import mods.armoreablemobs.ArmorHandler; import mods.armoreablemobs.ArmorEntity; import mods.armoreablemobs.ArmorSlot; import mods.armoreablemobs.ArmorGroup; var upzombie = ArmorHandler.createArmorEntity("minecraft:zombie").withNBTCheck("Health", 10.0, "GREATER"); var upskelly = ArmorHandler.createArmorEntity("minecraft:skeleton").withNBTCheck("Health", 10.0, "GREATER"); var creeper = ArmorHandler.createArmorEntity("minecraft:creeper").withNBTCheck("Health", 10.0, "GREATER"); var nightfly = ArmorHandler.createArmorEntity("aoa3:nightfly").withNBTCheck("Health", 1.0, "GREATER"); var nightreaper = ArmorHandler.createArmorEntity("aoa3:night_reaper").withNBTCheck("Health", 1.0, "GREATER"); var bugeye = ArmorHandler.createArmorEntity("aoa3:bugeye").withNBTCheck("Health", 1.0, "GREATER"); var crab = ArmorHandler.createArmorEntity("divinerpg:crab").withNBTCheck("Health", 1.0, "GREATER"); var cyclop1 = ArmorHandler.createArmorEntity("aoa3:cyclops").withNBTCheck("Health", 1.0, "GREATER"); var cyclop2 = ArmorHandler.createArmorEntity("divinerpg:cyclops").withNBTCheck("Health", 1.0, "GREATER"); var goblin = ArmorHandler.createArmorEntity("aoa3:goblin").withNBTCheck("Health", 1.0, "GREATER"); var glacon = ArmorHandler.createArmorEntity("divinerpg:glacon").withNBTCheck("Health", 1.0, "GREATER"); var minerdiv = ArmorHandler.createArmorEntity("divinerpg:miner").withNBTCheck("Health", 1.0, "GREATER"); var dicer = ArmorHandler.createArmorEntity("aoa3:dicer").withNBTCheck("Health", 1.0, "GREATER"); var pumpkinspider = ArmorHandler.createArmorEntity("divinerpg:pumpkin_spider").withNBTCheck("Health", 1.0, "GREATER"); ////////////////// var kingcharger = ArmorHandler.createArmorEntity("aoa3:king_charger").withNBTCheck("Health", 1.0, "GREATER"); var nethengeicbeast = ArmorHandler.createArmorEntity("aoa3:nethengeic_beast").withNBTCheck("Health", 1.0, "GREATER"); var sabretooth = ArmorHandler.createArmorEntity("aoa3:sabretooth").withNBTCheck("Health", 1.0, "GREATER"); var kaiyu = ArmorHandler.createArmorEntity("aoa3:kaiyu").withNBTCheck("Health", 1.0, "GREATER"); var zhinx = ArmorHandler.createArmorEntity("aoa3:zhinx").withNBTCheck("Health", 1.0, "GREATER"); var host = ArmorHandler.createArmorEntity("aoa3:host").withNBTCheck("Health", 1.0, "GREATER"); var arocknid = ArmorHandler.createArmorEntity("aoa3:arocknid").withNBTCheck("Health", 1.0, "GREATER"); var bloodsucker = ArmorHandler.createArmorEntity("aoa3:bloodsucker").withNBTCheck("Health", 1.0, "GREATER"); var flesh_eater = ArmorHandler.createArmorEntity("aoa3:flesh_eater").withNBTCheck("Health", 1.0, "GREATER"); var jawe = ArmorHandler.createArmorEntity("aoa3:jawe").withNBTCheck("Health", 1.0, "GREATER"); var occulent = ArmorHandler.createArmorEntity("aoa3:occulent").withNBTCheck("Health", 1.0, "GREATER"); var angelica = ArmorHandler.createArmorEntity("aoa3:angelica").withNBTCheck("Health", 1.0, "GREATER"); var voliant = ArmorHandler.createArmorEntity("aoa3:voliant").withNBTCheck("Health", 1.0, "GREATER"); var nightwing = ArmorHandler.createArmorEntity("aoa3:nightwing").withNBTCheck("Health", 1.0, "GREATER"); var arkzyne = ArmorHandler.createArmorEntity("aoa3:arkzyne").withNBTCheck("Health", 1.0, "GREATER"); var basilisk = ArmorHandler.createArmorEntity("aoa3:basilisk").withNBTCheck("Health", 1.0, "GREATER"); var