recipes.removeShaped(); mods.extendedcrafting.TableCrafting.addShaped(, [[, null, ], [, , ], [, , ]]); recipes.removeShaped(); recipes.addShaped(*2, [[, , ], [, , ], [, , ]]); recipes.addShaped(*4, [[, , ], [, , ], [, , ]]); recipes.addShaped(*12, [[, , ], [, , ], [, , ]]); // mods.bloodmagic.BloodAltar.addRecipe(, , 5, 100000, 1000, 1000); mods.bloodmagic.BloodAltar.addRecipe(, , 5, 100000, 1000, 1000); mods.bloodmagic.TartaricForge.removeRecipe([, , , ]); mods.bloodmagic.TartaricForge.addRecipe(,[, , , ], 128,32); mods.nuclearcraft.melter.addRecipe([, *144]); recipes.addShaped(*4, [[, , ], [, .reuse(), ], [, , ]]); recipes.addShaped(, [[, , ], [, , ], [, , ]]); mods.bloodmagic.TartaricForge.removeRecipe([,, , ]); mods.bloodmagic.TartaricForge.addRecipe(,[, , , ], 16000,16000); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "infusion"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "lava"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "water"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "cobblestone"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "felling"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "green_grove"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "interdiction"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "pump"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualSteadfastHeart"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "speed"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "grounding"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "jumping"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "placer"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualLuna"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualNaturesLeech"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualPeace"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualSol"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "suppression"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "zephyr"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "portal"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "animal_growth"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "containment"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "crushing"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "magnetism"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualEldritchWill"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "crystal_split"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "harvest"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualLifeEssenceAltar"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "full_stomach"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualLifeEssenceTank"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ward_of_sacrosanctity"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ellipsoid"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualClonedSoul"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualCulling"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "well_of_suffering"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "feathered_earth"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "feathered_knife"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "ritualUnmaking"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "crystal_harvest"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "forsaken_soul"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "regeneration"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "armour_evolve"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "expulsion"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "upgrade_remove"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "armour_downgrade"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "veil_of_evil"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "purification"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "eternal_soul"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "condor"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "altar_builder"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "meteor"})); mods.chisel.Carving.addVariation("ritualdivinermodes", .withTag({current_ritual: "blood_burner"})); recipes.addShaped(, [[, , ], [, , ], [, , ]]); mods.bloodmagic.BloodAltar.addRecipe(, , 0, 1000, 100, 100); mods.bloodmagic.BloodAltar.addRecipe(, , 1, 2000, 200, 200); mods.bloodmagic.BloodAltar.addRecipe(, , 2, 5000, 500, 500); mods.bloodmagic.BloodAltar.addRecipe(, , 3, 15000, 1500, 1500); mods.bloodmagic.BloodAltar.addRecipe(, , 5, 30000, 3000, 3000);