import mods.armoreablemobs.ArmorHandler; import mods.armoreablemobs.ArmorEntity; import mods.armoreablemobs.ArmorSlot; import mods.armoreablemobs.ArmorGroup; var upzombie = ArmorHandler.createArmorEntity("minecraft:zombie").withNBTCheck("Health", 10.0, "GREATER"); var upskelly = ArmorHandler.createArmorEntity("minecraft:skeleton").withNBTCheck("Health", 10.0, "GREATER"); var creeper = ArmorHandler.createArmorEntity("minecraft:creeper").withNBTCheck("Health", 10.0, "GREATER"); var nightfly = ArmorHandler.createArmorEntity("aoa3:nightfly").withNBTCheck("Health", 1.0, "GREATER"); var nightreaper = ArmorHandler.createArmorEntity("aoa3:night_reaper").withNBTCheck("Health", 1.0, "GREATER"); var bugeye = ArmorHandler.createArmorEntity("aoa3:bugeye").withNBTCheck("Health", 1.0, "GREATER"); var crab = ArmorHandler.createArmorEntity("divinerpg:crab").withNBTCheck("Health", 1.0, "GREATER"); var cyclop1 = ArmorHandler.createArmorEntity("aoa3:cyclops").withNBTCheck("Health", 1.0, "GREATER"); var cyclop2 = ArmorHandler.createArmorEntity("divinerpg:cyclops").withNBTCheck("Health", 1.0, "GREATER"); var goblin = ArmorHandler.createArmorEntity("aoa3:goblin").withNBTCheck("Health", 1.0, "GREATER"); var glacon = ArmorHandler.createArmorEntity("divinerpg:glacon").withNBTCheck("Health", 1.0, "GREATER"); var minerdiv = ArmorHandler.createArmorEntity("divinerpg:miner").withNBTCheck("Health", 1.0, "GREATER"); var dicer = ArmorHandler.createArmorEntity("aoa3:dicer").withNBTCheck("Health", 1.0, "GREATER"); var pumpkinspider = ArmorHandler.createArmorEntity("divinerpg:pumpkin_spider").withNBTCheck("Health", 1.0, "GREATER"); ////////////////// var kingcharger = ArmorHandler.createArmorEntity("aoa3:king_charger").withNBTCheck("Health", 1.0, "GREATER"); var nethengeicbeast = ArmorHandler.createArmorEntity("aoa3:nethengeic_beast").withNBTCheck("Health", 1.0, "GREATER"); var sabretooth = ArmorHandler.createArmorEntity("aoa3:sabretooth").withNBTCheck("Health", 1.0, "GREATER"); var kaiyu = ArmorHandler.createArmorEntity("aoa3:kaiyu").withNBTCheck("Health", 1.0, "GREATER"); var zhinx = ArmorHandler.createArmorEntity("aoa3:zhinx").withNBTCheck("Health", 1.0, "GREATER"); var host = ArmorHandler.createArmorEntity("aoa3:host").withNBTCheck("Health", 1.0, "GREATER"); var arocknid = ArmorHandler.createArmorEntity("aoa3:arocknid").withNBTCheck("Health", 1.0, "GREATER"); var bloodsucker = ArmorHandler.createArmorEntity("aoa3:bloodsucker").withNBTCheck("Health", 1.0, "GREATER"); var flesh_eater = ArmorHandler.createArmorEntity("aoa3:flesh_eater").withNBTCheck("Health", 1.0, "GREATER"); var jawe = ArmorHandler.createArmorEntity("aoa3:jawe").withNBTCheck("Health", 1.0, "GREATER"); var occulent = ArmorHandler.createArmorEntity("aoa3:occulent").withNBTCheck("Health", 1.0, "GREATER"); var angelica = ArmorHandler.createArmorEntity("aoa3:angelica").withNBTCheck("Health", 1.0, "GREATER"); var voliant = ArmorHandler.createArmorEntity("aoa3:voliant").withNBTCheck("Health", 1.0, "GREATER"); var nightwing = ArmorHandler.createArmorEntity("aoa3:nightwing").withNBTCheck("Health", 1.0, "GREATER"); var arkzyne = ArmorHandler.createArmorEntity("aoa3:arkzyne").withNBTCheck("Health", 1.0, "GREATER"); var basilisk = ArmorHandler.createArmorEntity("aoa3:basilisk").withNBTCheck("Health", 1.0, "GREATER"); var crusilisk = ArmorHandler.createArmorEntity("aoa3:crusilisk").withNBTCheck("Health", 1.0, "GREATER"); var devourer = ArmorHandler.createArmorEntity("aoa3:devourer").withNBTCheck("Health", 1.0, "GREATER"); var dusteiva = ArmorHandler.createArmorEntity("aoa3:dusteiva").withNBTCheck("Health", 1.0, "GREATER"); var duston = ArmorHandler.createArmorEntity("aoa3:duston").withNBTCheck("Health", 1.0, "GREATER"); var dust_strider = ArmorHandler.createArmorEntity("aoa3:dust_strider").withNBTCheck("Health", 1.0, "GREATER"); var lost_soul = ArmorHandler.createArmorEntity("aoa3:lost_soul").withNBTCheck("Health", 1.0, "GREATER"); var lurker = ArmorHandler.createArmorEntity("aoa3:lurker").withNBTCheck("Health", 1.0, "GREATER"); var merkyre = ArmorHandler.createArmorEntity("aoa3:merkyre").withNBTCheck("Health", 1.0, "GREATER"); var stalker = ArmorHandler.createArmorEntity("aoa3:stalker").withNBTCheck("Health", 1.0, "GREATER"); var reaver = ArmorHandler.createArmorEntity("aoa3:reaver").withNBTCheck("Health", 1.0, "GREATER"); var urioh = ArmorHandler.createArmorEntity("aoa3:urioh").withNBTCheck("Health", 1.0, "GREATER"); var goldum = ArmorHandler.createArmorEntity("aoa3:goldum").withNBTCheck("Health", 1.0, "GREATER"); var skeledon = ArmorHandler.createArmorEntity("aoa3:skeledon").withNBTCheck("Health", 1.0, "GREATER"); var skelekyte = ArmorHandler.createArmorEntity("aoa3:skelekyte").withNBTCheck("Health", 1.0, "GREATER"); var goldus = ArmorHandler.createArmorEntity("aoa3:goldus").withNBTCheck("Health", 1.0, "GREATER"); var shavo = ArmorHandler.createArmorEntity("aoa3:shavo").withNBTCheck("Health", 1.0, "GREATER"); var urv = ArmorHandler.createArmorEntity("aoa3:urv").withNBTCheck("Health", 1.0, "GREATER"); var visage = ArmorHandler.createArmorEntity("aoa3:visage").withNBTCheck("Health", 1.0, "GREATER"); var ghastus = ArmorHandler.createArmorEntity("aoa3:ghastus").withNBTCheck("Health", 1.0, "GREATER"); var bobo = ArmorHandler.createArmorEntity("aoa3:bobo").withNBTCheck("Health", 1.0, "GREATER"); var chocko = ArmorHandler.createArmorEntity("aoa3:chocko").withNBTCheck("Health", 1.0, "GREATER"); var happy = ArmorHandler.createArmorEntity("aoa3:happy").withNBTCheck("Health", 1.0, "GREATER"); var jumbo = ArmorHandler.createArmorEntity("aoa3:jumbo").withNBTCheck("Health", 1.0, "GREATER"); var koko = ArmorHandler.createArmorEntity("aoa3:koko").withNBTCheck("Health", 1.0, "GREATER"); var kranky = ArmorHandler.createArmorEntity("aoa3:kranky").withNBTCheck("Health", 1.0, "GREATER"); var snappy = ArmorHandler.createArmorEntity("aoa3:snappy").withNBTCheck("Health", 1.0, "GREATER"); var sticky = ArmorHandler.createArmorEntity("aoa3:sticky").withNBTCheck("Health", 1.0, "GREATER"); var stitches = ArmorHandler.createArmorEntity("aoa3:stitches").withNBTCheck("Health", 1.0, "GREATER"); var tipsy = ArmorHandler.createArmorEntity("aoa3:tipsy").withNBTCheck("Health", 1.0, "GREATER"); var eeo = ArmorHandler.createArmorEntity("aoa3:eeo").withNBTCheck("Health", 1.0, "GREATER"); var halycon = ArmorHandler.createArmorEntity("aoa3:halycon").withNBTCheck("Health", 1.0, "GREATER"); var dawnlight = ArmorHandler.createArmorEntity("aoa3:dawnlight").withNBTCheck("Health", 1.0, "GREATER"); var rainicorn = ArmorHandler.createArmorEntity("aoa3:rainicorn").withNBTCheck("Health", 1.0, "GREATER"); var airhead = ArmorHandler.createArmorEntity("aoa3:airhead").withNBTCheck("Health", 1.0, "GREATER"); var candy_corn = ArmorHandler.createArmorEntity("aoa3:candy_corn").withNBTCheck("Health", 1.0, "GREATER"); var cane_bug = ArmorHandler.createArmorEntity("aoa3:cane_bug").withNBTCheck("Health", 1.0, "GREATER"); var cherry_blaster = ArmorHandler.createArmorEntity("aoa3:cherry_blaster").withNBTCheck("Health", 1.0, "GREATER"); var gingerbird = ArmorHandler.createArmorEntity("aoa3:gingerbird").withNBTCheck("Health", 1.0, "GREATER"); var lollypopper = ArmorHandler.createArmorEntity("aoa3:lollypopper").withNBTCheck("Health", 1.0, "GREATER"); var archvine = ArmorHandler.createArmorEntity("aoa3:archvine").withNBTCheck("Health", 1.0, "GREATER"); var broccohead = ArmorHandler.createArmorEntity("aoa3:broccohead").withNBTCheck("Health", 1.0, "GREATER"); var carrotop = ArmorHandler.createArmorEntity("aoa3:carrotop").withNBTCheck("Health", 1.0, "GREATER"); var corny = ArmorHandler.createArmorEntity("aoa3:corny").withNBTCheck("Health", 1.0, "GREATER"); var daysee = ArmorHandler.createArmorEntity("aoa3:daysee").withNBTCheck("Health", 1.0, "GREATER"); var flowerface = ArmorHandler.createArmorEntity("aoa3:flowerface").withNBTCheck("Health", 1.0, "GREATER"); var pod_plant = ArmorHandler.createArmorEntity("aoa3:pod_plant").withNBTCheck("Health", 1.0, "GREATER"); var squasher = ArmorHandler.createArmorEntity("aoa3:squasher").withNBTCheck("Health", 1.0, "GREATER"); var sunny = ArmorHandler.createArmorEntity("aoa3:sunny").withNBTCheck("Health", 1.0, "GREATER"); var vine_wizard = ArmorHandler.createArmorEntity("aoa3:vine_wizard").withNBTCheck("Health", 1.0, "GREATER"); var mechachron = ArmorHandler.createArmorEntity("aoa3:mechachron").withNBTCheck("Health", 1.0, "GREATER"); var mechamaton = ArmorHandler.createArmorEntity("aoa3:mechamaton").withNBTCheck("Health", 1.0, "GREATER"); var enforcer = ArmorHandler.createArmorEntity("aoa3:enforcer").withNBTCheck("Health", 1.0, "GREATER"); var mechyon = ArmorHandler.createArmorEntity("aoa3:mechyon").withNBTCheck("Health", 1.0, "GREATER"); var polytom = ArmorHandler.createArmorEntity("aoa3:polytom").withNBTCheck("Health", 1.0, "GREATER"); var voltron = ArmorHandler.createArmorEntity("aoa3:voltron").withNBTCheck("Health", 1.0, "GREATER"); var ariel = ArmorHandler.createArmorEntity("aoa3:ariel").withNBTCheck("Health", 1.0, "GREATER"); var bouncer = ArmorHandler.createArmorEntity("aoa3:bouncer").withNBTCheck("Health", 1.0, "GREATER"); var paladin = ArmorHandler.createArmorEntity("aoa3:paladin").withNBTCheck("Health", 1.0, "GREATER"); var rune_templar = ArmorHandler.createArmorEntity("aoa3:rune_templar").withNBTCheck("Health", 1.0, "GREATER"); var runicorn = ArmorHandler.createArmorEntity("aoa3:runicorn").withNBTCheck("Health", 1.0, "GREATER"); var runicorn_rider = ArmorHandler.createArmorEntity("aoa3:runicorn_rider").withNBTCheck("Health", 1.0, "GREATER"); var runic_guardian = ArmorHandler.createArmorEntity("aoa3:runic_guardian").withNBTCheck("Health", 1.0, "GREATER"); var runic_lifeform = ArmorHandler.createArmorEntity("aoa3:runic_lifeform").withNBTCheck("Health", 1.0, "GREATER"); var spectral_wizard = ArmorHandler.createArmorEntity("aoa3:spectral_wizard").withNBTCheck("Health", 1.0, "GREATER"); var construct_flight = ArmorHandler.createArmorEntity("aoa3:construct_flight").withNBTCheck("Health", 1.0, "GREATER"); var construct_mind = ArmorHandler.createArmorEntity("aoa3:construct_mind").withNBTCheck("Health", 1.0, "GREATER"); var construct_range = ArmorHandler.createArmorEntity("aoa3:construct_range").withNBTCheck("Health", 1.0, "GREATER"); var construct_resistance = ArmorHandler.createArmorEntity("aoa3:construct_resistance").withNBTCheck("Health", 1.0, "GREATER"); var construct_speed = ArmorHandler.createArmorEntity("aoa3:construct_speed").withNBTCheck("Health", 1.0, "GREATER"); var construct_strength = ArmorHandler.createArmorEntity("aoa3:construct_strength").withNBTCheck("Health", 1.0, "GREATER"); var construct_terror = ArmorHandler.createArmorEntity("aoa3:construct_terror").withNBTCheck("Health", 1.0, "GREATER"); var fungat = ArmorHandler.createArmorEntity("aoa3:fungat").withNBTCheck("Health", 1.0, "GREATER"); var fungback = ArmorHandler.createArmorEntity("aoa3:fungback").withNBTCheck("Health", 1.0, "GREATER"); var fungik = ArmorHandler.createArmorEntity("aoa3:fungik").withNBTCheck("Health", 1.0, "GREATER"); var fungock = ArmorHandler.createArmorEntity("aoa3:fungock").withNBTCheck("Health", 1.0, "GREATER"); var runic_golem = ArmorHandler.createArmorEntity("aoa3:runic_golem").withNBTCheck("Health", 1.0, "GREATER"); var alarmo = ArmorHandler.createArmorEntity("aoa3:alarmo").withNBTCheck("Health", 1.0, "GREATER"); var centinel = ArmorHandler.createArmorEntity("aoa3:centinel").withNBTCheck("Health", 1.0, "GREATER"); var destructor = ArmorHandler.createArmorEntity("aoa3:destructor").withNBTCheck("Health", 1.0, "GREATER"); var fischer = ArmorHandler.createArmorEntity("aoa3:fischer").withNBTCheck("Health", 1.0, "GREATER"); var gadgetoid = ArmorHandler.createArmorEntity("aoa3:gadgetoid").withNBTCheck("Health", 1.0, "GREATER"); var slimer = ArmorHandler.createArmorEntity("aoa3:slimer").withNBTCheck("Health", 1.0, "GREATER"); var toxxulous = ArmorHandler.createArmorEntity("aoa3:toxxulous").withNBTCheck("Health", 1.0, "GREATER"); var amphibior = ArmorHandler.createArmorEntity("aoa3:amphibior").withNBTCheck("Health", 1.0, "GREATER"); var angler = ArmorHandler.createArmorEntity("aoa3:angler").withNBTCheck("Health", 1.0, "GREATER"); var mermage = ArmorHandler.createArmorEntity("aoa3:mermage").withNBTCheck("Health", 1.0, "GREATER"); var muncher = ArmorHandler.createArmorEntity("aoa3:muncher").withNBTCheck("Health", 1.0, "GREATER"); var neptuno = ArmorHandler.createArmorEntity("aoa3:neptuno").withNBTCheck("Health", 1.0, "GREATER"); var sea_viper = ArmorHandler.createArmorEntity("aoa3:sea_viper").withNBTCheck("Health", 1.0, "GREATER"); var faceless_floater = ArmorHandler.createArmorEntity("aoa3:faceless_floater").withNBTCheck("Health", 1.0, "GREATER"); var grillface = ArmorHandler.createArmorEntity("aoa3:grillface").withNBTCheck("Health", 1.0, "GREATER"); var hunter = ArmorHandler.createArmorEntity("aoa3:hunter").withNBTCheck("Health", 1.0, "GREATER"); var shifter = ArmorHandler.createArmorEntity("aoa3:shifter").withNBTCheck("Health", 1.0, "GREATER"); var silencer = ArmorHandler.createArmorEntity("aoa3:silencer").withNBTCheck("Health", 1.0, "GREATER"); var skull_creature = ArmorHandler.createArmorEntity("aoa3:skull_creature").withNBTCheck("Health", 1.0, "GREATER"); var valkyrie = ArmorHandler.createArmorEntity("aoa3:valkyrie").withNBTCheck("Health", 1.0, "GREATER"); var arcbeast = ArmorHandler.createArmorEntity("aoa3:arcbeast").withNBTCheck("Health", 1.0, "GREATER"); var arc_flower = ArmorHandler.createArmorEntity("aoa3:arc_flower").withNBTCheck("Health", 1.0, "GREATER"); var arcworm = ArmorHandler.createArmorEntity("aoa3:arcworm").withNBTCheck("Health", 1.0, "GREATER"); var axiolight = ArmorHandler.createArmorEntity("aoa3:axiolight").withNBTCheck("Health", 1.0, "GREATER"); var lightwalker = ArmorHandler.createArmorEntity("aoa3:lightwalker").withNBTCheck("Health", 1.0, "GREATER"); var luxocron = ArmorHandler.createArmorEntity("aoa3:luxocron").withNBTCheck("Health", 1.0, "GREATER"); var omnilight = ArmorHandler.createArmorEntity("aoa3:omnilight").withNBTCheck("Health", 1.0, "GREATER"); var shyre_knight = ArmorHandler.createArmorEntity("aoa3:shyre_knight").withNBTCheck("Health", 1.0, "GREATER"); var soulscorne = ArmorHandler.createArmorEntity("aoa3:soulscorne").withNBTCheck("Health", 1.0, "GREATER"); var soulvyre = ArmorHandler.createArmorEntity("aoa3:soulvyre").withNBTCheck("Health", 1.0, "GREATER"); var stimulo = ArmorHandler.createArmorEntity("aoa3:stimulo").withNBTCheck("Health", 1.0, "GREATER"); var stimulosus = ArmorHandler.createArmorEntity("aoa3:stimulosus").withNBTCheck("Health", 1.0, "GREATER"); var sysker = ArmorHandler.createArmorEntity("aoa3:sysker").withNBTCheck("Health", 1.0, "GREATER"); var naga = ArmorHandler.createArmorEntity("twilightforest:naga").withNBTCheck("Health", 1.0, "GREATER"); var lich = ArmorHandler.createArmorEntity("twilightforest:lich").withNBTCheck("Health", 1.0, "GREATER"); var minoshroom = ArmorHandler.createArmorEntity("twilightforest:minoshroom").withNBTCheck("Health", 1.0, "GREATER"); var hydra = ArmorHandler.createArmorEntity("twilightforest:hydra").withNBTCheck("Health", 1.0, "GREATER"); var knightphantom = ArmorHandler.createArmorEntity("twilightforest:knight_phantom").withNBTCheck("Health", 1.0, "GREATER"); var urghast = ArmorHandler.createArmorEntity("twilightforest:ur_ghast").withNBTCheck("Health", 1.0, "GREATER"); var yetialpha = ArmorHandler.createArmorEntity("twilightforest:yeti_alpha").withNBTCheck("Health", 1.0, "GREATER"); var snowqueen = ArmorHandler.createArmorEntity("twilightforest:snow_queen").withNBTCheck("Health", 1.0, "GREATER"); var armoredgiant = ArmorHandler.createArmorEntity("twilightforest:armored_giant").withNBTCheck("Health", 1.0, "GREATER"); var tarantulamother = ArmorHandler.createArmorEntity("erebus:erebus.tarantula_mini_boss").withNBTCheck("Health", 1.0, "GREATER"); var antlionboss = ArmorHandler.createArmorEntity("erebus:erebus.antlion_boss").withNBTCheck("Health", 1.0, "GREATER"); var dreadfulmummy = ArmorHandler.createArmorEntity("thebetweenlands:dreadful_mummy").withNBTCheck("Health", 1.0, "GREATER"); var primordialwisp = ArmorHandler.createArmorEntity("thebetweenlands:primordial_wisp").withNBTCheck("Health", 1.0, "GREATER"); var sludgemenace = ArmorHandler.createArmorEntity("thebetweenlands:sludge_menace").withNBTCheck("Health", 1.0, "GREATER"); var wither = ArmorHandler.createArmorEntity("minecraft:wither").withNBTCheck("Health", 1.0, "GREATER"); var bane = ArmorHandler.createArmorEntity("aoa3:bane").withNBTCheck("Health", 1.0, "GREATER"); var baroness = ArmorHandler.createArmorEntity("aoa3:baroness").withNBTCheck("Health", 1.0, "GREATER"); var clunkhead = ArmorHandler.createArmorEntity("aoa3:clunkhead").withNBTCheck("Health", 1.0, "GREATER"); var coniferon = ArmorHandler.createArmorEntity("aoa3:coniferon").withNBTCheck("Health", 1.0, "GREATER"); var corallus = ArmorHandler.createArmorEntity("aoa3:corallus").withNBTCheck("Health", 1.0, "GREATER"); var cottoncandor = ArmorHandler.createArmorEntity("aoa3:cotton_candor").withNBTCheck("Health", 1.0, "GREATER"); var craexxeus = ArmorHandler.createArmorEntity("aoa3:craexxeus").withNBTCheck("Health", 1.0, "GREATER"); var creep = ArmorHandler.createArmorEntity("aoa3:creep").withNBTCheck("Health", 1.0, "GREATER"); var crystocore = ArmorHandler.createArmorEntity("aoa3:crystocore").withNBTCheck("Health", 1.0, "GREATER"); var dracyon = ArmorHandler.createArmorEntity("aoa3:dracyon").withNBTCheck("Health", 1.0, "GREATER"); var elusive = ArmorHandler.createArmorEntity("aoa3:elusive").withNBTCheck("Health", 1.0, "GREATER"); var flash = ArmorHandler.createArmorEntity("aoa3:flash").withNBTCheck("Health", 1.0, "GREATER"); var goldorth = ArmorHandler.createArmorEntity("aoa3:goldorth").withNBTCheck("Health", 1.0, "GREATER"); var graw = ArmorHandler.createArmorEntity("aoa3:graw").withNBTCheck("Health", 1.0, "GREATER"); var guardian = ArmorHandler.createArmorEntity("aoa3:guardian").withNBTCheck("Health", 1.0, "GREATER"); var gyro = ArmorHandler.createArmorEntity("aoa3:gyro").withNBTCheck("Health", 1.0, "GREATER"); var harkos = ArmorHandler.createArmorEntity("aoa3:harkos").withNBTCheck("Health", 1.0, "GREATER"); var hiveking = ArmorHandler.createArmorEntity("aoa3:hive_king").withNBTCheck("Health", 1.0, "GREATER"); var horon = ArmorHandler.createArmorEntity("aoa3:horon").withNBTCheck("Health", 1.0, "GREATER"); var hydrolisk = ArmorHandler.createArmorEntity("aoa3:hydrolisk").withNBTCheck("Health", 