crusilisk = ArmorHandler.createArmorEntity("aoa3:crusilisk").withNBTCheck("Health", 1.0, "GREATER"); var devourer = ArmorHandler.createArmorEntity("aoa3:devourer").withNBTCheck("Health", 1.0, "GREATER"); var dusteiva = ArmorHandler.createArmorEntity("aoa3:dusteiva").withNBTCheck("Health", 1.0, "GREATER"); var duston = ArmorHandler.createArmorEntity("aoa3:duston").withNBTCheck("Health", 1.0, "GREATER"); var dust_strider = ArmorHandler.createArmorEntity("aoa3:dust_strider").withNBTCheck("Health", 1.0, "GREATER"); var lost_soul = ArmorHandler.createArmorEntity("aoa3:lost_soul").withNBTCheck("Health", 1.0, "GREATER"); var lurker = ArmorHandler.createArmorEntity("aoa3:lurker").withNBTCheck("Health", 1.0, "GREATER"); var merkyre = ArmorHandler.createArmorEntity("aoa3:merkyre").withNBTCheck("Health", 1.0, "GREATER"); var stalker = ArmorHandler.createArmorEntity("aoa3:stalker").withNBTCheck("Health", 1.0, "GREATER"); var reaver = ArmorHandler.createArmorEntity("aoa3:reaver").withNBTCheck("Health", 1.0, "GREATER"); var urioh = ArmorHandler.createArmorEntity("aoa3:urioh").withNBTCheck("Health", 1.0, "GREATER"); var goldum = ArmorHandler.createArmorEntity("aoa3:goldum").withNBTCheck("Health", 1.0, "GREATER"); var skeledon = ArmorHandler.createArmorEntity("aoa3:skeledon").withNBTCheck("Health", 1.0, "GREATER"); var skelekyte = ArmorHandler.createArmorEntity("aoa3:skelekyte").withNBTCheck("Health", 1.0, "GREATER"); var goldus = ArmorHandler.createArmorEntity("aoa3:goldus").withNBTCheck("Health", 1.0, "GREATER"); var shavo = ArmorHandler.createArmorEntity("aoa3:shavo").withNBTCheck("Health", 1.0, "GREATER"); var urv = ArmorHandler.createArmorEntity("aoa3:urv").withNBTCheck("Health", 1.0, "GREATER"); var visage = ArmorHandler.createArmorEntity("aoa3:visage").withNBTCheck("Health", 1.0, "GREATER"); var ghastus = ArmorHandler.createArmorEntity("aoa3:ghastus").withNBTCheck("Health", 1.0, "GREATER"); var bobo = ArmorHandler.createArmorEntity("aoa3:bobo").withNBTCheck("Health", 1.0, "GREATER"); var chocko = ArmorHandler.createArmorEntity("aoa3:chocko").withNBTCheck("Health", 1.0, "GREATER"); var happy = ArmorHandler.createArmorEntity("aoa3:happy").withNBTCheck("Health", 1.0, "GREATER"); var jumbo = ArmorHandler.createArmorEntity("aoa3:jumbo").withNBTCheck("Health", 1.0, "GREATER"); var koko = ArmorHandler.createArmorEntity("aoa3:koko").withNBTCheck("Health", 1.0, "GREATER"); var kranky = ArmorHandler.createArmorEntity("aoa3:kranky").withNBTCheck("Health", 1.0, "GREATER"); var snappy = ArmorHandler.createArmorEntity("aoa3:snappy").withNBTCheck("Health", 1.0, "GREATER"); var sticky = ArmorHandler.createArmorEntity("aoa3:sticky").withNBTCheck("Health", 1.0, "GREATER"); var stitches = ArmorHandler.createArmorEntity("aoa3:stitches").withNBTCheck("Health", 1.0, "GREATER"); var tipsy = ArmorHandler.createArmorEntity("aoa3:tipsy").withNBTCheck("Health", 1.0, "GREATER"); var eeo = ArmorHandler.createArmorEntity("aoa3:eeo").withNBTCheck("Health", 1.0, "GREATER"); var halycon = ArmorHandler.createArmorEntity("aoa3:halycon").withNBTCheck("Health", 1.0, "GREATER"); var dawnlight = ArmorHandler.createArmorEntity("aoa3:dawnlight").withNBTCheck("Health", 1.0, "GREATER"); var rainicorn = ArmorHandler.createArmorEntity("aoa3:rainicorn").withNBTCheck("Health", 