGrave=-2 # Points for Pray of Protection # Min: 0 # Max: 50 I:pointsPrayOfProtection=2 # Points for tablet of cupidity # Min: -20 # Max: 0 I:pointsTabletOfCupidity=-1 } ########################################################################################################## # allowedmagicitems #--------------------------------------------------------------------------------------------------------# # Allows to disable some magic items ########################################################################################################## allowedmagicitems { # Bag Of Seeds B:allowBagOfSeeds=true # Book of Disenchantment B:allowBookOfDisenchantment=true # Book of Magic Impregnation B:allowBookOfMagicImpregnation=true # Book of Repairing B:allowBookOfRepairing=true # Book of Scribe B:allowBookOfScribe=true # Dust of Vanishing B:allowDustOfVanishing=true B:allowFamiliarReceptacle=true B:allowFamiliarStone=true # Gemstone of Familiar B:allowGemstoneOfFamiliar=true # Gemstone of Guardian B:allowGemstoneOfGuardian=true # Gemstone of Prayer B:allowGemstoneOfPrayer=true # Grave's Key B:allowGraveKey=true # Lost Tablet B:allowLostTablet=true # Magic Scroll B:allowMagicScroll=true B:allowMerchantStone=true # Receptacle of Familiar B:allowReceptacleOfFamiliar=true # Scroll of Aquatic Life B:allowScrollOfAquaticLife=true # Scroll of Feather Falling B:allowScrollOfFeatherFall=true # Scroll of Frost Resistance B:allowScrollOfFrostResistance=true # Scroll of Knowledge B:allowScrollOfKnowledge=true # Scroll of Lightning Resistance B:allowScrollOfLightningResistance=true # Scroll of Mercy B:allowScrollOfMercy=true # Scroll of Preservation B:allowScrollOfPreservation=true # Scroll of Purification B:allowScrollOfPurification=true # Scroll of Reach B:allowScrollOfReach=true # Scroll of True Sight B:allowScrollOfTrueSight=true # Scroll of Unstable Intangibility B:allowScrollOfUnstableIntangibility=true B:allowScrollOfUnstableIntangibleness=true # Tablet of Assistance B:allowTabletOfAssistance=true # Tablet of Cupidity B:allowTabletOfCupidity=true # Tablet of Guard B:allowTabletOfGuard=true # Tablet of Home B:allowTabletOfHome=true # Tablet of Recall B:allowTabletOfRecall=true # Voodoo Poppet B:allowVoodooPoppet=true } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Personal Options that can be edited even on server ########################################################################################################## client { # Allows to activate a grave by sneaking B:activateGraveBySneaking=true # Defines when to automatically equip your items # Valid values: # NEVER # GRAVE_RECOVERY # DEATH_RESPAWN # ALWAYS S:autoEquipRule=ALWAYS # Shows only the elapsed minecraft days since the death on graves B:dateInMCTime=false B:denyGraveOnDeath=false # Display or not the messages of gain of points in knowledge of death B:displayKnowledgeMessage=true # Enables the special rendering and particles for Halloween B:enableHalloweenEffect=false # Equips elytra in priority when recovering your lost items B:equipElytraInPriority=false # Equips shield in priority when recovering your lost items B:equipShieldInPriority=false # Favorite grave # Valid values: # GRAVE_SIMPLE # GRAVE_NORMAL # GRAVE_CROSS # TOMBSTONE # SUBARAKI_GRAVE # GRAVE_ORIGINAL S:favoriteGrave=GRAVE_SIMPLE # Favorite grave marble # Valid values: # DARK # WHITE S:favoriteGraveMarble=DARK # Decimal value of the fog color I:fogColor=16777215 # Fog density around the graves # Valid values: # NONE # LOW # NORMAL # HIGH S:fogDensity=NONE # Period where graves produce fog # Valid values: # DAY # NIGHT # BOTH # NEVER S:fogPeriod=NIGHT # Defines the rule to use for grave's skin # Valid values: # DEFAULT # FORCE_NORMAL # FORCE_HALLOWEEN # FORCE_CHRISTMAS S:graveSkinRule=DEFAULT S:graveSpawnRule=NORMAL # Highlights the tomb from far when holding the key