import crafttweaker.item.IItemCondition; .addTooltip(format.red("Gain random amounts of durability, speed, and damage over time.")); .addTooltip(format.red("Extra damage to flying entities")); .addTooltip(format.red("Chance every tick to cure poison")); .addTooltip(format.red("Adds increasing levels of Wither to foe")); .addTooltip(format.red("Makes you mine at normal speed underwater and let you mine faster when raining")); .addTooltip(format.red("Mining speed and damage increases based on biome temperature")); .addTooltip(format.red("If the dropped block / item is smeltable, it will drop it smelted")); .addTooltip(format.red("5% chance when hitting a mob or 0.5% when mining a block to get a bacon")); .addTooltip(format.red("20% chance to deal an additional 3 damage")); .addTooltip(format.red("Sets target on fire")); .addTooltip(format.red("Sometimes spawns “Blind Bandit” who uses armor-piercing attacks on hostile mobs")); .addTooltip(format.red("Ice dragon frost damage for 15 seconds")); .addTooltip(format.red("Mobs have an extra chance of dropping bloodlusts")); .addTooltip(format.red("Higher durability")); .addTooltip(format.red("Deals additional damage to non-arthropod creatures")); .addTooltip(format.red("Modifier slots increase greatly per level")); .addTooltip(format.red("Spawn a vespa larva while hitting or mining")); .addTooltip(format.red("Allows to set portals and teleport")); .addTooltip(format.red("When you use this tool, lightning happens all around you. When attacking an enemy, lightning strikes it.")); .addTooltip(format.red("Bonus durability when repairing")); .addTooltip(format.red("Reduced durability")); .addTooltip(format.red("Chance to drop mob chunks")); .addTooltip(format.red("Extra damage if target is at full health")); .addTooltip(format.red("Gives the coralium plague")); .addTooltip(format.red("Increases tool efficiency when not touching the ground")); .addTooltip(format.red("Always Crit!!")); .addTooltip(format.red("Extra damage against mobs with no armor")); .addTooltip(format.red("The tool breaks non-specific blocks faster (axe breaks stone fast), and stacks with mining speed.")); .addTooltip(format.red("Mobs nearby have a chance of taking damage")); .addTooltip(format.red("Gives blindness and wither to hit enemies")); .addTooltip(format.red("Supreme leaders mobs will explode nearby enemies on hit")); .addTooltip(format.red("Chance to use less durability. Chance exponentially increases as the tool gets more damaged")); .addTooltip(format.red("Bonus damage to non-overworld mobs")); .addTooltip(format.red("Mined items are teleported in your inventory")); .addTooltip(format.red("Increases durability gained while repairing")); .addTooltip(format.red("Gives the dread plague")); .addTooltip(format.red("10% chance to use double durability, 40% chance to use no durability.")); .addTooltip(format.red("1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.")); .addTooltip(format.red("Breaks all gravity blocks above the block you just mined")); .addTooltip(format.red("Prevent an enderman from teleporting for 5 seconds after hitting it.")); .addTooltip(format.red("Projectiles hit instantly (it can be laggy if you shoot fast)")); .addTooltip(format.red("Increases efficiency and damage consuming energy")); .addTooltip(format.red("Consumes energy to gain durability")); .addTooltip(format.red("Prevents gravity blocks from falling")); .addTooltip(format.red("Gives bad luck")); .addTooltip(format.red("Each hit has a chance to amplify negative effects present on mob")); .addTooltip(format.red("Bonux XP when mining and killing mobs")); .addTooltip(format.red("Gives hunger, restores 1 hunger when mining blocks and hitting non-undead mobs")); .addTooltip(format.red("Additional damage if target is on fire")); .addTooltip(format.red("Sets attackers on fire while blocking.")); .addTooltip(format.red("Bonus 1.5 damage.")); .addTooltip(format.red("Slows hit mobs, effect stacks the more you hit them")); .addTooltip(format.red("Can store fruits (up to 5)")); .addTooltip(format.red("If a mob damages you while you are sneaking, it gets slowness")); .addTooltip(format.red("Chance of dropping glitch hearts")); .addTooltip(format.red("Unlock the ability to transfer items to a block with an