1.0, "GREATER"); var airhead = ArmorHandler.createArmorEntity("aoa3:airhead").withNBTCheck("Health", 1.0, "GREATER"); var candy_corn = ArmorHandler.createArmorEntity("aoa3:candy_corn").withNBTCheck("Health", 1.0, "GREATER"); var cane_bug = ArmorHandler.createArmorEntity("aoa3:cane_bug").withNBTCheck("Health", 1.0, "GREATER"); var cherry_blaster = ArmorHandler.createArmorEntity("aoa3:cherry_blaster").withNBTCheck("Health", 1.0, "GREATER"); var gingerbird = ArmorHandler.createArmorEntity("aoa3:gingerbird").withNBTCheck("Health", 1.0, "GREATER"); var lollypopper = ArmorHandler.createArmorEntity("aoa3:lollypopper").withNBTCheck("Health", 1.0, "GREATER"); var archvine = ArmorHandler.createArmorEntity("aoa3:archvine").withNBTCheck("Health", 1.0, "GREATER"); var broccohead = ArmorHandler.createArmorEntity("aoa3:broccohead").withNBTCheck("Health", 1.0, "GREATER"); var carrotop = ArmorHandler.createArmorEntity("aoa3:carrotop").withNBTCheck("Health", 1.0, "GREATER"); var corny = ArmorHandler.createArmorEntity("aoa3:corny").withNBTCheck("Health", 1.0, "GREATER"); var daysee = ArmorHandler.createArmorEntity("aoa3:daysee").withNBTCheck("Health", 1.0, "GREATER"); var flowerface = ArmorHandler.createArmorEntity("aoa3:flowerface").withNBTCheck("Health", 1.0, "GREATER"); var pod_plant = ArmorHandler.createArmorEntity("aoa3:pod_plant").withNBTCheck("Health", 1.0, "GREATER"); var squasher = ArmorHandler.createArmorEntity("aoa3:squasher").withNBTCheck("Health", 1.0, "GREATER"); var sunny = ArmorHandler.createArmorEntity("aoa3:sunny").withNBTCheck("Health", 1.0, "GREATER"); var vine_wizard = ArmorHandler.createArmorEntity("aoa3:vine_wizard").withNBTCheck("Health", 1.0, "GREATER"); var mechachron = ArmorHandler.createArmorEntity("aoa3:mechachron").withNBTCheck("Health", 1.0, "GREATER"); var mechamaton = ArmorHandler.createArmorEntity("aoa3:mechamaton").withNBTCheck("Health", 1.0, "GREATER"); var enforcer = ArmorHandler.createArmorEntity("aoa3:enforcer").withNBTCheck("Health", 1.0, "GREATER"); var mechyon = ArmorHandler.createArmorEntity("aoa3:mechyon").withNBTCheck("Health", 1.0, "GREATER"); var polytom = ArmorHandler.createArmorEntity("aoa3:polytom").withNBTCheck("Health", 1.0, "GREATER"); var voltron = ArmorHandler.createArmorEntity("aoa3:voltron").withNBTCheck("Health", 1.0, "GREATER"); var ariel = ArmorHandler.createArmorEntity("aoa3:ariel").withNBTCheck("Health", 1.0, "GREATER"); var bouncer = ArmorHandler.createArmorEntity("aoa3:bouncer").withNBTCheck("Health", 1.0, "GREATER"); var paladin = ArmorHandler.createArmorEntity("aoa3:paladin").withNBTCheck("Health", 1.0, "GREATER"); var rune_templar = ArmorHandler.createArmorEntity("aoa3:rune_templar").withNBTCheck("Health", 1.0, "GREATER"); var runicorn = ArmorHandler.createArmorEntity("aoa3:runicorn").withNBTCheck("Health", 1.0, "GREATER"); var runicorn_rider = ArmorHandler.createArmorEntity("aoa3:runicorn_rider").withNBTCheck("Health", 1.0, "GREATER"); var runic_guardian = ArmorHandler.createArmorEntity("aoa3:runic_guardian").withNBTCheck("Health", 1.0, "GREATER"); var runic_lifeform = ArmorHandler.createArmorEntity("aoa3:runic_lifeform").withNBTCheck("Health", 1.0, "GREATER"); var spectral_wizard = ArmorHandler.createArmorEntity("aoa3:spectral_wizard").withNBTCheck("Health", 1.0, "GREATER"); var construct_flight = ArmorHandler.createArmorEntity("aoa3:construct_flight").withNBTCheck("Health", 1.0, "GREATER"); var construct_mind = ArmorHandler.createArmorEntity("aoa3:construct_mind").withNBTCheck("Health", 1.0, "GREATER"); var construct_range = ArmorHandler.createArmorEntity("aoa3:construct_range").withNBTCheck("Health", 1.0, "GREATER"); var construct_resistance = ArmorHandler.createArmorEntity("aoa3:construct_resistance").withNBTCheck("Health", 1.0, "GREATER"); var construct_speed = ArmorHandler.createArmorEntity("aoa3:construct_speed").withNBTCheck("Health", 1.0, "GREATER"); var construct_strength = ArmorHandler.createArmorEntity("aoa3:construct_strength").withNBTCheck("Health", 1.0, "GREATER"); var construct_terror = ArmorHandler.createArmorEntity("aoa3:construct_terror").withNBTCheck("Health", 1.0, "GREATER"); var fungat = ArmorHandler.createArmorEntity("aoa3:fungat").withNBTCheck("Health", 1.0, "GREATER"); var fungback = ArmorHandler.createArmorEntity("aoa3:fungback").withNBTCheck("Health", 1.0, "GREATER"); var fungik = ArmorHandler.createArmorEntity("aoa3:fungik").withNBTCheck("Health", 1.0, "GREATER"); var fungock = ArmorHandler.createArmorEntity("aoa3:fungock").withNBTCheck("Health", 1.0, "GREATER"); var runic_golem = ArmorHandler.createArmorEntity("aoa3:runic_golem").withNBTCheck("Health", 1.0, "GREATER"); var alarmo = ArmorHandler.createArmorEntity("aoa3:alarmo").withNBTCheck("Health", 1.0, "GREATER"); var centinel = ArmorHandler.createArmorEntity("aoa3:centinel").withNBTCheck("Health", 1.0, "GREATER"); var destructor = ArmorHandler.createArmorEntity("aoa3:destructor").withNBTCheck("Health", 1.0, "GREATER"); var fischer = ArmorHandler.createArmorEntity("aoa3:fischer").withNBTCheck("Health", 1.0, "GREATER"); var gadgetoid = ArmorHandler.createArmorEntity("aoa3:gadgetoid").withNBTCheck("Health", 1.0, "GREATER"); var slimer = ArmorHandler.createArmorEntity("aoa3:slimer").withNBTCheck("Health", 1.0, "GREATER"); var toxxulous = ArmorHandler.createArmorEntity("aoa3:toxxulous").withNBTCheck("Health", 1.0, "GREATER"); var amphibior = ArmorHandler.createArmorEntity("aoa3:amphibior").withNBTCheck("Health", 1.0, "GREATER"); var angler = ArmorHandler.createArmorEntity("aoa3:angler").withNBTCheck("Health", 1.0, "GREATER"); var mermage = ArmorHandler.createArmorEntity("aoa3:mermage").withNBTCheck("Health", 1.0, "GREATER"); var muncher = ArmorHandler.createArmorEntity("aoa3:muncher").withNBTCheck("Health", 1.0, "GREATER"); var neptuno = ArmorHandler.createArmorEntity("aoa3:neptuno").withNBTCheck("Health", 1.0, "GREATER"); var sea_viper = ArmorHandler.createArmorEntity("aoa3:sea_viper").withNBTCheck("Health", 1.0, "GREATER"); var faceless_floater = ArmorHandler.createArmorEntity("aoa3:faceless_floater").withNBTCheck("Health", 1.0, "GREATER"); var grillface = ArmorHandler.createArmorEntity("aoa3:grillface").withNBTCheck("Health", 1.0, "GREATER"); var hunter = ArmorHandler.createArmorEntity("aoa3:hunter").withNBTCheck("Health", 1.0, "GREATER"); var silencer = ArmorHandler.createArmorEntity("aoa3:shifter").withNBTCheck("Health", 1.0, "GREATER"); var silencer = ArmorHandler.createArmorEntity("aoa3:silencer").withNBTCheck("Health", 1.0, "GREATER"); var skull_creature = ArmorHandler.createArmorEntity("aoa3:skull_creature").withNBTCheck("Health", 1.0, "GREATER"); var valkyrie = ArmorHandler.createArmorEntity("aoa3:valkyrie").withNBTCheck("Health", 1.0, "GREATER"); var arcbeast = ArmorHandler.createArmorEntity("aoa3:arcbeast").withNBTCheck("Health", 1.0, "GREATER"); var arc_flower = ArmorHandler.createArmorEntity("aoa3:arc_flower").withNBTCheck("Health", 1.0, "GREATER"); var arcworm = ArmorHandler.createArmorEntity("aoa3:arcworm").withNBTCheck("Health", 1.0, "GREATER"); var axiolight = ArmorHandler.createArmorEntity("aoa3:axiolight").withNBTCheck("Health", 1.0, "GREATER"); var lightwalker = ArmorHandler.createArmorEntity("aoa3:lightwalker").withNBTCheck("Health", 1.0, "GREATER"); var luxocron = ArmorHandler.createArmorEntity("aoa3:luxocron").withNBTCheck("Health", 1.0, "GREATER"); var omnilight = ArmorHandler.createArmorEntity("aoa3:omnilight").withNBTCheck("Health", 1.0, "GREATER"); var shyre_knight = ArmorHandler.createArmorEntity("aoa3:shyre_knight").withNBTCheck("Health", 1.0, "GREATER"); var soulscorne = ArmorHandler.createArmorEntity("aoa3:soulscorne").withNBTCheck("Health", 1.0, "GREATER"); var soulvyre = ArmorHandler.createArmorEntity("aoa3:soulvyre").withNBTCheck("Health", 1.0, "GREATER"); var stimulo = ArmorHandler.createArmorEntity("aoa3:stimulo").withNBTCheck("Health", 1.0, "GREATER"); var stimulosus = ArmorHandler.createArmorEntity("aoa3:stimulosus").withNBTCheck("Health", 1.0, "GREATER"); var sysker = ArmorHandler.createArmorEntity("aoa3:sysker").withNBTCheck("Health", 1.0, "GREATER"); var modulargroup = ArmorHandler.createArmorGroup("modulargroup", 0.9); modulargroup.addEntity(upzombie); modulargroup.addEntity(upskelly); modulargroup.addEntity(creeper); modulargroup.addEntity(nightfly); modulargroup.addEntity(nightreaper); modulargroup.addEntity(bugeye); modulargroup.addEntity(crab); modulargroup.addEntity(cyclop1); modulargroup.addEntity(cyclop2); modulargroup.addEntity(goblin); modulargroup.addEntity(glacon); modulargroup.addEntity(dicer); modulargroup.addEntity(minerdiv); modulargroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.01)); modulargroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.01)); modulargroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.01)); modulargroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.01)); modulargroup.addGameStage("ModularStage"); var modulargroupzom = ArmorHandler.createArmorGroup("modulargroupzom", 1.0); modulargroupzom.addEntity(upzombie); modulargroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); modulargroupzom.addGameStage("ModularStage"); var modulargroupske = ArmorHandler.createArmorGroup("modulargroupske", 1.0); modulargroupske.addEntity(upskelly); modulargroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); modulargroupske.addGameStage("ModularStage"); var bloodmastergroup = ArmorHandler.createArmorGroup("bloodmastergroup", 0.9); bloodmastergroup.addEntity(upzombie); bloodmastergroup.addEntity(upskelly); bloodmastergroup.addEntity(creeper); bloodmastergroup.addEntity(nightfly); bloodmastergroup.addEntity(nightreaper); bloodmastergroup.addEntity(bugeye); bloodmastergroup.addEntity(crab); bloodmastergroup.addEntity(cyclop1); bloodmastergroup.addEntity(cyclop2); bloodmastergroup.addEntity(goblin); bloodmastergroup.addEntity(glacon); bloodmastergroup.addEntity(dicer); bloodmastergroup.addEntity(minerdiv); bloodmastergroup.addEntity(pumpkinspider); bloodmastergroup.addEntity(pumpkinspider); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.05)); bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.05)); bloodmastergroup.addGameStage("ModularStage"); var