B:highlight=true # Defines the type of marker when holding in hand some items like the Grave's Key # Valid values: # WING # SPARK # NOTE # BOX S:markerType=WING # Decimal value for the color of the particles when using magic items # Min: 0 # Max: 16777215 I:particleCastingColor=14937088 # Favor the tools on the hotbar when recovering a grave B:priorizeToolOnHotbar=false # Sorts the inventory by filling the last slots first B:reverseInventorySorting=false # Shows all the infos in the tooltip of items B:showEnhancedTooltips=true # Shows the use of the Tombstone's enchantments in tooltip B:showInfoOnEnchantment=true # Shows the magic circles B:showMagicCircle=true # Shows shadow step particles B:showShadowStep=true # Shows shield particles on villager B:showShieldParticle=true # Skips the Respawn Screen B:skipRespawnScreen=false # Decimal value for the color of the grave text # Min: 0 # Max: 16777215 I:textColorDeathDate=2962496 # Decimal value for the color of the grave text # Min: 0 # Max: 16777215 I:textColorOwner=5991302 # Decimal value for the color of the grave text # Min: 0 # Max: 16777215 I:textColorRIP=2962496 } ########################################################################################################## # compatibilities #--------------------------------------------------------------------------------------------------------# # Allows to enable some features related to others mods ########################################################################################################## compatibilities { # Allows to re-equip Aether Legacy slots B:allowAetherAutoEquip=true B:allowAetherLegacyAutoEquip=true # Allows to re-equip the Baubles slots B:allowBaublesAutoEquip=true # Allows to re-equip Galacticraft slots B:allowGalacticrafAutoEquip=true # Allows to re-equip RPG Inventory slots B:allowRPGInventoryAutoEquip=true # Allows to re-equip the backpack slot B:allowSmartBackpacksAutoEquip=true # Allows to re-equip Techguns slots B:allowTechgunsAutoEquip=true # Allows to provide some vis values for decorative graves B:allowThaumcraftVis=true B:allowThaumcraftVisValues=false # Allows to re-equip The BetweenLands slots B:allowTheBetweenLandsAutoEquip=true # Keeps the cosmetic armor when you die B:keepCosmeticArmor=true # Ensure the potion effects to stay on the player after returning from end conquered B:preserveEffectsOnReturnEndConquered=true # Allows to move the backpack close to the grave B:supportWearableBackpacks=false } ########################################################################################################## # decorativegrave #--------------------------------------------------------------------------------------------------------# # For settings related to decorative tombs and magic items ########################################################################################################## decorativegrave { # Allows lost tablets to find locations outside the current world B:allowTabletSearchOutsideWorld=true S:blackListCapturableSouls < > # Allows to disenchant enchanted books with the Book of Disenchantment B:canDisenchantEnchantedBook=false # Allows to replace a grave plate already set on a grave B:canReplaceGravePlate=true # Chance to receive a random beneficial spell effect when praying near a grave # Min: 0 # Max: 100 I:chancePrayReward=40 # Chance on 1000 that a soul appears on a grave # Min: 0 # Max: 1000 I:chanceSoul=100 # The cooldown in minutes to reset the perks with the Ankh of Prayer # Min: 20 # Max: 1440 I:cooldownResetperk=20 # The cooldown in hours to pray with the Ankh of Pray # Min: 1 # Max: 10 I:cooldownToPray=3 # Duration of voodoo poppet's effects in seconds when preventing death # Min: 5 # Max: 60000 I:durationVoodooPoppetEffects=60 # Cooldown in second after using a tablet # Min: 60 # Max: 1200 I:tabletCooldown=60 # Maximum