inventory. Shift-right click the chosen block with the item with this trait in order to bind it")); .addTooltip(format.red("Exclusive to boots. When the user is in the darkness, the trait automatically places a glowing slime ball. ")); .addTooltip(format.red("Thanks to Luctor for writing some of these!")); .addTooltip(format.red("Explosions on nearby mobs, with a chance of healing you")); .addTooltip(format.red("If a mob is nearby others of the same type, it gets extra damage")); .addTooltip(format.red("Heals mobs instead of hurting them")); .addTooltip(format.red("Prevents the player from getting knocked back")); .addTooltip(format.red("Adds +2 damage (1 heart) against non-nether enities.")); .addTooltip(format.red("Drops bones and bonemeal while breaking blocks")); .addTooltip(format.red("Bonus 4 damage against non-arthropods, 8 damage against death worms")); .addTooltip(format.red("Inflicts weakness and extra damage against undeads")); .addTooltip(format.red("Makes you invisible and gives glowing to nearby mobs")); .addTooltip(format.red("Increased attunement effects")); .addTooltip(format.red("Much faster mining speed when you are on fire")); .addTooltip(format.red("Dragon fire damage for 15 seconds")); .addTooltip(format.red("Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).")); .addTooltip(format.red("Has a small chance of instantly killing either you or your enemy")); .addTooltip(format.red("Stops the natural healing of enemies for a few seconds")); .addTooltip(format.red("Gains bonus damage when tool is damaged. The more damaged it is (difference, not percentage), the more damage it deals.")); .addTooltip(format.red("Poisons creatures when hit")); .addTooltip(format.red("Hit enemies have a chance of being launched upwards")); .addTooltip(format.red("Bonus 10% mining speed, attack speed, bow draw speed.")); .addTooltip(format.red("Repairs itself from soul network")); .addTooltip(format.red("Random chance of breaking")); .addTooltip(format.red("Adds 3 extra modifiers")); .addTooltip(format.red("Pulls in items from ~2 blocks away when used.")); .addTooltip(format.red("Consumes mana instead of durability")); .addTooltip(format.red("Higher efficiency and damage consuming mana")); .addTooltip(format.red("Consumes mana to gain durability")); .addTooltip(format.red("Higher efficiency")); .addTooltip(format.red("Turns stone into diamond and gold ores")); .addTooltip(format.red("Extra modifier slot")); .addTooltip(format.red("When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.")); .addTooltip(format.red("Bonus magic damage, up to 5")); .addTooltip(format.red("Tool plays music")); .addTooltip(format.red("Chance of healing you and dropping bread after killing enemies")); .addTooltip(format.red("Chance of seeting enemy on fire, give you speed, or strength")); .addTooltip(format.red("Chance of healing you and setting enemy on fire")); .addTooltip(format.red("25% chance to half an enemy's health")); .addTooltip(format.red("Higher damage the more health you are missing")); .addTooltip(format.red("10% chance to consume mined stone-type blocks to restore 5 durability.")); .addTooltip(format.red("Applies poison for 5 seconds on damage.")); .addTooltip(format.red("Lets you capture mobs using shift + right click")); .addTooltip(format.red("Higher damage and efficiency with higher light level")); .addTooltip(format.red("Higher speed the less health you have")); .addTooltip(format.red("Deals armor-piercing damage to enemies hit and to player when mining.")); .addTooltip(format.red("Random chance of dropping prosperity shards")); .addTooltip(format.red("Increases damage and efficiency consuming psi")); .addTooltip(format.red("Consumes psi to gain durability")); .addTooltip(format.red("Deals 25% mode damage to dread-plagued enemies")); .addTooltip(format.red("Generate radiation")); .addTooltip(format.red("Thorns while tool is in hotbar")); .addTooltip(format.red("Armor-piercing damage")); .addTooltip(format.red("Converts part of your damage into magic damage")); .addTooltip(format.red("Uses mana to repair, summon dark pixies when attacking")); .addTooltip(format.red("Applies bleeding for 6 seconds.")); .addTooltip(format.red("Chance of enemies being struck by lightning")); .addTooltip(format.red("Builds