bloodmastergroupzom = ArmorHandler.createArmorGroup("bloodmastergroupzom", 1.0); bloodmastergroupzom.addEntity(upzombie); bloodmastergroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); bloodmastergroupzom.addGameStage("ModularStage"); var bloodmastergroupske = ArmorHandler.createArmorGroup("bloodmastergroupske", 1.0); bloodmastergroupske.addEntity(upskelly); bloodmastergroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.1)); bloodmastergroupske.addGameStage("ModularStage"); var divinegroup = ArmorHandler.createArmorGroup("divinegroup", 0.9); divinegroup.addEntity(upzombie); divinegroup.addEntity(upskelly); divinegroup.addEntity(creeper); divinegroup.addEntity(nightfly); divinegroup.addEntity(nightreaper); divinegroup.addEntity(bugeye); divinegroup.addEntity(crab); divinegroup.addEntity(cyclop1); divinegroup.addEntity(cyclop2); divinegroup.addEntity(goblin); divinegroup.addEntity(glacon); divinegroup.addEntity(dicer); divinegroup.addEntity(minerdiv); divinegroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.001)); divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.001)); divinegroup.addGameStage("DivineStage"); var divinegroupzom = ArmorHandler.createArmorGroup("divinegroupzom", 1.0); divinegroupzom.addEntity(upzombie); divinegroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", , 1, 0.001)); divinegroupzom.addGameStage("DivineStage"); var draconicgroup = ArmorHandler.createArmorGroup("draconicgroup", 0.9); draconicgroup.addEntity(upzombie); draconicgroup.addEntity(upskelly); draconicgroup.addEntity(creeper); draconicgroup.addEntity(nightfly); draconicgroup.addEntity(nightreaper); draconicgroup.addEntity(bugeye); draconicgroup.addEntity(crab); draconicgroup.addEntity(cyclop1); draconicgroup.addEntity(cyclop2); draconicgroup.addEntity(goblin); draconicgroup.addEntity(glacon); draconicgroup.addEntity(dicer); draconicgroup.addEntity(minerdiv); draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.01)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.01)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.01)); draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.01)); draconicgroup.addGameStage("DraconicStage"); var avaritiagroup = ArmorHandler.createArmorGroup("avaritiagroup", 0.9); avaritiagroup.addEntity(upzombie); avaritiagroup.addEntity(upskelly); avaritiagroup.addEntity(creeper); avaritiagroup.addEntity(nightfly); avaritiagroup.addEntity(nightreaper); avaritiagroup.addEntity(bugeye); avaritiagroup.addEntity(crab); avaritiagroup.addEntity(cyclop1); avaritiagroup.addEntity(cyclop2); avaritiagroup.addEntity(goblin); avaritiagroup.addEntity(glacon); avaritiagroup.addEntity(dicer); avaritiagroup.addEntity(minerdiv); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", , 1, 0.0001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", , 1, 0.0001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", , 1, 0.0001)); avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", , 1, 0.0001)); avaritiagroup.addGameStage("BrightsteelForging");