#loader mixin import mixin.CallbackInfo; import native.thebetweenlands.common.item.BLMaterialRegistry; #mixin Mixin #{targets: "thebetweenlands.common.item.BLMaterialRegistry"} zenClass MixinBLMaterialRegistry { #mixin Static #mixin ModifyConstant #{ # method: "", # constant: {floatValue: 3.0F}, # slice: { # from: {value: "CONSTANT", args: "stringValue=valonite"}, # to: {value: "CONSTANT", args: "stringValue=loot"} # } #} function modifyValoniteShockwaveDamage(original as float) as float { return 22.0F; } }