#loader contenttweaker import mods.contenttweaker.VanillaFactory; import mods.contenttweaker.Item; import mods.contenttweaker.ResourceLocation; var instanceTEX = mods.contenttweaker.ResourceLocation.create("contenttweaker:textures/items/enchdesc_allofthem.png"); var enchdesc_coralium = VanillaFactory.createItem("enchdesc_coralium"); enchdesc_coralium.textureLocation = instanceTEX; enchdesc_coralium.register(); var enchdesc_dread = VanillaFactory.createItem("enchdesc_dread"); enchdesc_dread.textureLocation = instanceTEX; enchdesc_dread.register(); var enchdesc_iron_wall = VanillaFactory.createItem("enchdesc_iron_wall"); enchdesc_iron_wall.textureLocation = instanceTEX; enchdesc_iron_wall.register(); var enchdesc_light_pierce = VanillaFactory.createItem("enchdesc_light_pierce"); enchdesc_light_pierce.textureLocation = instanceTEX; enchdesc_light_pierce.register(); var enchdesc_multi_rend = VanillaFactory.createItem("enchdesc_multi_rend"); enchdesc_multi_rend.textureLocation = instanceTEX; enchdesc_multi_rend.register(); var enchdesc_sapping = VanillaFactory.createItem("enchdesc_sapping"); enchdesc_sapping.textureLocation = instanceTEX; enchdesc_sapping.register(); var enchdesc_airtight_seal = VanillaFactory.createItem("enchdesc_airtight_seal"); enchdesc_airtight_seal.textureLocation = instanceTEX; enchdesc_airtight_seal.register(); var enchdesc_archmage = VanillaFactory.createItem("enchdesc_archmage"); enchdesc_archmage.textureLocation = instanceTEX; enchdesc_archmage.register(); var enchdesc_brace = VanillaFactory.createItem("enchdesc_brace"); enchdesc_brace.textureLocation = instanceTEX; enchdesc_brace.register(); var enchdesc_control = VanillaFactory.createItem("enchdesc_control"); enchdesc_control.textureLocation = instanceTEX; enchdesc_control.register(); var enchdesc_crush = VanillaFactory.createItem("enchdesc_crush"); enchdesc_crush.textureLocation = instanceTEX; enchdesc_crush.register(); var enchdesc_curse_of_greed = VanillaFactory.createItem("enchdesc_curse_of_greed"); enchdesc_curse_of_greed.textureLocation = instanceTEX; enchdesc_curse_of_greed.register(); var enchdesc_form = VanillaFactory.createItem("enchdesc_form"); enchdesc_form.textureLocation = instanceTEX; enchdesc_form.register(); var enchdesc_intervention = VanillaFactory.createItem("enchdesc_intervention"); enchdesc_intervention.textureLocation = instanceTEX; enchdesc_intervention.register(); var enchdesc_recharge = VanillaFactory.createItem("enchdesc_recharge"); enchdesc_recharge.textureLocation = instanceTEX; enchdesc_recharge.register(); var enchdesc_sever = VanillaFactory.createItem("enchdesc_sever"); enchdesc_sever.textureLocation = instanceTEX; enchdesc_sever.register(); var enchdesc_shell = VanillaFactory.createItem("enchdesc_shell"); enchdesc_shell.textureLocation = instanceTEX; enchdesc_shell.register(); var enchdesc_night_vision = VanillaFactory.createItem("enchdesc_night_vision"); enchdesc_night_vision.textureLocation = instanceTEX; enchdesc_night_vision.register(); var enchdesc_scorching_heat = VanillaFactory.createItem("enchdesc_scorching_heat"); enchdesc_scorching_heat.textureLocation = instanceTEX; enchdesc_scorching_heat.register(); var enchdesc_magic_protection_bewitchment = VanillaFactory.createItem("enchdesc_magic_protection_bewitchment"); enchdesc_magic_protection_bewitchment.textureLocation = instanceTEX; enchdesc_magic_protection_bewitchment.register(); var enchdesc_eternal_compass = VanillaFactory.createItem("enchdesc_eternal_compass"); enchdesc_eternal_compass.textureLocation = instanceTEX; enchdesc_eternal_compass.register(); var enchdesc_reading = VanillaFactory.createItem("enchdesc_reading"); enchdesc_reading.textureLocation = instanceTEX; enchdesc_reading.register(); var enchdesc_holding = VanillaFactory.createItem("enchdesc_holding"); enchdesc_holding.textureLocation = instanceTEX; enchdesc_holding.register(); var enchdesc_insight = VanillaFactory.createItem("enchdesc_insight"); enchdesc_insight.textureLocation = instanceTEX; enchdesc_insight.register(); var enchdesc_leech = VanillaFactory.createItem("enchdesc_leech"); enchdesc_leech.textureLocation = instanceTEX; enchdesc_leech.register(); var enchdesc_multishot = VanillaFactory.createItem("enchdesc_multishot"); enchdesc_multishot.textureLocation = instanceTEX; enchdesc_multishot.register(); var enchdesc_smashing = VanillaFactory.createItem("enchdesc_smashing"); enchdesc_smashing.textureLocation = instanceTEX; enchdesc_smashing.register(); var enchdesc_smelting = VanillaFactory.createItem("enchdesc_smelting"); enchdesc_smelting.textureLocation = instanceTEX; enchdesc_smelting.register(); var enchdesc_soulbound = VanillaFactory.createItem("enchdesc_soulbound"); enchdesc_soulbound.textureLocation = instanceTEX; enchdesc_soulbound.register(); var enchdesc_vorpal = VanillaFactory.createItem("enchdesc_vorpal"); enchdesc_vorpal.textureLocation = instanceTEX; enchdesc_vorpal.register(); var enchdesc_magic_siphon = VanillaFactory.createItem("enchdesc_magic_siphon"); enchdesc_magic_siphon.textureLocation = instanceTEX; enchdesc_magic_siphon.register(); var enchdesc_plague_bringer = VanillaFactory.createItem("enchdesc_plague_bringer"); enchdesc_plague_bringer.textureLocation = instanceTEX; enchdesc_plague_bringer.register(); var enchdesc_shadow_step = VanillaFactory.createItem("enchdesc_shadow_step"); enchdesc_shadow_step.textureLocation = instanceTEX; enchdesc_shadow_step.register(); var enchdesc_soulbound_corail_tombstone = VanillaFactory.createItem("enchdesc_soulbound_corail_tombstone"); enchdesc_soulbound_corail_tombstone.textureLocation = instanceTEX; enchdesc_soulbound_corail_tombstone.register(); var enchdesc_autosmelt = VanillaFactory.createItem("enchdesc_autosmelt"); enchdesc_autosmelt.textureLocation = instanceTEX; enchdesc_autosmelt.register(); var enchdesc_excavation = VanillaFactory.createItem("enchdesc_excavation"); enchdesc_excavation.textureLocation = instanceTEX; enchdesc_excavation.register(); var enchdesc_experience_boost = VanillaFactory.createItem("enchdesc_experience_boost"); enchdesc_experience_boost.textureLocation = instanceTEX; enchdesc_experience_boost.register(); var enchdesc_lifeleech = VanillaFactory.createItem("enchdesc_lifeleech"); enchdesc_lifeleech.textureLocation = instanceTEX; enchdesc_lifeleech.register(); var enchdesc_magnet = VanillaFactory.createItem("enchdesc_magnet"); enchdesc_magnet.textureLocation = instanceTEX; enchdesc_magnet.register(); var enchdesc_multijump = VanillaFactory.createItem("enchdesc_multijump"); enchdesc_multijump.textureLocation = instanceTEX; enchdesc_multijump.register(); var enchdesc_multishot_cyclic = VanillaFactory.createItem("enchdesc_multishot_cyclic"); enchdesc_multishot_cyclic.textureLocation = instanceTEX; enchdesc_multishot_cyclic.register(); var enchdesc_quickdraw = VanillaFactory.createItem("enchdesc_quickdraw"); enchdesc_quickdraw.textureLocation = instanceTEX; enchdesc_quickdraw.register(); var enchdesc_reach = VanillaFactory.createItem("enchdesc_reach"); enchdesc_reach.textureLocation = instanceTEX; enchdesc_reach.register(); var enchdesc_venom = VanillaFactory.createItem("enchdesc_venom"); enchdesc_venom.textureLocation = instanceTEX; enchdesc_venom.register(); var enchdesc_waterwalking = VanillaFactory.createItem("enchdesc_waterwalking"); enchdesc_waterwalking.textureLocation = instanceTEX; enchdesc_waterwalking.register(); var enchdesc_aftershock = VanillaFactory.createItem("enchdesc_aftershock"); enchdesc_aftershock.textureLocation = instanceTEX; enchdesc_aftershock.register(); var enchdesc_rive = VanillaFactory.createItem("enchdesc_rive"); enchdesc_rive.textureLocation = instanceTEX; enchdesc_rive.register(); var enchdesc_reaper = VanillaFactory.createItem("enchdesc_reaper"); enchdesc_reaper.textureLocation = instanceTEX; enchdesc_reaper.register(); var enchdesc_fire_imbuement = VanillaFactory.createItem("enchdesc_fire_imbuement"); enchdesc_fire_imbuement.textureLocation = instanceTEX; enchdesc_fire_imbuement.register(); var enchdesc_frost_imbuement = VanillaFactory.createItem("enchdesc_frost_imbuement"); enchdesc_frost_imbuement.textureLocation = instanceTEX; enchdesc_frost_imbuement.register(); var enchdesc_frost_protection = VanillaFactory.createItem("enchdesc_frost_protection"); enchdesc_frost_protection.textureLocation = instanceTEX; enchdesc_frost_protection.register(); var enchdesc_imbuement = VanillaFactory.createItem("enchdesc_imbuement"); enchdesc_imbuement.textureLocation = instanceTEX; enchdesc_imbuement.register(); var enchdesc_magic_protection = VanillaFactory.createItem("enchdesc_magic_protection"); enchdesc_magic_protection.textureLocation = instanceTEX; enchdesc_magic_protection.register(); var enchdesc_shock_protection = VanillaFactory.createItem("enchdesc_shock_protection"); enchdesc_shock_protection.textureLocation = instanceTEX; enchdesc_shock_protection.register(); var enchdesc_decay = VanillaFactory.createItem("enchdesc_decay"); enchdesc_decay.textureLocation = instanceTEX; enchdesc_decay.register(); var enchdesc_repellent = VanillaFactory.createItem("enchdesc_repellent"); enchdesc_repellent.textureLocation = instanceTEX; enchdesc_repellent.register(); var enchdesc_shimmer = VanillaFactory.createItem("enchdesc_shimmer"); enchdesc_shimmer.textureLocation = instanceTEX; enchdesc_shimmer.register(); var enchdesc_soulbound_ender_io = VanillaFactory.createItem("enchdesc_soulbound_ender_io"); enchdesc_soulbound_ender_io.textureLocation = instanceTEX; enchdesc_soulbound_ender_io.register(); var enchdesc_withering = VanillaFactory.createItem("enchdesc_withering"); enchdesc_withering.textureLocation = instanceTEX; enchdesc_withering.register(); var enchdesc_autosmelt_endercore = VanillaFactory.createItem("enchdesc_autosmelt_endercore"); enchdesc_autosmelt_endercore.textureLocation = instanceTEX; enchdesc_autosmelt_endercore.register(); var enchdesc_xp_boost = VanillaFactory.createItem("enchdesc_xp_boost"); enchdesc_xp_boost.textureLocation = instanceTEX; enchdesc_xp_boost.register(); var enchdesc_kaboomerang = VanillaFactory.createItem("enchdesc_kaboomerang"); enchdesc_kaboomerang.textureLocation = instanceTEX; enchdesc_kaboomerang.register(); var enchdesc_zoomerang = VanillaFactory.createItem("enchdesc_zoomerang"); enchdesc_zoomerang.textureLocation = instanceTEX; enchdesc_zoomerang.register(); var enchdesc_burnerang = VanillaFactory.createItem("enchdesc_burnerang"); enchdesc_burnerang.textureLocation = instanceTEX; enchdesc_burnerang.register(); var enchdesc_bladerang = VanillaFactory.createItem("enchdesc_bladerang"); enchdesc_bladerang.textureLocation = instanceTEX; enchdesc_bladerang.register(); var enchdesc_boomereaperang = VanillaFactory.createItem("enchdesc_boomereaperang"); enchdesc_boomereaperang.textureLocation = instanceTEX; enchdesc_boomereaperang.register(); var enchdesc_corrosive = VanillaFactory.createItem("enchdesc_corrosive"); enchdesc_corrosive.textureLocation = instanceTEX; enchdesc_corrosive.register(); var enchdesc_lifesteal = VanillaFactory.createItem("enchdesc_lifesteal"); enchdesc_lifesteal.textureLocation = instanceTEX; enchdesc_lifesteal.register(); var enchdesc_poisonous = VanillaFactory.createItem("enchdesc_poisonous"); enchdesc_poisonous.textureLocation = instanceTEX; enchdesc_poisonous.register(); var enchdesc_flim_flam = VanillaFactory.createItem("enchdesc_flim_flam"); enchdesc_flim_flam.textureLocation = instanceTEX; enchdesc_flim_flam.register(); var enchdesc_last_stand = VanillaFactory.createItem("enchdesc_last_stand"); enchdesc_last_stand.textureLocation = instanceTEX; enchdesc_last_stand.register(); var enchdesc_unstable = VanillaFactory.createItem("enchdesc_unstable"); enchdesc_unstable.textureLocation = instanceTEX; enchdesc_unstable.register(); var enchdesc_electric_efficiency = VanillaFactory.createItem("enchdesc_electric_efficiency"); enchdesc_electric_efficiency.textureLocation = instanceTEX; enchdesc_electric_efficiency.register(); var enchdesc_destruction = VanillaFactory.createItem("enchdesc_destruction"); enchdesc_destruction.textureLocation = instanceTEX; enchdesc_destruction.register(); var enchdesc_implosion = VanillaFactory.createItem("enchdesc_implosion"); enchdesc_implosion.textureLocation = instanceTEX; enchdesc_implosion.register(); var enchdesc_smack = VanillaFactory.createItem("enchdesc_smack"); enchdesc_smack.textureLocation = instanceTEX; enchdesc_smack.register(); var enchdesc_wrecking = VanillaFactory.createItem("enchdesc_wrecking"); enchdesc_wrecking.textureLocation = instanceTEX; enchdesc_wrecking.register(); var enchdesc_magnetic = VanillaFactory.createItem("enchdesc_magnetic"); enchdesc_magnetic.textureLocation = instanceTEX; enchdesc_magnetic.register(); var enchdesc_fuel_efficiency = VanillaFactory.createItem("enchdesc_fuel_efficiency"); enchdesc_fuel_efficiency.textureLocation = instanceTEX; enchdesc_fuel_efficiency.register(); var enchdesc_soul_stealer = VanillaFactory.createItem("enchdesc_soul_stealer"); enchdesc_soul_stealer.textureLocation = instanceTEX; enchdesc_soul_stealer.register(); var enchdesc_aqua_affinity = VanillaFactory.createItem("enchdesc_aqua_affinity"); enchdesc_aqua_affinity.textureLocation = instanceTEX; enchdesc_aqua_affinity.register(); var enchdesc_bane_of_arthropods = VanillaFactory.createItem("enchdesc_bane_of_arthropods"); enchdesc_bane_of_arthropods.textureLocation = instanceTEX; enchdesc_bane_of_arthropods.register(); var enchdesc_blast_protection = VanillaFactory.createItem("enchdesc_blast_protection"); enchdesc_blast_protection.textureLocation = instanceTEX; enchdesc_blast_protection.register(); var enchdesc_curse_of_binding = VanillaFactory.createItem("enchdesc_curse_of_binding"); enchdesc_curse_of_binding.textureLocation = instanceTEX; enchdesc_curse_of_binding.register(); var enchdesc_depth_strider = VanillaFactory.createItem("enchdesc_depth_strider"); enchdesc_depth_strider.textureLocation = instanceTEX; enchdesc_depth_strider.register(); var enchdesc_efficiency = VanillaFactory.createItem("enchdesc_efficiency"); enchdesc_efficiency.textureLocation = instanceTEX; enchdesc_efficiency.register(); var enchdesc_feather_falling = VanillaFactory.createItem("enchdesc_feather_falling"); enchdesc_feather_falling.textureLocation = instanceTEX; enchdesc_feather_falling.register(); var enchdesc_fire_aspect = VanillaFactory.createItem("enchdesc_fire_aspect"); enchdesc_fire_aspect.textureLocation = instanceTEX; enchdesc_fire_aspect.register(); var enchdesc_fire_protection = VanillaFactory.createItem("enchdesc_fire_protection"); enchdesc_fire_protection.textureLocation = instanceTEX; enchdesc_fire_protection.register(); var enchdesc_flame = VanillaFactory.createItem("enchdesc_flame"); enchdesc_flame.textureLocation = instanceTEX; enchdesc_flame.register(); var enchdesc_fortune = VanillaFactory.createItem("enchdesc_fortune"); enchdesc_fortune.textureLocation = instanceTEX; enchdesc_fortune.register(); var enchdesc_frost_walker = VanillaFactory.createItem("enchdesc_frost_walker"); enchdesc_frost_walker.textureLocation = instanceTEX; enchdesc_frost_walker.register(); var enchdesc_infinity = VanillaFactory.createItem("enchdesc_infinity"); enchdesc_infinity.textureLocation = instanceTEX; enchdesc_infinity.register(); var enchdesc_knockback = VanillaFactory.createItem("enchdesc_knockback"); enchdesc_knockback.textureLocation = instanceTEX; enchdesc_knockback.register(); var enchdesc_looting = VanillaFactory.createItem("enchdesc_looting"); enchdesc_looting.textureLocation = instanceTEX; enchdesc_looting.register(); var enchdesc_luck_of_the_sea = VanillaFactory.createItem("enchdesc_luck_of_the_sea"); enchdesc_luck_of_the_sea.textureLocation = instanceTEX; enchdesc_luck_of_the_sea.register(); var enchdesc_lure = VanillaFactory.createItem("enchdesc_lure"); enchdesc_lure.textureLocation = instanceTEX; enchdesc_lure.register(); var enchdesc_mending = VanillaFactory.createItem("enchdesc_mending"); enchdesc_mending.textureLocation = instanceTEX; enchdesc_mending.register(); var enchdesc_power = VanillaFactory.createItem("enchdesc_power"); enchdesc_power.textureLocation = instanceTEX; enchdesc_power.register(); var enchdesc_projectile_protection = VanillaFactory.createItem("enchdesc_projectile_protection"); enchdesc_projectile_protection.textureLocation = instanceTEX; enchdesc_projectile_protection.register(); var enchdesc_protection = VanillaFactory.createItem("enchdesc_protection"); enchdesc_protection.textureLocation = instanceTEX; enchdesc_protection.register(); var enchdesc_punch = VanillaFactory.createItem("enchdesc_punch"); enchdesc_punch.textureLocation = instanceTEX; enchdesc_punch.register(); var enchdesc_respiration = VanillaFactory.createItem("enchdesc_respiration"); enchdesc_respiration.textureLocation = instanceTEX; enchdesc_respiration.register(); var enchdesc_sharpness = VanillaFactory.createItem("enchdesc_sharpness"); enchdesc_sharpness.textureLocation = instanceTEX; enchdesc_sharpness.register(); var enchdesc_silk_touch = VanillaFactory.createItem("enchdesc_silk_touch"); enchdesc_silk_touch.textureLocation = instanceTEX; enchdesc_silk_touch.register(); var enchdesc_smite = VanillaFactory.createItem("enchdesc_smite"); enchdesc_smite.textureLocation = instanceTEX; enchdesc_smite.register(); var enchdesc_sweeping_edge = VanillaFactory.createItem("enchdesc_sweeping_edge"); enchdesc_sweeping_edge.textureLocation = instanceTEX; enchdesc_sweeping_edge.register(); var enchdesc_thorns = VanillaFactory.createItem("enchdesc_thorns"); enchdesc_thorns.textureLocation = instanceTEX; enchdesc_thorns.register(); var enchdesc_unbreaking = VanillaFactory.createItem("enchdesc_unbreaking"); enchdesc_unbreaking.textureLocation = instanceTEX; enchdesc_unbreaking.register(); var enchdesc_curse_of_vanishing = VanillaFactory.createItem("enchdesc_curse_of_vanishing"); enchdesc_curse_of_vanishing.textureLocation = instanceTEX; enchdesc_curse_of_vanishing.register(); var enchdesc_manabound = VanillaFactory.createItem("enchdesc_manabound"); enchdesc_manabound.textureLocation = instanceTEX; enchdesc_manabound.register(); var enchdesc_headhunter = VanillaFactory.createItem("enchdesc_headhunter"); enchdesc_headhunter.textureLocation = instanceTEX; enchdesc_headhunter.register(); var enchdesc_aerial_affinity = VanillaFactory.createItem("enchdesc_aerial_affinity"); enchdesc_aerial_affinity.textureLocation = instanceTEX; enchdesc_aerial_affinity.register(); var enchdesc_blessing = VanillaFactory.createItem("enchdesc_blessing"); enchdesc_blessing.textureLocation = instanceTEX; enchdesc_blessing.register(); var enchdesc_curse_bones = VanillaFactory.createItem("enchdesc_curse_bones"); enchdesc_curse_bones.textureLocation = instanceTEX; enchdesc_curse_bones.register(); var enchdesc_flaming_touch = VanillaFactory.createItem("enchdesc_flaming_touch"); enchdesc_flaming_touch.textureLocation = instanceTEX; enchdesc_flaming_touch.register();