1.0, "GREATER"); var kajaros = ArmorHandler.createArmorEntity("aoa3:kajaros").withNBTCheck("Health", 1.0, "GREATER"); var bambambam = ArmorHandler.createArmorEntity("aoa3:king_bambambam").withNBTCheck("Health", 1.0, "GREATER"); var kingshroomus = ArmorHandler.createArmorEntity("aoa3:king_shroomus").withNBTCheck("Health", 1.0, "GREATER"); var klobber = ArmorHandler.createArmorEntity("aoa3:klobber").withNBTCheck("Health", 1.0, "GREATER"); var kror = ArmorHandler.createArmorEntity("aoa3:kror").withNBTCheck("Health", 1.0, "GREATER"); var mechbot = ArmorHandler.createArmorEntity("aoa3:mechbot").withNBTCheck("Health", 1.0, "GREATER"); var mirage = ArmorHandler.createArmorEntity("aoa3:mirage").withNBTCheck("Health", 1.0, "GREATER"); var miskel = ArmorHandler.createArmorEntity("aoa3:miskel").withNBTCheck("Health", 1.0, "GREATER"); var nethengeic = ArmorHandler.createArmorEntity("aoa3:nethengeic_wither").withNBTCheck("Health", 1.0, "GREATER"); var okazor = ArmorHandler.createArmorEntity("aoa3:okazor").withNBTCheck("Health", 1.0, "GREATER"); var penumbra = ArmorHandler.createArmorEntity("aoa3:penumbra").withNBTCheck("Health", 1.0, "GREATER"); var proshield = ArmorHandler.createArmorEntity("aoa3:proshield").withNBTCheck("Health", 1.0, "GREATER"); var raxxan = ArmorHandler.createArmorEntity("aoa3:raxxan").withNBTCheck("Health", 1.0, "GREATER"); var rockrider = ArmorHandler.createArmorEntity("aoa3:rockrider").withNBTCheck("Health", 1.0, "GREATER"); var shadowlord = ArmorHandler.createArmorEntity("aoa3:shadowlord").withNBTCheck("Health", 1.0, "GREATER"); var silverfoot = ArmorHandler.createArmorEntity("aoa3:silverfoot").withNBTCheck("Health", 1.0, "GREATER"); var skeletron = ArmorHandler.createArmorEntity("aoa3:skeletron").withNBTCheck("Health", 1.0, "GREATER"); var smash = ArmorHandler.createArmorEntity("aoa3:smash").withNBTCheck("Health", 1.0, "GREATER"); var tyrosaur = ArmorHandler.createArmorEntity("aoa3:tyrosaur").withNBTCheck("Health", 1.0, "GREATER"); var vinocorne = ArmorHandler.createArmorEntity("aoa3:vinocorne").withNBTCheck("Health", 1.0, "GREATER"); var visualent = ArmorHandler.createArmorEntity("aoa3:visualent").withNBTCheck("Health", 1.0, "GREATER"); var voxxulon = ArmorHandler.createArmorEntity("aoa3:voxxulon").withNBTCheck("Health", 1.0, "GREATER"); var xxeus = ArmorHandler.createArmorEntity("aoa3:xxeus").withNBTCheck("Health", 1.0, "GREATER"); var glacide = ArmorHandler.createArmorEntity("divinerpg:glacide").withNBTCheck("Health", 1.0, "GREATER"); var eldritchgolem = ArmorHandler.createArmorEntity("thaumcraft:eldritgolem").withNBTCheck("Health", 1.0, "GREATER"); var aoabossesgroup = ArmorHandler.createArmorGroup("aoabossesgroup", 0.9); aoabossesgroup.addEntity(bane); aoabossesgroup.addEntity(baroness); aoabossesgroup.addEntity(clunkhead); aoabossesgroup.addEntity(coniferon); aoabossesgroup.addEntity(corallus); aoabossesgroup.addEntity(cottoncandor); aoabossesgroup.addEntity(craexxeus); aoabossesgroup.addEntity(creep); aoabossesgroup.addEntity(crystocore); aoabossesgroup.addEntity(dracyon); aoabossesgroup.addEntity(elusive); aoabossesgroup.addEntity(flash); aoabossesgroup.addEntity(goldorth); aoabossesgroup.addEntity(graw); aoabossesgroup.addEntity(guardian); aoabossesgroup.addEntity(gyro); aoabossesgroup.addEntity(harkos); aoabossesgroup.addEntity(hiveking); aoabossesgroup.addEntity(horon); aoabossesgroup.addEntity(hydrolisk); aoabossesgroup.addEntity(kajaros); aoabossesgroup.addEntity(bambambam); aoabossesgroup.addEntity(kingshroomus); aoabossesgroup.addEntity(klobber); aoabossesgroup.addEntity(kror); aoabossesgroup.addEntity(mechbot); aoabossesgroup.addEntity(mirage); aoabossesgroup.addEntity(miskel); aoabossesgroup.addEntity(nethengeic); aoabossesgroup.addEntity(okazor); aoabossesgroup.addEntity(penumbra); aoabossesgroup.addEntity(proshield); aoabossesgroup.addEntity(raxxan); aoabossesgroup.addEntity(rockrider); aoabossesgroup.addEntity(shadowlord); aoabossesgroup.addEntity(silverfoot); aoabossesgroup.addEntity(skeletron); aoabossesgroup.addEntity(smash); aoabossesgroup.addEntity(tyrosaur); aoabossesgroup.addEntity(vinocorne); aoabossesgroup.addEntity(visualent); aoabossesgroup.addEntity(xxeus); aoabossesgroup.addEntity(voxxulon); aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.001)); aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.001)); aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.001)); aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.001)); aoabossesgroup.addGameStage("extendedcrafting"); var extcraftinggroup = ArmorHandler.createArmorGroup("extcraftinggroup", 0.9); extcraftinggroup.addEntity(armoredgiant); extcraftinggroup.addEntity(snowqueen); extcraftinggroup.addEntity(yetialpha); extcraftinggroup.addEntity(urghast); extcraftinggroup.addEntity(knightphantom); extcraftinggroup.addEntity(hydra); extcraftinggroup.addEntity(minoshroom); extcraftinggroup.addEntity(lich); extcraftinggroup.addEntity(naga); extcraftinggroup.addEntity(tarantulamother); extcraftinggroup.addEntity(antlionboss); extcraftinggroup.addEntity(dreadfulmummy); extcraftinggroup.addEntity(primordialwisp); extcraftinggroup.addEntity(sludgemenace); extcraftinggroup.addEntity(wither); extcraftinggroup.addEntity(crab); extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.0001)); extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.0001)); extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.0001)); extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.0001)); extcraftinggroup.addGameStage("extendedcrafting"); var bloodmastergroup = ArmorHandler.createArmorGroup("bloodmastergroup", 0.9); bloodmastergroup.addEntity(upzombie); bloodmastergroup.addEntity(upskelly); bloodmastergroup.addEntity(creeper); bloodmastergroup.addEntity(nightfly); bloodmastergroup.addEntity(nightreaper); bloodmastergroup.addEntity(bugeye); bloodmastergroup.addEntity(crab); bloodmastergroup.addEntity(cyclop1); bloodmastergroup.addEntity(cyclop2); bloodmastergroup.addEntity(goblin); bloodmastergroup.addEntity(glacon); bloodmastergroup.addEntity(dicer); bloodmastergroup.addEntity(minerdiv); bloodmastergroup.addEntity(pumpkinspider); bloodmastergroup.addEntity(kingcharger); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.05)); bloodmastergroup.addGameStage("modularstage"); var