uses of a tablet # Min: 1 # Max: 10 I:tabletMaxUse=10 I:tabletOfCupidityCooldown=900 # Time in minutes to check if a soul appears on a grave # Min: 1 # Max: 10000 I:timeSoul=30 # Sets the decorative graves unbreakable B:unbreakableDecorativeGrave=false } ########################################################################################################## # enchantments #--------------------------------------------------------------------------------------------------------# # Allows to customize or disable the enchantments ########################################################################################################## enchantments { # Allows Plague Bringer to combine with Magic Siphon B:allowPlagueBringerCombiningMagicSiphon=false # Allows Blessing at enchanting table B:blessingEnchantingTable=false # Allows Curse of Bones at enchanting table B:curseOfBonesEnchantingTable=false # Duration of applied effects in seconds # Min: 1 # Max: 2147483647 I:durationPlagueBringer=5 # Enables the enchantment Blessing B:enableEnchantmentBlessing=true # Enables the enchantment Curse of Bones B:enableEnchantmentCurseOfBones=true # Enables the enchantment Magic Siphon B:enableEnchantmentMagicSiphon=true # Enables the enchantment Plague Bringer B:enableEnchantmentPlagueBringer=true # Enables the enchantment Shadow Step B:enableEnchantmentShadowStep=false # Enables the enchantment Soulbound B:enableEnchantmentSoulbound=true # Enables the enchantment Spectral Conjurer B:enableEnchantmentSpectralConjurer=true # Allows Magic Siphon at enchanting table B:magicSiphonEnchantingTable=true # Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect # Valid values: # ALLOW # NERFED # DISALLOW S:"magicSiphonOnPlayerRule "=ALLOW # Maximum cooldown in seconds to have a chance to spawn a Spectral Wolf # Min: 120 # Max: 600 I:maxCooldownSpectralConjurer=240 # Maximum duration of stolen effects in minutes # Min: 1 # Max: 2147483647 I:maxDurationMagicSiphon=1440 # Maximum duration of conjured Spectral Wolf # Min: 10 # Max: 300 I:maxDurationSpectralConjurer=60 I:maxLevelMagicSiphon=5 I:maxLevelPlagueBringer=3 # Minimum cooldown in seconds to have a chance to spawn a Spectral Wolf # Min: 20 # Max: 90 I:minCooldownSpectralConjurer=60 # The wearer is also affected by the effect if his alignment is not bad B:nerfPlagueBringer=true B:nerfShadowStep=false # Shadow Step is only active while sneaking B:nerfShadowStepForceSneak=false # Shadow Step is disabled for 10 seconds by opening a chest B:nerfShadowStepOpenChest=true # Allows Plague Bringer at enchanting table B:plagueBringerEnchantingTable=false B:restrictShadowStepToPlayer=true # Allows Shadow Step at enchanting table B:shadowStepEnchantingTable=false # Allows Soulbound at enchanting table B:soulboundEnchantingTable=true # Allows Spectral Conjurer at enchanting table B:spectralConjurerEnchantingTable=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Miscellaneous options ########################################################################################################## general { B:allowBeyondTheGraveDamage=true B:autoEquipOnDeathRespawn=true # The chance that a player receives an already enchanted Grave's Key on death # Min: -1 # Max: 100 I:chanceEnchantedGraveKey=0 I:chanceLossOnDeath=0 I:chanceMobOnGraveRecovery=0 # Cooldown in minutes to use the command tbrequestteleport (-1 = disabled) # Min: -1 # Max: 1440 I:cooldownRequestTeleport=-1 # Cooldown in minutes to use the command tbbind (-1 = disabled) # Min: -1 # Max: 1440 I:cooldownTeleportBind=-1 # Cooldown in minutes to use the command tbteleportdeath (-1 = disabled) # Min: -1 # Max: 1440 I:"cooldownTeleportDeath "=-1 I:cooldownTombRaiding=60 I:decayTime=-1 # Rarity for Easter Eggs to spawn during Easter # Min: 1000 # Max: 100000 I:easterEggSpawnRarity=5000 I:familiarReceptacleRequiredLevel=10 # The duration of the Ghostly Shape effect in seconds # Min: 0 # Max: 2147483647 I:ghostlyShapeDuration=120 B:graveKeyOnDeath=true B:gravesByPassGriefingRules=true B:handlePlayerDeath=true B:handlePlayerXp=true I:knowledgeLoss=0 B:logPlayerGrave=true B:nerfGhostlyShape=false S:noGraveLocation < 0, 0, 0, -10000, 20 > I:percentLossOnDeath=0 # Perk Progression Scale # Min: 1 # Max: 5 I:perkProgressionScale=2 B:persistantHalloween=false B:playerGraveAccess=true B:preventDeathOutsideWorld=false B:pvpMode=true B:restoreEffectsOnDeath=false # Scroll duration # Min: 1200 # Max: 120000 I:scrollDuration=12000 # Scroll of Knowledge Loss # Min: 0 # Max: 90 I:scrollOfKnowledgeLoss=0 I:snifferRange=5 # Allows teleportation to other dimensions B:teleportDim=true # Beneficial effects that can't used by certain features such as ankh of prayer, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment S:unhandledBeneficialEffects < tombstone:ghostly_shape tombstone:preservation tombstone:exorcism extraalchemy astralsorcery:potiontimefreeze xreliquary:flight_potion > # Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer S:unhandledHarmfulEffects < minecraft:nausea > S:whiteListBlocks < minecraft:tallgrass:0 minecraft:tallgrass:1 minecraft:tallgrass:2 minecraft:deadbush:0 minecraft:double_plant:0 minecraft:double_plant:1 minecraft:double_plant:2 minecraft:double_plant:3 minecraft:double_plant:4 minecraft:double_plant:5 minecraft:snow_layer:0 > I:xpLoss=0 } ########################################################################################################## # loot #--------------------------------------------------------------------------------------------------------# # Allows to change the chance to drop some items ########################################################################################################## loot { I:chanceDecorativeGraveOnBoss=50 I:chanceFamiliarReceptacleOnBoss=100 I:chanceGraveDust=100 I:chanceLootLostTablet=100 I:chanceRandomPoppetOnBoss=100 I:chanceRandomScrollOnBoss=100 I:chanceSoulReceptacleOnBoss=50 I:chanceVoodooPoppetOnBoss=100 B:dropOnlyOnPlayerKill=true # Maximum xp rewarded with a Lost Page of Erdös # Min: 100 # Max: 200000 I:maxXpLostPage=2000 S:treasureLootTable < minecraft:chests/end_city_treasure minecraft:chests/abandoned_mineshaft minecraft:chests/nether_bridge minecraft:chests/stronghold_library minecraft:chests/desert_pyramid minecraft:chests/jungle_temple minecraft:chests/igloo_chest minecraft:chests/woodland_mansion > # Minimum life for an undead to be considered as a boss for drop # Min: 200 # Max: 2147483647 I:undeadBossLifeForDrop=100 B:undeadCanDropSkull=true # Entities that can't found as loot in a Familiar Receptacle S:unhandledTameableEntities < > } ########################################################################################################## # player_death #--------------------------------------------------------------------------------------------------------# # Options related to player's death ########################################################################################################## player_death { # Allows to fill an existing grave instead of creating a new one B:allowToFillExistingGrave=true B:allowTombRaiding=false # The chance that some items are lost on death # Min: 0 # Max: 100 I:chanceLossOnDeath=0 # The chance that creatures appear after the contents of a grave are retrieved # Min: 0 # Max: 100 I:chanceMobOnGraveRecovery=0 # The time in minutes before a Grave's Key isn't required to open a grave (-1 = disabled) # Min: -1 # Max: 2147483647 I:decayTime=-1 B:gravesByPassGriefingRules=true B:handlePlayerDeath=true B:handlePlayerXp=true I:knowledgeLoss=0 # Whether to log the positions of players' graves B:logPlayerGrave=true # Only abandoned graves can have losses of items (based on the