electric charge as you move. Deals 5 bonus damage and gives haste when fully charged.")); .addTooltip(format.red("Toll will not lose durability under sunlight")); .addTooltip(format.red("Crits do 20% more damage")); .addTooltip(format.red("0.3% chance to summon a small slime corresponding to the color of the tool part")); .addTooltip(format.red("Lets you launch other entities")); .addTooltip(format.red("Consumes all durability to fully heal you if you are about to die")); .addTooltip(format.red("Adds 3 modifiers")); .addTooltip(format.red("Regenerates soul power while mining")); .addTooltip(format.red("Regenerates soul power based on damage dealt")); .addTooltip(format.red("The lower your health, the higher your damage")); .addTooltip(format.red("Enemies that touch you while blocking take damage.")); .addTooltip(format.red("Attacks apply a level of 'Splintering', up to 5 levels. Deal +0.3 bonus damage per level of Splintering.")); .addTooltip(format.red("Tool has silk touch but doesn't do damage.")); .addTooltip(format.red("Randomly gives strength")); .addTooltip(format.red("Lets you set a portal, will consume 32 enori crystals and teleport you there if you are about to die")); .addTooltip(format.red("Makes blocking even more effective")); .addTooltip(format.red("Mines faster the lower the durability")); .addTooltip(format.red("Extra damage if other players are nearby")); .addTooltip(format.red("Bonus damage to enemies on fire")); .addTooltip(format.red("Tool has chance of losing durability and restore hunger, bacon can drop from broken blocks and hit mobs")); .addTooltip(format.red("Extra healing while holding tool in hand")); .addTooltip(format.red("Extra modifiers based on the number of other thaumic parts")); .addTooltip(format.red("Applies slowness in hot biomes, or burning in cold biomes")); .addTooltip(format.red("Releases a toxic cloud when critically-hitting enemies")); .addTooltip(format.red("Tool makes charger sounds")); .addTooltip(format.red("Higher speed and damage in the twilight forest")); .addTooltip(format.red("Applies weakness and extra damage to non-undead mobs")); .addTooltip(format.red("Mines blocks with lower mining level exponentially faster")); .addTooltip(format.red("Chance of healing you")); .addTooltip(format.red("Chance to teleport enemies away")); .addTooltip(format.red("Extra kills into your soul shards")); .addTooltip(format.red("Bonus damage against players")); .addTooltip(format.red("Breaks all blocks quickly")); .addTooltip(format.red("25% bonus experience")); .addTooltip(format.red("Sends weird messages in chat")); .addTooltip(format.red("Applies wither")); .addTooltip(format.red("Bonus 1 modifier. If the whole tool is made of paper, you gain 2 modifiers.")); .addTooltip(format.red("Deals more damage based on a mob's missing HP")); .addTooltip(format.red("Auto repairs tool using steeleaves from hotbar(dosen't consume), the more leaves, the faster the repair speed")); .addTooltip(format.red("Projectiles will not be effected by gravity")); .addTooltip(format.red("Extra five damage when in the shadow")); .addTooltip(format.red("Chance of removing an armor piece on critical hits")); .addTooltip(format.red("Extra five damage while riding a mount")); .addTooltip(format.red("Enemies are hit by lightning strikes")); .addTooltip(format.red("Life-steal")); .addTooltip(format.red("Mobs drop will")); .addTooltip(format.red("Less knockback for you, more for your attacher")); .addTooltip(format.red("Broken blocks have a chance of dropping XP (I: 50%, II: 75%, III: 87.5%)")); .addTooltip(format.red("Broken blocks have a chance of dropping Arcanium #EMCless")); .addTooltip(format.red("Chance of dropping the corresponding Matter when hitting mobs #EMCless")); .addTooltip(format.red("Chance of dropping the corresponding Matter when hitting mobs #EMCless")); .addTooltip(format.red("Chance of dropping the corresponding Matter when hitting mobs #EMCless")); .addTooltip(format.red("Chance of dropping Soul Fragments when breaking blocks")); .addTooltip(format.red("When breaking blocks, chance of dropping Arcanium blocks (increased up to level 10); low chance of dropping Arcanium Clusters")); .addTooltip(format.red("Chance of dropping Hard Bones when hitting mobs"));