bloodmastergroupzom = ArmorHandler.createArmorGroup("bloodmastergroupzom", 1.0); bloodmastergroupzom.addEntity(upzombie); bloodmastergroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); bloodmastergroupzom.addGameStage("modularstage"); var bloodmastergroupske = ArmorHandler.createArmorGroup("bloodmastergroupske", 1.0); bloodmastergroupske.addEntity(upskelly); bloodmastergroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); bloodmastergroupske.addGameStage("modularstage"); var divinegroup = ArmorHandler.createArmorGroup("divinegroup", 0.9); divinegroup.addEntity(upzombie); divinegroup.addEntity(upskelly); divinegroup.addEntity(creeper); divinegroup.addEntity(nightfly); divinegroup.addEntity(nightreaper); divinegroup.addEntity(bugeye); divinegroup.addEntity(crab); divinegroup.addEntity(cyclop1); divinegroup.addEntity(cyclop2); divinegroup.addEntity(goblin); divinegroup.addEntity(glacon); divinegroup.addEntity(dicer); divinegroup.addEntity(kingcharger); divinegroup.addEntity(nethengeicbeast); divinegroup.addEntity(sabretooth); divinegroup.addEntity(kaiyu); divinegroup.addEntity(zhinx); divinegroup.addEntity(host); divinegroup.addEntity(arocknid); divinegroup.addEntity(bloodsucker); divinegroup.addEntity(flesh_eater); divinegroup.addEntity(jawe); divinegroup.addEntity(occulent); divinegroup.addEntity(angelica); divinegroup.addEntity(voliant); divinegroup.addEntity(nightwing); divinegroup.addEntity(arkzyne); divinegroup.addEntity(basilisk); divinegroup.addEntity(crusilisk); divinegroup.addEntity(devourer); divinegroup.addEntity(dusteiva); divinegroup.addEntity(duston); divinegroup.addEntity(dust_strider); divinegroup.addEntity(lost_soul); divinegroup.addEntity(lurker); divinegroup.addEntity(merkyre); divinegroup.addEntity(stalker); divinegroup.addEntity(reaver); divinegroup.addEntity(urioh); divinegroup.addEntity(goldum); divinegroup.addEntity(skeledon); divinegroup.addEntity(skelekyte); divinegroup.addEntity(goldus); divinegroup.addEntity(shavo); divinegroup.addEntity(urv); divinegroup.addEntity(visage); divinegroup.addEntity(ghastus); divinegroup.addEntity(bobo); divinegroup.addEntity(chocko); divinegroup.addEntity(happy); divinegroup.addEntity(jumbo); divinegroup.addEntity(koko); divinegroup.addEntity(kranky); divinegroup.addEntity(snappy); divinegroup.addEntity(sticky); divinegroup.addEntity(stitches); divinegroup.addEntity(tipsy); divinegroup.addEntity(eeo); divinegroup.addEntity(halycon); divinegroup.addEntity(dawnlight); divinegroup.addEntity(rainicorn); divinegroup.addEntity(airhead); divinegroup.addEntity(candy_corn); divinegroup.addEntity(cane_bug); divinegroup.addEntity(cherry_blaster); divinegroup.addEntity(gingerbird); divinegroup.addEntity(lollypopper); divinegroup.addEntity(archvine); divinegroup.addEntity(broccohead); divinegroup.addEntity(carrotop); divinegroup.addEntity(corny); divinegroup.addEntity(daysee); divinegroup.addEntity(flowerface); divinegroup.addEntity(pod_plant); divinegroup.addEntity(squasher); divinegroup.addEntity(sunny); divinegroup.addEntity(vine_wizard); divinegroup.addEntity(mechachron); divinegroup.addEntity(mechamaton); divinegroup.addEntity(enforcer); divinegroup.addEntity(mechyon); divinegroup.addEntity(polytom); divinegroup.addEntity(voltron); divinegroup.addEntity(ariel); divinegroup.addEntity(bouncer); divinegroup.addEntity(paladin); divinegroup.addEntity(rune_templar); divinegroup.addEntity(runicorn); divinegroup.addEntity(runicorn_rider); divinegroup.addEntity(runic_guardian); divinegroup.addEntity(runic_lifeform); divinegroup.addEntity(spectral_wizard); divinegroup.addEntity(construct_flight); divinegroup.addEntity(construct_mind); divinegroup.addEntity(construct_range); divinegroup.addEntity(construct_resistance); divinegroup.addEntity(construct_speed); divinegroup.addEntity(construct_strength); divinegroup.addEntity(construct_terror); divinegroup.addEntity(fungat); divinegroup.addEntity(fungback); divinegroup.addEntity(fungik); divinegroup.addEntity(fungock); divinegroup.addEntity(runic_golem); divinegroup.addEntity(alarmo); divinegroup.addEntity(centinel); divinegroup.addEntity(destructor); divinegroup.addEntity(fischer); divinegroup.addEntity(gadgetoid); divinegroup.addEntity(slimer); divinegroup.addEntity(toxxulous); divinegroup.addEntity(amphibior); divinegroup.addEntity(angler); divinegroup.addEntity(mermage); divinegroup.addEntity(muncher); divinegroup.addEntity(neptuno); divinegroup.addEntity(sea_viper); divinegroup.addEntity(faceless_floater); divinegroup.addEntity(grillface); divinegroup.addEntity(hunter); divinegroup.addEntity(silencer); divinegroup.addEntity(shifter); divinegroup.addEntity(skull_creature); divinegroup.addEntity(valkyrie); divinegroup.addEntity(arcbeast); divinegroup.addEntity(arc_flower); divinegroup.addEntity(arcworm); divinegroup.addEntity(axiolight); divinegroup.addEntity(lightwalker); divinegroup.addEntity(luxocron); divinegroup.addEntity(omnilight); divinegroup.addEntity(shyre_knight); divinegroup.addEntity(soulscorne); divinegroup.addEntity(soulvyre); divinegroup.addEntity(stimulo); divinegroup.addEntity(stimulosus); divinegroup.addEntity(sysker); divinegroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.00001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.00001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.00001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.00001)); divinegroup.addGameStage("divinestage"); var divinegroupzom = ArmorHandler.createArmorGroup("divinegroupzom", 1.0); divinegroupzom.addEntity(upzombie); divinegroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.001)); divinegroupzom.addGameStage("divinestage"); var draconicgroup = ArmorHandler.createArmorGroup("draconicgroup", 