decay_time) B:lossOnDeathOnlyForAbandonedGrave=true # Only stackable items can be lost on death B:lossOnDeathOnlyForStackableItems=true # Cancel the Ghostly Shape effect when breaking a block B:nerfGhostlyShapeBreakBlock=true # Cancel the Ghostly Shape effect when colliding an enemy B:nerfGhostlyShapeEnemyCollision=true # Cancel the Ghostly Shape effect when opening a chest B:nerfGhostlyShapeOpenChest=true # Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key B:nerfGhostlyShapeTeleportWithKey=true # Dimensions where graves shouldn't spawn I:noGraveDimension < > S:noGraveLocation < 0, 0, 0, -10000, 20 > # The percentage of items that are lost on death # Min: 0 # Max: 100 I:percentLossOnDeath=0 B:playerGraveAccess=true # Prevents death outside the build height B:preventDeathOutsideBuildHeight=false B:preventDeathOutsideWorld=true # Prevents death outside the borders of the world B:preventDeathOutsideWorldBorder=true B:pvpMode=true # Percent of stolen experience by killing a player when PvP mode is enabled # Min: 0 # Max: 100 I:pvpStolenXp=30 # Whether to unlock access to a grave if the player has been killed by another player B:pvpUnlockGrave=true # Whether to restore beneficial effects after a player dies B:restoreEffectsOnDeath=false # The radius in which items should be collected when a grave is spawned # Min: 1 # Max: 10 I:snifferRange=5 # Experience loss on death (%) (-1 = disabled) # Min: -1 # Max: 100 I:xpLoss=0 } ########################################################################################################## # recovery #--------------------------------------------------------------------------------------------------------# # Options related to the command recovery and auto-save of players ########################################################################################################## recovery { # Backup players on death B:backupOnDeath=false # Log when players are automatically back up B:logAutoBackup=false B:recoveryFamiliarEnable=true # Enables to backup automatically players B:recoveryPlayerEnable=true # Maximum number of backups per player # Min: 5 # Max: 100 I:recoveryPlayerMaxSaves=15 # Time in minutes between players' backups # Min: 5 # Max: 1000 I:recoveryPlayerTimer=20 } ########################################################################################################## # village_siege #--------------------------------------------------------------------------------------------------------# # Allows to define the conditions for a village siege to begin ########################################################################################################## village_siege { # Allows to use the positions of creative players to define the siege location B:allowCreativePlayersForSiege=false # Delay in seconds for a second test of siege when the first failed # Min: 0 # Max: 2400 I:delaySiegeTest=600 # The dimensions that village sieges should not occur in S:deniedDimensionTypeForSiege < the_nether the_end > # The creatures of the siege have a glowing effect (only uses this for test purposes) B:glowingCreatureTest=false # Allows to handle village sieges B:handleVillageSiege=true # Logs the different states of a village siege while searching for an adequate place B:logSiegeState=false # Mobs in siege are persistent B:persistentMobInSiege=false # Shuffles the list of players before testing the siege location B:shufflePlayersForSiege=true # Chance for a siege to occur # Min: 0 # Max: 100 I:siegeChance=10 # Maximum of creatures appearing in a siege # Min: 0 # Max: 100 I:siegeMaxCreature=20 # Minimum of doors for a siege # Min: 0 # Max: 50 I:siegeMinDoor=10 # Minimum of golems for a siege # Min: 0 # Max: 5 I:siegeMinGolem=0 # Minimum of villagers for a siege # Min: 0 # Max: 50 I:siegeMinVillager=20 # Undeads always wear a helm when sieging B:undeadWearHelmInSiege=true }