0.9); draconicgroup.addEntity(upzombie); draconicgroup.addEntity(upskelly); draconicgroup.addEntity(creeper); draconicgroup.addEntity(nightfly); draconicgroup.addEntity(nightreaper); draconicgroup.addEntity(bugeye); draconicgroup.addEntity(crab); draconicgroup.addEntity(cyclop1); draconicgroup.addEntity(cyclop2); draconicgroup.addEntity(goblin); draconicgroup.addEntity(glacon); draconicgroup.addEntity(dicer); draconicgroup.addEntity(minerdiv); draconicgroup.addEntity(kingcharger); draconicgroup.addEntity(nethengeicbeast); draconicgroup.addEntity(sabretooth); draconicgroup.addEntity(kaiyu); draconicgroup.addEntity(zhinx); draconicgroup.addEntity(host); draconicgroup.addEntity(arocknid); draconicgroup.addEntity(bloodsucker); draconicgroup.addEntity(flesh_eater); draconicgroup.addEntity(jawe); draconicgroup.addEntity(occulent); draconicgroup.addEntity(angelica); draconicgroup.addEntity(voliant); draconicgroup.addEntity(nightwing); draconicgroup.addEntity(arkzyne); draconicgroup.addEntity(basilisk); draconicgroup.addEntity(crusilisk); draconicgroup.addEntity(devourer); draconicgroup.addEntity(dusteiva); draconicgroup.addEntity(duston); draconicgroup.addEntity(dust_strider); draconicgroup.addEntity(lost_soul); draconicgroup.addEntity(lurker); draconicgroup.addEntity(merkyre); draconicgroup.addEntity(stalker); draconicgroup.addEntity(reaver); draconicgroup.addEntity(urioh); draconicgroup.addEntity(goldum); draconicgroup.addEntity(skeledon); draconicgroup.addEntity(skelekyte); draconicgroup.addEntity(goldus); draconicgroup.addEntity(shavo); draconicgroup.addEntity(urv); draconicgroup.addEntity(visage); draconicgroup.addEntity(ghastus); draconicgroup.addEntity(bobo); draconicgroup.addEntity(chocko); draconicgroup.addEntity(happy); draconicgroup.addEntity(jumbo); draconicgroup.addEntity(koko); draconicgroup.addEntity(kranky); draconicgroup.addEntity(snappy); draconicgroup.addEntity(sticky); draconicgroup.addEntity(stitches); draconicgroup.addEntity(tipsy); draconicgroup.addEntity(eeo); draconicgroup.addEntity(halycon); draconicgroup.addEntity(dawnlight); draconicgroup.addEntity(rainicorn); draconicgroup.addEntity(airhead); draconicgroup.addEntity(candy_corn); draconicgroup.addEntity(cane_bug); draconicgroup.addEntity(cherry_blaster); draconicgroup.addEntity(gingerbird); draconicgroup.addEntity(lollypopper); draconicgroup.addEntity(archvine); draconicgroup.addEntity(broccohead); draconicgroup.addEntity(carrotop); draconicgroup.addEntity(corny); draconicgroup.addEntity(daysee); draconicgroup.addEntity(flowerface); draconicgroup.addEntity(pod_plant); draconicgroup.addEntity(squasher); draconicgroup.addEntity(sunny); draconicgroup.addEntity(vine_wizard); draconicgroup.addEntity(mechachron); draconicgroup.addEntity(mechamaton); draconicgroup.addEntity(enforcer); draconicgroup.addEntity(mechyon); draconicgroup.addEntity(polytom); draconicgroup.addEntity(voltron); draconicgroup.addEntity(ariel); draconicgroup.addEntity(bouncer); draconicgroup.addEntity(paladin); draconicgroup.addEntity(rune_templar); draconicgroup.addEntity(runicorn); draconicgroup.addEntity(runicorn_rider); draconicgroup.addEntity(runic_guardian); draconicgroup.addEntity(runic_lifeform); draconicgroup.addEntity(spectral_wizard); draconicgroup.addEntity(construct_flight); draconicgroup.addEntity(construct_mind); draconicgroup.addEntity(construct_range); draconicgroup.addEntity(construct_resistance); draconicgroup.addEntity(construct_speed); draconicgroup.addEntity(construct_strength); draconicgroup.addEntity(construct_terror); draconicgroup.addEntity(fungat); draconicgroup.addEntity(fungback); draconicgroup.addEntity(fungik); draconicgroup.addEntity(fungock); draconicgroup.addEntity(runic_golem); draconicgroup.addEntity(alarmo); draconicgroup.addEntity(centinel); draconicgroup.addEntity(destructor); draconicgroup.addEntity(fischer); draconicgroup.addEntity(gadgetoid); draconicgroup.addEntity(slimer); draconicgroup.addEntity(toxxulous); draconicgroup.addEntity(amphibior); draconicgroup.addEntity(angler); draconicgroup.addEntity(mermage); draconicgroup.addEntity(muncher); draconicgroup.addEntity(neptuno); draconicgroup.addEntity(sea_viper); draconicgroup.addEntity(faceless_floater); draconicgroup.addEntity(grillface); draconicgroup.addEntity(hunter); draconicgroup.addEntity(silencer); draconicgroup.addEntity(shifter); draconicgroup.addEntity(skull_creature); draconicgroup.addEntity(valkyrie); draconicgroup.addEntity(arcbeast); draconicgroup.addEntity(arc_flower); draconicgroup.addEntity(arcworm); draconicgroup.addEntity(axiolight); draconicgroup.addEntity(lightwalker); draconicgroup.addEntity(luxocron); draconicgroup.addEntity(omnilight); draconicgroup.addEntity(shyre_knight); draconicgroup.addEntity(soulscorne); draconicgroup.addEntity(soulvyre); draconicgroup.addEntity(stimulo); draconicgroup.addEntity(stimulosus); draconicgroup.addEntity(sysker); draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.0001)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.0001)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.0001)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.0001)); draconicgroup.addGameStage("draconicstage"); var avaritiagroup = ArmorHandler.createArmorGroup("avaritiagroup", 0.9); avaritiagroup.addEntity(upzombie); avaritiagroup.addEntity(upskelly); avaritiagroup.addEntity(creeper); avaritiagroup.addEntity(nightfly); avaritiagroup.addEntity(nightreaper); avaritiagroup.addEntity(bugeye); avaritiagroup.addEntity(crab); avaritiagroup.addEntity(cyclop1); avaritiagroup.addEntity(cyclop2); avaritiagroup.addEntity(goblin); avaritiagroup.addEntity(glacon); avaritiagroup.addEntity(dicer); avaritiagroup.addEntity(minerdiv); avaritiagroup.addEntity(kingcharger); avaritiagroup.addEntity(nethengeicbeast); avaritiagroup.addEntity(sabretooth); avaritiagroup.addEntity(kaiyu); avaritiagroup.addEntity(zhinx); avaritiagroup.addEntity(host); avaritiagroup.addEntity(arocknid); avaritiagroup.addEntity(bloodsucker); avaritiagroup.addEntity(flesh_eater); avaritiagroup.addEntity(jawe); avaritiagroup.addEntity(occulent); avaritiagroup.addEntity(angelica); avaritiagroup.addEntity(voliant); avaritiagroup.addEntity(nightwing); avaritiagroup.addEntity(arkzyne); avaritiagroup.addEntity(basilisk); avaritiagroup.addEntity(crusilisk); avaritiagroup.addEntity(devourer); avaritiagroup.addEntity(dusteiva); avaritiagroup.addEntity(duston); avaritiagroup.addEntity(dust_strider); avaritiagroup.addEntity(lost_soul); avaritiagroup.addEntity(lurker); avaritiagroup.addEntity(merkyre); avaritiagroup.addEntity(stalker); avaritiagroup.addEntity(reaver); avaritiagroup.addEntity(urioh); avaritiagroup.addEntity(goldum); avaritiagroup.addEntity(skeledon); avaritiagroup.addEntity(skelekyte); avaritiagroup.addEntity(goldus); avaritiagroup.addEntity(shavo); avaritiagroup.addEntity(urv); avaritiagroup.addEntity(visage); avaritiagroup.addEntity(ghastus); avaritiagroup.addEntity(bobo); avaritiagroup.addEntity(chocko); avaritiagroup.addEntity(happy); avaritiagroup.addEntity(jumbo); avaritiagroup.addEntity(koko); avaritiagroup.addEntity(kranky); avaritiagroup.addEntity(snappy); avaritiagroup.addEntity(sticky); avaritiagroup.addEntity(stitches); avaritiagroup.addEntity(tipsy); avaritiagroup.addEntity(eeo); avaritiagroup.addEntity(halycon); avaritiagroup.addEntity(dawnlight); avaritiagroup.addEntity(rainicorn); avaritiagroup.addEntity(airhead); avaritiagroup.addEntity(candy_corn); avaritiagroup.addEntity(cane_bug); avaritiagroup.addEntity(cherry_blaster); avaritiagroup.addEntity(gingerbird); avaritiagroup.addEntity(lollypopper); avaritiagroup.addEntity(archvine); avaritiagroup.addEntity(broccohead); avaritiagroup.addEntity(carrotop); avaritiagroup.addEntity(corny); avaritiagroup.addEntity(daysee); avaritiagroup.addEntity(flowerface); avaritiagroup.addEntity(pod_plant); avaritiagroup.addEntity(squasher); avaritiagroup.addEntity(sunny); avaritiagroup.addEntity(vine_wizard); avaritiagroup.addEntity(mechachron); avaritiagroup.addEntity(mechamaton); avaritiagroup.addEntity(enforcer); avaritiagroup.addEntity(mechyon); avaritiagroup.addEntity(polytom); avaritiagroup.addEntity(voltron); avaritiagroup.addEntity(ariel); avaritiagroup.addEntity(bouncer); avaritiagroup.addEntity(paladin); avaritiagroup.addEntity(rune_templar); avaritiagroup.addEntity(runicorn); avaritiagroup.addEntity(runicorn_rider); avaritiagroup.addEntity(runic_guardian); avaritiagroup.addEntity(runic_lifeform); avaritiagroup.addEntity(spectral_wizard); avaritiagroup.addEntity(construct_flight); avaritiagroup.addEntity(construct_mind); avaritiagroup.addEntity(construct_range); avaritiagroup.addEntity(construct_resistance); avaritiagroup.addEntity(construct_speed); avaritiagroup.addEntity(construct_strength); avaritiagroup.addEntity(construct_terror); avaritiagroup.addEntity(fungat); avaritiagroup.addEntity(fungback); avaritiagroup.addEntity(fungik); avaritiagroup.addEntity(fungock); avaritiagroup.addEntity(runic_golem); avaritiagroup.addEntity(alarmo); avaritiagroup.addEntity(centinel); avaritiagroup.addEntity(destructor); avaritiagroup.addEntity(fischer); avaritiagroup.addEntity(gadgetoid); avaritiagroup.addEntity(slimer); avaritiagroup.addEntity(toxxulous); avaritiagroup.addEntity(amphibior); avaritiagroup.addEntity(angler); avaritiagroup.addEntity(mermage); avaritiagroup.addEntity(muncher); avaritiagroup.addEntity(neptuno); avaritiagroup.addEntity(sea_viper); avaritiagroup.addEntity(faceless_floater); avaritiagroup.addEntity(grillface); avaritiagroup.addEntity(hunter); avaritiagroup.addEntity(silencer); avaritiagroup.addEntity(shifter); avaritiagroup.addEntity(skull_creature); avaritiagroup.addEntity(valkyrie); avaritiagroup.addEntity(arcbeast); avaritiagroup.addEntity(arc_flower); avaritiagroup.addEntity(arcworm); avaritiagroup.addEntity(axiolight); avaritiagroup.addEntity(lightwalker); avaritiagroup.addEntity(luxocron); avaritiagroup.addEntity(omnilight); avaritiagroup.addEntity(shyre_knight); avaritiagroup.addEntity(soulscorne); avaritiagroup.addEntity(soulvyre); avaritiagroup.addEntity(stimulo); avaritiagroup.addEntity(stimulosus); avaritiagroup.addEntity(sysker); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.00001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.00001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.00001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.00001)); avaritiagroup.addGameStage("brightsteelforging"); var hardmodezom = ArmorHandler.createArmorGroup("hardmodezom", 1.0); hardmodezom.addEntity(upzombie); hardmodezom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.005)); hardmodezom.addGameStage("hardmode"); var hardmodegroup = ArmorHandler.createArmorGroup("hardmodegroup", 1.0); hardmodegroup.addEntity(upzombie); hardmodegroup.addEntity(upskelly); hardmodegroup.addEntity(creeper); hardmodegroup.addEntity(nightfly); hardmodegroup.addEntity(nightreaper); hardmodegroup.addEntity(bugeye); hardmodegroup.addEntity(crab); hardmodegroup.addEntity(cyclop1); hardmodegroup.addEntity(cyclop2); hardmodegroup.addEntity(goblin); hardmodegroup.addEntity(glacon); hardmodegroup.addEntity(dicer); hardmodegroup.addEntity(minerdiv); hardmodegroup.addEntity(kingcharger); hardmodegroup.addEntity(nethengeicbeast); hardmodegroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.0)); hardmodegroup.addArmor(ArmorHandler.createArmorSlot("chest", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.0)); hardmodegroup.addArmor(ArmorHandler.createArmorSlot("legs", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.0)); hardmodegroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.0)); hardmodegroup.addGameStage("hardmode"); var hardmodegroupmid = ArmorHandler.createArmorGroup("hardmodegroupmid", 1.0); hardmodegroupmid.addEntity(sabretooth); hardmodegroupmid.addEntity(kaiyu); hardmodegroupmid.addEntity(zhinx); hardmodegroupmid.addEntity(host); hardmodegroupmid.addEntity(arocknid); hardmodegroupmid.addEntity(bloodsucker); hardmodegroupmid.addEntity(flesh_eater); hardmodegroupmid.addEntity(jawe); hardmodegroupmid.addEntity(occulent); hardmodegroupmid.addEntity(angelica); hardmodegroupmid.addEntity(voliant); hardmodegroupmid.addEntity(nightwing); hardmodegroupmid.addEntity(arkzyne); hardmodegroupmid.addEntity(basilisk); hardmodegroupmid.addEntity(crusilisk); hardmodegroupmid.addEntity(devourer); hardmodegroupmid.addEntity(dusteiva); hardmodegroupmid.addEntity(duston); hardmodegroupmid.addEntity(dust_strider); hardmodegroupmid.addEntity(lost_soul); hardmodegroupmid.addEntity(lurker); hardmodegroupmid.addEntity(merkyre); hardmodegroupmid.addEntity(stalker); hardmodegroupmid.addEntity(reaver); hardmodegroupmid.addEntity(urioh); hardmodegroupmid.addEntity(goldum); hardmodegroupmid.addEntity(skeledon); hardmodegroupmid.addEntity(skelekyte); hardmodegroupmid.addEntity(goldus); hardmodegroupmid.addEntity(shavo); hardmodegroupmid.addEntity(urv); hardmodegroupmid.addEntity(visage); hardmodegroupmid.addEntity(ghastus); hardmodegroupmid.addEntity(bobo); hardmodegroupmid.addEntity(chocko); hardmodegroupmid.addEntity(happy); hardmodegroupmid.addEntity(jumbo); hardmodegroupmid.addEntity(koko); hardmodegroupmid.addEntity(kranky); hardmodegroupmid.addEntity(snappy); hardmodegroupmid.addEntity(sticky); hardmodegroupmid.addEntity(stitches); hardmodegroupmid.addEntity(tipsy); hardmodegroupmid.addEntity(eeo); hardmodegroupmid.addEntity(halycon); hardmodegroupmid.addEntity(dawnlight); hardmodegroupmid.addEntity(rainicorn); hardmodegroupmid.addEntity(airhead); hardmodegroupmid.addEntity(candy_corn); hardmodegroupmid.addEntity(cane_bug); hardmodegroupmid.addEntity(cherry_blaster); hardmodegroupmid.addEntity(gingerbird); hardmodegroupmid.addEntity(lollypopper); hardmodegroupmid.addEntity(archvine); hardmodegroupmid.addEntity(broccohead); hardmodegroupmid.addEntity(carrotop); hardmodegroupmid.addEntity(corny); hardmodegroupmid.addEntity(daysee); hardmodegroupmid.addEntity(flowerface); hardmodegroupmid.addEntity(pod_plant); hardmodegroupmid.addEntity(squasher); hardmodegroupmid.addEntity(sunny); hardmodegroupmid.addEntity(vine_wizard); hardmodegroupmid.addEntity(mechachron); hardmodegroupmid.addEntity(mechamaton); hardmodegroupmid.addEntity(enforcer); hardmodegroupmid.addEntity(mechyon); hardmodegroupmid.addEntity(polytom); hardmodegroupmid.addEntity(voltron); hardmodegroupmid.addEntity(ariel); hardmodegroupmid.addEntity(bouncer); hardmodegroupmid.addEntity(paladin); hardmodegroupmid.addEntity(rune_templar); hardmodegroupmid.addEntity(runicorn); hardmodegroupmid.addEntity(runicorn_rider); hardmodegroupmid.addEntity(runic_guardian); hardmodegroupmid.addEntity(runic_lifeform); hardmodegroupmid.addEntity(spectral_wizard); hardmodegroupmid.addEntity(construct_flight); hardmodegroupmid.addEntity(construct_mind); hardmodegroupmid.addEntity(construct_range); hardmodegroupmid.addEntity(construct_resistance); hardmodegroupmid.addEntity(construct_speed); hardmodegroupmid.addEntity(construct_strength); hardmodegroupmid.addEntity(construct_terror); hardmodegroupmid.addEntity(fungat); hardmodegroupmid.addEntity(fungback); hardmodegroupmid.addEntity(fungik); hardmodegroupmid.addEntity(fungock); hardmodegroupmid.addEntity(runic_golem); hardmodegroupmid.addEntity(alarmo); hardmodegroupmid.addEntity(centinel); hardmodegroupmid.addEntity(destructor); hardmodegroupmid.addEntity(fischer); hardmodegroupmid.addEntity(gadgetoid); hardmodegroupmid.addEntity(slimer); hardmodegroupmid.addEntity(toxxulous); hardmodegroupmid.addEntity(amphibior); hardmodegroupmid.addEntity(angler); hardmodegroupmid.addEntity(mermage); hardmodegroupmid.addEntity(muncher); hardmodegroupmid.addEntity(neptuno); hardmodegroupmid.addEntity(sea_viper); hardmodegroupmid.addEntity(faceless_floater); hardmodegroupmid.addEntity(grillface); hardmodegroupmid.addEntity(hunter); hardmodegroupmid.addEntity(silencer); hardmodegroupmid.addEntity(shifter); hardmodegroupmid.addEntity(skull_creature); hardmodegroupmid.addEntity(valkyrie); hardmodegroupmid.addEntity(arcbeast); hardmodegroupmid.addEntity(arc_flower); hardmodegroupmid.addEntity(arcworm); hardmodegroupmid.addEntity(axiolight); hardmodegroupmid.addEntity(lightwalker); hardmodegroupmid.addEntity(luxocron); hardmodegroupmid.addEntity(omnilight); hardmodegroupmid.addEntity(shyre_knight); hardmodegroupmid.addEntity(soulscorne); hardmodegroupmid.addEntity(soulvyre); hardmodegroupmid.addEntity(stimulo); hardmodegroupmid.addEntity(stimulosus); hardmodegroupmid.addEntity(sysker); hardmodegroupmid.addArmor(ArmorHandler.createArmorSlot("head", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.05)); hardmodegroupmid.addArmor(ArmorHandler.createArmorSlot("chest", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.05)); hardmodegroupmid.addArmor(ArmorHandler.createArmorSlot("legs", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.05)); hardmodegroupmid.addArmor(ArmorHandler.createArmorSlot("feet", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 20 as short, id: 7 as short}]}), 1, 0.05)); hardmodegroupmid.addGameStage("hardmode"); var ardmodegroupglacide = ArmorHandler.createArmorGroup("ardmodegroupglacide", 1.0); ardmodegroupglacide.addEntity(glacide); ardmodegroupglacide.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 1.0)); ardmodegroupglacide.addGameStage("hardmode"); var hardmodegroupeldgolem = ArmorHandler.createArmorGroup("hardmodegroupeldgolem", 1.0); hardmodegroupeldgolem.addEntity(eldritchgolem); hardmodegroupeldgolem.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.9)); hardmodegroupeldgolem.addGameStage("hardmode"); var hardmodegroupcarrotop = ArmorHandler.createArmorGroup("hardmodegroupcarrotop", 1.0); hardmodegroupcarrotop.addEntity(carrotop); hardmodegroupcarrotop.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 1.0)); hardmodegroupcarrotop.addGameStage("hardmode"); var lostcitiesgroup = ArmorHandler.createArmorGroup("lostcitiesgroup", 1.0); lostcitiesgroup.addEntity(upzombie); lostcitiesgroup.addEntity(upskelly); lostcitiesgroup.addArmor(ArmorHandler.createArmorSlot("head", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 100 as short, id: 7 as short}]}), 1, 0.05)); lostcitiesgroup.addArmor(ArmorHandler.createArmorSlot("chest", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 100 as short, id: 7 as short}]}), 1, 0.05)); lostcitiesgroup.addArmor(ArmorHandler.createArmorSlot("legs", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 100 as short, id: 7 as short}]}), 1, 0.05)); lostcitiesgroup.addArmor(ArmorHandler.createArmorSlot("feet", .withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 100 as short, id: 7 as short}]}), 1, 0.05)); lostcitiesgroup.addGameStage("lostcitiesstage");